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| 2 player CP vs. 4 player CP |
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| RacerX:
--- Quote from: pointdablame on June 17, 2003, 05:48:18 pm ---Thanks for the replies and the welcoming. I don't think I'd have 3 people over at the same time all too often, which as stupid as it sounds, is something I didn't even think to consider. :) I guess I just got the thought in my head and ran with it. It does bug me, however, that I'd be stuck with certain characters. Especially in TMNT, Simpsons, X-Men, I'd like to be able to pick who I'd want to pick. I'll have to check later to see if they have 2p versions (at work now) Or if anyone knows off the top of their head, I'd appreciate it if you could tell me. Also, if I went with a 2p CP and was still bothered by the character situation, is there a way to wire up 4player buttons/coin buttons and only 2 sets of controls. So that way, I could hit the 3 or 4 player start button to play as those characters, but have the buttons correspond to the 1p and 2p controls. My gut feeling is no, since there would be duplicate sets of commands for players 1/3 and 2/4, but you guys may know. --- End quote --- Hmmmm... Well, you could wire up the controls for two different controllers to two barrier strips, then have a toggle switch wired between them that you could flip back and forth depending on whether you wanted the control to act as Player 1 or Player 3, etc. That would work. There may be an easier way, though. Perhaps one of our resident geniuses will chime in here. |
| Tiger-Heli:
--- Quote from: pointdablame on June 17, 2003, 05:48:18 pm --- Also, if I went with a 2p CP and was still bothered by the character situation, is there a way to wire up 4player buttons/coin buttons and only 2 sets of controls. So that way, I could hit the 3 or 4 player start button to play as those characters, but have the buttons correspond to the 1p and 2p controls. My gut feeling is no, since there would be duplicate sets of commands for players 1/3 and 2/4, but you guys may know. --- End quote --- That will work, but you can't easily map all the combinations - For example, you could map Character 1 and Character 3 to use P1 controls, and Character 2 and Character 4 to use P2 controls, and you could play as Character 1 or 3 and fight against 2 or 4, but you couldn't have Character 1 fight character 3 . . . If that made sense . . . If you think you like the 4 player games, and you like the ability to choose characters, I would build a four player cabinet to start with. You can do this with a KeyWiz so no additional encoder cost. So it's just an additional $20 for two more joysticks and eight dollars for additonal buttons. Post back if you need to know how to make the KeyWiz work for four players, as it's a little complicated, but possible. |
| radiator:
how about setting up MAME so that the controls for player 1 and 3 are the same (or 2 and 4) then setup 4 shifted keys (if you've got an IPAC) for player 2/4 start/coin... ie, to control player 3 using player 1 controls: run the game hold down your shift key and press player 3 insert coin hold shift again and press player 3 start that way, with the shifted keys, you couldn't accidently press player 1 coin/start and player 3 coin/start at the same time and end up controlling 2 characters (which, actuall could be a good laugh!) anyone see any probs with this? :P [EDIT] wow Tiger-Heli, you answered my question before i even typed it!! scrap the above idea then... |
| pointdablame:
I definitely have to read more about keyboard encoders before I jump into this, but the KeyWiz would replace the Ipac or the like, correct? Also, is there an Ipac with enough inputs for a 4p CP, or would I need multiple ones? I think I'm going to go with a 4p CP simply because in reading my posts, it's obvious that I'm leaning that way. I might as well build what I want even if it turns out that I may not use it all too often. I'm in this for the enjoyment, so costs be damned... at least in this instance ;D |
| Tiger-Heli:
--- Quote from: pointdablame on June 17, 2003, 06:08:30 pm ---I definitely have to read more about keyboard encoders before I jump into this, but the KeyWiz would replace the Ipac or the like, correct? Also, is there an Ipac with enough inputs for a 4p CP, or would I need multiple ones? I think I'm going to go with a 4p CP simply because in reading my posts, it's obvious that I'm leaning that way. I might as well build what I want even if it turns out that I may not use it all too often. I'm in this for the enjoyment, so costs be damned... at least in this instance ;D --- End quote --- I-PAC/4 or MK64 will handle 4-player, but they're around $65. KeyWiz will do it for $33 but you have to make some compromises. Manana if you need more info. |
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