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Looking for New Video Game Ideas
RayB:
--- Quote from: AtomSmasher on December 01, 2008, 02:30:54 pm ---Also, I thought I'd mention that one of the projects I worked on a few years ago even got mentioned in a small blurb in PC Gamer magazine, which was pretty cool, but the project still died a couple months after that.
--- End quote ---
Mine got me interviewed in Game Fan magazine. ;D
Xiaou2:
What are the Programmers capabilities?
Are they good with complex algebraic formulas and able to depict physics applications
correctly? (IE: could easily program a game of Pool without any help of any sort)
Do they have ANY programming experience with GOOD artificial intelligence?
(Fast action based game.. not a slow moving rpg style AI)
Are there Any programmers who have had the power to actually finish a single game?
Sound FX man: Any experience with synthesizers making his own sounds instead of
simply using existing wavs and modifying them?
Music Composer: Links to good game compositions? The likes of Ghouls and Ghost...
where there is actual emotion in the piece? Or is this another so called
"Beat master", who simply mixes some samples and makes some droning, souls-less
Techno backing?
Leader?
Lets say you could get everyone to agree on a Title, and even a game type. Now,
what happens when you say you want it to do "This"... the other guy wants "That",
and everyone else wants something different as well?
Money?
If the thing takes off.... and actually makes money... Tons of it. How is that going to
be split up? Is there an NDA? Contracts?
The biggest problems Ive had is to do with Programmers who thought they could
do something... and fudged it as best they could... but couldnt hack it to the level
of profession playability.
For example... The AI in the Black Marble in MM. Its aggressive as hell... times its push just right... can think ahead... yet, its not too easy, nor impossible, to get by him. Anything less... there might as well not even by a black marble in the game.
Simple addition/subtraction will also not get the job done right. Formulas must
be much more optimized and thus complex... for realistic movements, AI, etc.
From the Perspective of an Investor... I would ask to see a programmer, or
group of programmers that can show me small demos of each element needed to make
a good game... such as the example of the AI for the blackie - in a small 2d demo.
I have plenty of great ideas... In fact, I think I have a really great small game idea
that could be very huge. But, I dont want to give it away for nothing. I dont want
to bastardize it... and I dont want to have it partially done... where it gets to the
point that the programmers realize that they simply cant make it playable because
they lack the advanced skills needed to pull it off.
SavannahLion:
--- Quote from: Xiaou2 on December 01, 2008, 06:08:47 pm ---
Are there Any programmers who have had the power to actually finish a single game?
--- End quote ---
The biggest problem I find with programmers isn't whether they can do the math, AI, or even the "power" to finish the game. The problem is that there are so few freelance programmers that A) have a reasonable (or potential for) understanding of the language within the established construct and B) have enough time to dedicate to the project so it doesn't take them six weeks to add/alter/update four lines of code.
Anyone who can meet those two basic requirements are already working on other projects or can only be retained with money. Something most garage projects severely lack.
AtomSmasher:
Right now I know little about the rest of the team, what I do know is that the other main programmer already has a degree in computer science and if his courses were anything like mine, then he took several courses in advanced math, physics, AI, etc. and took a couple large project classes where you work in small teams to create one large project throughout the semester.
Regardless, being one of the programmers myself, I'm not too concerned about all of our programmers being incompetent :P
*waits for joke about how I will probably be the only incompetent programmer on the team*
AtomSmasher:
--- Quote from: Xiaou2 on December 01, 2008, 06:08:47 pm --- I have plenty of great ideas... In fact, I think I have a really great small game idea
that could be very huge. But, I dont want to give it away for nothing.
--- End quote ---
This is where we differ. You want to make a game to make money, while I want to make a game to have fun and gain experience. I'm not expecting to make a dime on our first game and am actually hoping we'll be giving it away for free. The entire point of our team is to get people who have never made a game before to get together and start making them.
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