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Looking for New Video Game Ideas

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AtomSmasher:

--- Quote from: protokatie on November 19, 2008, 06:27:46 pm ---What about a game that is side view, and you control a "gun" on the left side of the screen that shoots bouncy balls of different weight and bouncyness (either random or based on the level). The goal would be to bounce the balls off of the floor, ceiling, obstructions, etc to hit randomly appearing goal spots of differing point value based on how hard they are to hit. Have the goal spots dissapear and move to a new location every 5 seconds or so (or even have ones that slide back and forth, so that timing as well as bounce accuracy would be part of the challenge)

Simplistic game, but has the potential to be addictive, esp if you had a level editor that people could use to make their own maps. It would also be a good exercise is making an accurate physics engine that includes gravity and elasticity.

--- End quote ---

Sounds kind of like Peggle except with bouncy balls and disapearing targets.  Thats not a bad idea.  Actually some sort of variation of Peggle might be a good idea.  Maybe add a bit more depth to it somehow, kind of like how Puzzle Quest added a lot more depth to Bejeweled gameplay, although I'm not sure how.

protokatie:

--- Quote from: AtomSmasher on November 19, 2008, 06:43:34 pm ---
--- Quote from: protokatie on November 19, 2008, 06:27:46 pm ---What about a game that is side view, and you control a "gun" on the left side of the screen that shoots bouncy balls of different weight and bouncyness (either random or based on the level). The goal would be to bounce the balls off of the floor, ceiling, obstructions, etc to hit randomly appearing goal spots of differing point value based on how hard they are to hit. Have the goal spots dissapear and move to a new location every 5 seconds or so (or even have ones that slide back and forth, so that timing as well as bounce accuracy would be part of the challenge)

Simplistic game, but has the potential to be addictive, esp if you had a level editor that people could use to make their own maps. It would also be a good exercise is making an accurate physics engine that includes gravity and elasticity.

--- End quote ---

Sounds kind of like Peggle except with bouncy balls and disapearing targets.  Thats not a bad idea.  Actually some sort of variation of Peggle might be a good idea.  Maybe add a bit more depth to it somehow, kind of like how Puzzle Quest added a lot more depth to Bejeweled gameplay, although I'm not sure how.

--- End quote ---

Ah I have never played peggle. the only time I have ever heard of it is from Zero Punctuation. Did peggle have gravity? I got the idea from when I was a kid and tryed to bounce a bouncy ball into a cup from across the room.

AtomSmasher:

--- Quote from: protokatie on November 19, 2008, 06:53:39 pm ---Ah I have never played peggle. the only time I have ever heard of it is from Zero Punctuation. Did peggle have gravity? I got the idea from when I was a kid and tryed to bounce a bouncy ball into a cup from across the room.

--- End quote ---
Ya, peggle has gravity, it's kind of like Plinko from The Price is Right.  Basically theres a canon on the top of the screen which shoots out a ball that bounced around off of targets, deleting the targets it hits at the end of the round.  You only have a certain number of balls, but gain an extra one if it lands inside the moving container at the bottom or if you reach a certain number of points. 

Singapura:
Peggle owes me a lot of hours of my life  :D Very addictive.

danny_galaga:


i have no suggestions about genre etc, but if you design a game for mobile devices, you could see several things happen. one would be the satisfaction of being about to polish to perfection before you run out of steam. two would be you could make some money from it. dont forget us little people when you make it big though  ;D

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