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| Ummon:
A whole centimeter is a big difference to me in this case because I sit down at my rig, though even standing and using the stock shaft with a ball top my knuckles would be resting on the panel surface. The sticks come either bat or ball; the shaft lengths are strictly for height preference. Also, one might look up my 'alternative options' thread to get any idea of how short a throw can be set on this stick. I just haven't decided whether I want to have a new actuator made, or just JB weld the mod piece on in the mean time. |
| u_rebelscum:
I'm late, but I think some of this wasn't addressed --- Quote from: whynotpizza on November 15, 2008, 03:32:18 pm ---What exactly does it mean to be "full analog" in games? Does this mean the stick responds differently to a slight movement vs. a larger movement? i.e. not "Switch" activated ON/OFF but rather potentiometer based -- the more you push one way, the greater the impact in the game? I'll have to try the games you mentioned in this thread with the U360's. A related question is the concept of 49-way. What exactly is this? Sorry for the silly questions. --- End quote --- In my books, "full analog" is a game that needs 256 values per axis (the normal number of values in an analog axis). Games like Term2 need 256x256 grid to hit "everything" on the screen, since the analog x, y value the joystick sends directly maps to a point on the screen; a 7x7 grid wouldn't work, since then you could only hit 49 spots. "Reduced" analog games can work with smaller numbers, 16x16 or 7x7. These games usually use the analog stick to control a character's direction and speed, and usually only have something like 16 directions and 3 speeds, like food fight or sinistar. A 7x7 grid can cover that. (But foodfight will do better with true analog.) Which leads to 49-way joysticks/games. They were games designed as "reduced" analog games, to use "reduced" analog sticks. Each axis had 3 optical sensors. If centered, all sensors were blocked, and as the stick is moved from center, sensors are uncovered in an order depending on the direction moved. There are only a few games with the stick, and there actually were two different 49-way sticks. Sinistar, Blaster, Arch Rivals, and Pig Skin are the four with the inputs emulated in mame and used the old (and some say better) "spider" springed sticks. Blitz, Gauntlet Legends, NBA Showtime, and other games on same hardware could use either 8-way sticks, or midway/atari 49-way sticks that you now see at happs. Mame emulates the dipswitch to select between the two. However, mame does not emulate the 49-way inputs of these games ATM. As you might have noticed, I consider 7x7 as "reduced" analog. Anyway, mame treats 49-way inputs as any other analog stick input, and does any needed conversion inside the game's driver. So, any analog stick works in mame. There are 49-way to USB encoders out there, so the 49-way joysticks work, too. They convert the weird 49-way signal to standard USB analog joystick signal. So these sticks will "work" in mame. But playing term2 with only 49 points to hit sucks. And last, and least important to most people except wackos like me... ;) There also were analog sticks that didn't use POTs. The next most common (but still rare), Atari had "Hall Effect" joysticks, and u360 uses that effect, too. Short info: Hall Effect = magnets and sensors that detect the strength of them. But POT based or Hall Effect based, analog is analog. Heck, people have replaced a POT with Hall Effect sensors (flight sim people, mostly, for "better control") without a problem, and vice versa. For mame, don't worry about analog vs Halls vs 49-way; all are analog inputs, and the u360 will work. (It matters if you have the original cab and want to fix it, of course.) |
| Necro:
Unless I'm reading the wiki wrong, there's going to be a difference between a 49 way and an analog though...you allude to it. May not be entirely noticable, but there will be a difference due to the increased resolution of the 'real' analog. or am I misunderstanding this? |
| u_rebelscum:
--- Quote from: Necro on November 20, 2008, 08:13:40 pm ---Unless I'm reading the wiki wrong, there's going to be a difference between a 49 way and an analog though...you allude to it. May not be entirely noticable, but there will be a difference due to the increased resolution of the 'real' analog. or am I misunderstanding this? --- End quote --- You got it, but it really, really depends on the game. Yes, 49-way is a "(highly) reduced" analog, and games that a higher res than 7x7 make a difference will have, err, a difference :P in control between a 49-way stick & full analog stick: Term2 is very noticable with 49-way. Reduced analog games that convert a full analog stick into, say, a 10x10 grid (or "100-way"), using a 49-way stick will be much like Marble Madness & TB is in mame: only half the grid can be reached, but probably not noticeable. Sinistar (or any other 49-way game), OTOH, no difference between 49-way & full analog (besides the physical feel of the respective joysticks), because mame converts a full analog stick into a 49-way stick as part of the emulation. |
| EddieArcadian:
Updating this old thread for back to the future readers. Andy/Ultimarc has just re-modeled and updated his version of the U360 Octagon restrictor plates to increase the throw a tad bit, and also correct the mounting holes. I say "his version", because there are other octo restrictors made for the Sanwa stick that can be used on the 360. His comment on the update is in this thread: http://forum.arcadecontrols.com/index.php/topic,139872.0.html |
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