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Tempest: who would be interested in a raster version?
Ummon:
The problem with both of those is they look 3D/GL . The xbla update version looks interesting - but I'm talking 8-bit raster.
SavannahLion:
Not to be an ass but....
--- Quote from: Ummon on November 05, 2009, 07:18:53 pm ---I think ya all missed this part. Then and now:
--- Quote from: Ummon on November 20, 2008, 08:11:04 pm ---
Think of it like the difference between Asteroids and Blasteroids.
--- End quote ---
Compare the two, and then imagine an analogous circumstance with Tempest.
--- End quote ---
Then you write:
--- Quote from: Ummon on November 07, 2009, 05:29:27 pm ---[snip] I don't favor one over the other, regarding Asteroids and Blasteroids. They're different games to me, because they have a bit different game play, and both or interesting.
However, in the case of Tempest, I think it would be a revolutionary difference, similar to the difference bewteen DK and Congo Bongo. Both are cool. The latter has a greater dimensionality to it.
[snip]
--- End quote ---
Okay.... ::)
Look Ummon, it's pretty clear you have strong feelings about this idea of yours. Anything I write is really going to have zip on anything you think. So do this, draft your idea and solidify them into a beta and we'll see you in three to six months. Coke and New Coke, Asteroids and Blasteroids, Donkey Kong and Congo Bongo (Nintendo and SEGA?) whatever. Just go make it and show us how it turns out.
Sorry to be so negative, but I feel that strongly about Tempest. :cheers:
Level42:
--- Quote from: clok on November 13, 2008, 12:54:56 pm ---I would like to se sombody make MAME tempest control ok with a stick (how, I have no idea) tempest 2000 worked ok with the pad, so I would think you could do that with original. Or am i so out of date and its been done?
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Sure, take out the vector monitor, take out the spinner and tell me, what is left of Tempest ? :banghead:
I'd rather NOT play the game than with a raster monitor (let alone any LCD ---steaming pile of meadow muffin---) and a joystick. It's like Centipede with a joystick (and that actually _IS_ supported by the original hardware..)
RayB:
Any of you played Jeff Minter's Space Giraffe (Xbox Live indie game)? It's terrible. Tempest 2000 was the apex of the genre.
ChadTower:
--- Quote from: CrazyKongFan on November 07, 2009, 01:34:27 pm ---That youtube video looks pretty good, but the one I saw at Funspot looked horrible on their Space Duel. I think they were using a flat panel monitor, maybe it would have looked better on a CRT. It was really dim and hard to see on an LCD.
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I saw that too. It actually wasn't so bad in terms of the vectors. Sitting next to a Major Havoc certainly made it look weak by by comparison but the display itself was okay. The problem was black level. A vector game looks really bad when the "undrawn" portion of the screen is grey.
That said, the adaptor running on original hardware is the worst of both worlds. You took away the vector monitor - but kept the original hard to keep running game boards. What's the point? Sure, if it keeps some vectors running that would otherwise be parted out, that's great. But the better nonvector solution is, I really hate to say, MAME.