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Looking for New Video Game Ideas

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AtomSmasher:
Anyone have any good game ideas that are not too complex?  I'm looking for a new project which can realistically be finished in 6 months to a year (working in my off-time).  My first idea was to create an Advance Wars type of turn-based strategy, but it's not exactly an innovative idea and it would be nice to make something geared more toward arcade play.  Does anyone have any ideas on a new take of a classic arcade game, or really any new idea which would be fun to play?  Also, 2D games are probably best due to my limited artistic ability and having never made a 3D game.

Here's the rundown of why I'm looking for a new game idea.  I have a degree in computer science, but haven't done much programming since I graduated 6 years ago.  A number of months ago I decided to get back into programming and initially I started creating simple web applications in ASP.Net, which was kind of interesting, but not really, so I picked a relatively simple game to copy in order to do something a lot more fun and challenging.  The game I made a copy of was Desktop Tower Defense, and it took about a month to get the majority of the coding done, which was also largely a learning process.  It's still not finished, but all thats left is adding some features (such as more turrets and enemy types) and balancing the gameplay.  Since all of the real programming work is done and it's just a copy of another game, I decided to move onto my next project instead of finishing this one, which no one would want to play anyways since the original is available for free online.  (Attached is a screenshot of the game if you're curious, but please note I am not an artist  :P )

So now I'm looking for a project that is a bit more innovative and a bit more complex.  I was planning on just making this on my own, but I suppose if anyone else feels like they want to join in then feel free to let me know.  I'm planning on writing the game in C# utilizing the XNA library (so the game could even be played on the 360 once it's finished), however I haven't worked in a programming team since college, so the planning stage would probably be pretty rocky (unless you have more experience with larger projects then me, in which case you could always take lead).  Of course artists and sound people will also be very useful eventually.

ChadTower:

Might be best to start by writing a game in a genre you already know... don't try to innovate so much in your first attempt.  Write a game like a platformer that has solid level design but standard mechanics.  Get it right, get that tweaking/debugging/design experience under your belt, and then work on something a little more outside the box.  Jumping right to a new concept might be less effective in the long run because you'll be missing some common tricks and tips.

SavannahLion:
Hhmm... that's a toughie. Most of the games I would like to see are 3D or pseudo-3D. Haven't looked at or considered any 2D ideas. One thing I've always wanted to see is Tanktics redone without the tedious micromanagement component and better trackball control.

An online version of Combat perhaps? I had a lot of fun playing Combat as a kid.

AtomSmasher:

--- Quote from: ChadTower on November 19, 2008, 02:53:50 pm ---
Might be best to start by writing a game in a genre you already know... don't try to innovate so much in your first attempt.  Write a game like a platformer that has solid level design but standard mechanics.  Get it right, get that tweaking/debugging/design experience under your belt, and then work on something a little more outside the box.  Jumping right to a new concept might be less effective in the long run because you'll be missing some common tricks and tips.

--- End quote ---
I understand your point, but even if I was going to make a platformer, I wouldn't want to make a Mario clone, I would want some small twist to make it a bit different then other platformers.  I'm not expecting to create something completely innovative, but just something with a slightly new take on a classic genre.  The reason for choosing the game I'm currently contemplating on making (a turn based strategy game somewhat similar to Advance Wars) is that it's in a genre I know quite well, has fairly simple graphics, is complex enough to be a real challenge, but is simple enough that I actually am capable of completing it.  I actually have a number of game ideas that I think would make great games, but I also know they would be a bit more complicated then the scope of the game I'm currently looking to make.  The hard part is finding a good small to medium sized project.

ChadTower:

--- Quote from: SavannahLion on November 19, 2008, 03:15:30 pm ---An online version of Combat perhaps? I had a lot of fun playing Combat as a kid.

--- End quote ---


Wasn't a dude here already working on that recently?


It would be cool to see a remake of super mario bros with some cofigurable options to change the game... the ability to adjust gravity... or the time limits, or maybe with added enemies and new levels.

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