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Ah, now I know why Lunar Lander seemed Off
Ummon:
--- Quote from: vputz on November 20, 2008, 11:03:03 am ---
--- Quote ---in all my experience, at least prior to playing the game, and any that I can think of since, one pushes up or forward for thrust.
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All depends on your point of view and/or previous occupation. To a jet pilot, push means go forward. To a helicopter guy, pull means the houses get smaller.
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We're thinking thrust here, vs lift, though.
--- Quote from: ark_ader on November 19, 2008, 04:14:26 pm ---Yeah I like the Firebird version called Thrust.
Lunar lander could have been made better, with better controls.
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The controls design is fine except the spring should've been attached from the other direction.
--- Quote from: cmoses on November 20, 2008, 11:49:00 am ---Well then just change it. :banghead:
That is the beauty of MAME, in that you can change the controls to fit you or in some cases what you have on your control panel.
Since most control panels do not contain a dedicated throttle lever you can make it whatever you want and configured how you would prefer it.
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Oh, sure. But I'm talking about the cab.
vputz:
--- Quote ---We're thinking thrust here, vs lift, though.
--- End quote ---
So are the pilots. In a jet, pushing the throttle forward increases the thrust from the engine, which always pushes the craft forward; the stick changes the control surfaces which orient the plane. In a helicopter, pulling the collective up increases the pitch of the main rotor, which increases its thrust; moving the cyclic (the stick) directly changes the orientation of that thrust in a hover, allowing flexible hovering motion.
In forward flight, the helicopter and jet fly surprisingly similarly; to go faster but level, in the jet you push (increase thrust), which will alter your pitch as you now have air moving over the wings faster; as I recall this will probably pitch you up a bit, so you'll have to push on the stick to nose over a bit (it's been a while). With the helicopter, you pull (increase thrust), which means you immediately start climbing (airflow is down, so thrust vector is up), so you push on the cyclic a bit to nose over; the flow is now directed backward a bit (thrust vector forward), so the vertical component of lift is cancelled and you're now moving forward faster.
Below effective translational lift, a helicopter and jet fly far different, of course; the helicopter's thrust allows you to hover delicately, while the jet falls out of the sky and everybody dies. But that's a different story.
Or if you have enough thrust to overcome gravity, taking all control-surface lift out of the equation so that it's ENTIRELY a matter of thrust (ie very strong jet pointed straight up, helicopter in a hover), jet pilot pushes forward to go up, helicopter pulls up to go up.
This leads to confusion with the tilt-rotor crowd, depending on which sort of aircraft you flew first...
u_rebelscum:
Think "Gas Pedal". Down means more thrust.
Or think "button" for thrust. Pushing down means more thrust.
Or "pinball plunger" vs ball speed. Farther you pull, the faster/harder/farther the ball will go.
Or think "flame length". Further you pull the level down, the longer the flame, & the harder the thrust.
I knew someone who hated AfterBurner because the airplane's thrust was forward = more, unlike cars pedals. An airplane is not a car (much like a rocket is not an airplane).
FWIW, I think the cab's control gives the game more character. Not saying it's the most intuitive or easiest, but definitely one of the reasons having the game cab would be cool.
ChadTower:
--- Quote from: u_rebelscum on November 21, 2008, 02:56:57 pm ---Or think "button" for thrust. Pushing down means more thrust.
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That's what she said.
RayB:
--- Quote from: ChadTower on November 21, 2008, 03:01:58 pm ---
--- Quote from: u_rebelscum on November 21, 2008, 02:56:57 pm ---Or think "button" for thrust. Pushing down means more thrust.
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That's what she said.
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:applaud: