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Looking for New Video Game Ideas

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polaris:

--- Quote from: AtomSmasher on November 24, 2008, 08:49:57 pm ---Well I did some searching around and decided to go a different route.  I joined a team of people who are going to work together to make a game.  It looks like there's 10 people total in the team, which includes programmers, artists, writers, and hopefully a sound guy (although I'm not sure about that). 

We're just starting out and I've only talked to the guy organizing the group so far, so it could be I'm the most experienced one in the group, but we'll see how it goes.  It looks like we're going to start small, which is a good thing, and probably make an action platform game (we haven't decided yet).

Our first step is to come up with a name for our team, so I guess I get to see the maturity level of everyone in the team by their submissions  :)

--- End quote ---

not saying this isnt good, but rayb has found a perfect candidate for a game to make
thread :cheers:

ark_ader:
How about a game where you are a parent, and the object is to stop kids playing video games and do housework?

On the theme of Mappy.

I'm sure it will be top seller for the parent Nintendo DS market.  ;D

AtomSmasher:

--- Quote from: polaris on December 01, 2008, 12:54:41 pm ---
--- Quote from: AtomSmasher on November 24, 2008, 08:49:57 pm ---Well I did some searching around and decided to go a different route.  I joined a team of people who are going to work together to make a game.  It looks like there's 10 people total in the team, which includes programmers, artists, writers, and hopefully a sound guy (although I'm not sure about that). 

We're just starting out and I've only talked to the guy organizing the group so far, so it could be I'm the most experienced one in the group, but we'll see how it goes.  It looks like we're going to start small, which is a good thing, and probably make an action platform game (we haven't decided yet).

Our first step is to come up with a name for our team, so I guess I get to see the maturity level of everyone in the team by their submissions  :)

--- End quote ---

not saying this isnt good, but rayb has found a perfect candidate for a game to make
thread :cheers:

--- End quote ---
You're right, that would've been a perfect candidate, but hopefully this team I'm working with will turn out well.  It looks like we have a pretty well rounded team with 3 programmers (including myself), 1 writer, 1 music guy, 1 sound effect guy, 1 game "tester", 2 game designers (1 who has already worked in the entertainment industry for a while), and 1 artist.  However we do need another artist if anyone here wants to add some experience to their resume  ;D

Anyways, we're having a meeting this week to come up with the idea for our first game.

RayB:
Um, let me rain on your parade and let you know in advance that it won't work out. I won't go into all the details, but I'll gladly share my experiences with you via PM. Let's just say I've seen this sort of thing a million times, and without a lead visionary, you're already doomed. Game design by consensus doesn't work. A team that size without even an idea yet to energize everyone, doesn't work. I'd also do an age check of everyone involved too. I've seen SO many teams get together and never get past the easy parts, like a NAME, a website, and a couple art mock-ups.
 ;)

AtomSmasher:

--- Quote from: RayB on December 01, 2008, 01:48:31 pm ---Um, let me rain on your parade and let you know in advance that it won't work out. I won't go into all the details, but I'll gladly share my experiences with you via PM. Let's just say I've seen this sort of thing a million times, and without a lead visionary, you're already doomed. Game design by consensus doesn't work. A team that size without even an idea yet to energize everyone, doesn't work. I'd also do an age check of everyone involved too. I've seen SO many teams get together and never get past the easy parts, like a NAME, a website, and a couple art mock-ups.
 ;)



--- End quote ---
A couple years ago I tried this type of thing before...twice, and both times we had a very clear vision of the game we wanted and both times were a huge disaster.  The biggest problem was that our goal was to create the next great game to be able to compete with big name titles (such as today I see many teams looking to create the next Fallout 3).  Everyone got overwhelmed with the amount of work they had to do, so everyone else gave up after a month or so. That's actually why I have confidence that this may actually work, we're going to start with a fairly small game, something I could create by myself if given enough time (excluding the sound and artwork).

One of our other programmers seems to have about similar experience to myself (a degree in computer science and a bit of programming experience, but not much in games specifically) and I know the sound and art people we have are all currently in college in their respective fields.  I'm still expecting some of the people to drop out once they realize how much work will be involved, but as long as we keep our goals reasonable, we should be able to reach them.

Also, I thought I'd mention that one of the projects I worked on a few years ago even got mentioned in a small blurb in PC Gamer magazine, which was pretty cool, but the project still died a couple months after that.

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