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| Game competition # 7: Elevator Action |
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| Shoegazer:
Gaining, slowly... |
| Ummon:
Some great efforts in this comp. |
| Zebidee:
I've been busy doing a duuble USB port for one of my cabs, so haven't had another game yet. However, here are some more tips for new players: - don't stand underneath an elevator - if you're coming down to the last section (5 elevators) and the next elevator is going the wrong way, then send your own elevator up a little bit until you can't see it, then go back down again. Conveniently, you'll find the next elevator coming up to meet you. This also works in other areas. - If you're in the last section and you spy a red door on the side opposite to you, don't try to jump across to get it as the outcome is often fatal. It is SAFER to go down to the bottom, then you'll be teleported back in front of the red door that you missed. Make sure that you note which elevator shaft goes straight down to the basement. - in the second-last section, if you need to wait for an elevator, then try jumping across the shaft onto the little ledge to the far right (or far left). Right side seems to work better for me, probably because I'm a righty and my brain works that way. You can hole-up here for ages because there is no door, and baddies can't come at you from behind. |
| fronty:
. |
| Ummon:
Man, already the last day. Yeah, if no one tops Zeb, then he gets to pick the next game. Oh, also, just for the sake of completeness: another tactical element is not to stay in elevators once they're down all the way, because you can't crouch in them. I've gotten tagged this way several times because I don't notice the elevator has bottomed out. |
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