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Tempest: who would be interested in a raster version?
SavannahLion:
--- Quote from: Ummon on November 15, 2008, 01:59:13 am ---
--- Quote from: RayB on November 13, 2008, 01:00:30 pm ---224x256 resolution and "thin lines" are mutually exclusive.
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What?
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What he means is, there is no way you're going to create a raster game at that resolution and convincingly make it appear the same as the vector version. In all honesty, if I saw a Wannabe-Tempest running at that resolution, I would just snicker and keep moving.
--- Quote from: Ummon on November 15, 2008, 01:59:13 am ---
--- Quote from: Will Repair on November 13, 2008, 03:13:26 pm ---If you could convert the old arcade games, Asteroids, Tempest, Star Wars, Tank, the ones with X-Y monitors to raster scan I think you could make a mint. I've had two calls within the fortnight about fixing these games with a bad monitor.
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Might be something you switch on the game board, because a few years ago I saw a STUN Runner cab running Star Wars on a CGA raster monitor.
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Uh.. there might be some minor confusion there.
ChadTower:
--- Quote from: SavannahLion on November 17, 2008, 01:25:07 pm ---Uh.. there might be some minor confusion there.
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Could have been running it with MAME. Or longshot the Gamecube version. That one actually isn't so bad if you can deal with vector-rasters.
Ummon:
--- Quote from: SavannahLion on November 17, 2008, 01:25:07 pm ---
--- Quote from: Ummon on November 15, 2008, 01:59:13 am ---
--- Quote from: RayB on November 13, 2008, 01:00:30 pm ---224x256 resolution and "thin lines" are mutually exclusive.
--- End quote ---
What?
--- End quote ---
What he means is, there is no way you're going to create a raster game at that resolution and convincingly make it appear the same as the vector version. In all honesty, if I saw a Wannabe-Tempest running at that resolution, I would just snicker and keep moving.
--- End quote ---
I think you're totally not getting it. This reminds me of the time I was talking with someone about the ugliness of the shape of an object and I referenced the look a cover gave to it and they apparently thought of the texture, etc, of the cover rather than the overall appearance it gave.
--- Quote from: SavannahLion on November 17, 2008, 01:25:07 pm ---
--- Quote from: Ummon on November 15, 2008, 01:59:13 am ---
--- Quote from: Will Repair on November 13, 2008, 03:13:26 pm ---If you could convert the old arcade games, Asteroids, Tempest, Star Wars, Tank, the ones with X-Y monitors to raster scan I think you could make a mint. I've had two calls within the fortnight about fixing these games with a bad monitor.
--- End quote ---
Might be something you switch on the game board, because a few years ago I saw a STUN Runner cab running Star Wars on a CGA raster monitor.
--- End quote ---
Uh.. there might be some minor confusion there.
--- End quote ---
How so?
--- Quote from: ChadTower on November 17, 2008, 01:48:09 pm ---
--- Quote from: SavannahLion on November 17, 2008, 01:25:07 pm ---Uh.. there might be some minor confusion there.
--- End quote ---
Could have been running it with MAME. Or longshot the Gamecube version. That one actually isn't so bad if you can deal with vector-rasters.
--- End quote ---
I dunno. This was in a large arcade.
SavannahLion:
Oi.
--- Quote from: Ummon on November 18, 2008, 10:56:42 pm ---
--- Quote from: SavannahLion on November 17, 2008, 01:25:07 pm ---
--- Quote from: Ummon on November 15, 2008, 01:59:13 am ---
--- Quote from: RayB on November 13, 2008, 01:00:30 pm ---224x256 resolution and "thin lines" are mutually exclusive.
--- End quote ---
What?
--- End quote ---
What he means is, there is no way you're going to create a raster game at that resolution and convincingly make it appear the same as the vector version. In all honesty, if I saw a Wannabe-Tempest running at that resolution, I would just snicker and keep moving.
--- End quote ---
I think you're totally not getting it. This reminds me of the time I was talking with someone about the ugliness of the shape of an object and I referenced the look a cover gave to it and they apparently thought of the texture, etc, of the cover rather than the overall appearance it gave.
--- End quote ---
No, I'm getting it alright. You're trying to attach too much.. what? Love? Desire? Whatever to this idea of yours. Seriously, think about it. You're trying to take a classic game that leverages a dying display technique and recreate it with using readily available 80's style raster hardware. In theory, it's a great idea really. In practice... well, like the famous Jurassic Park line, "so preoccupied with whether or not they could, they didn’t stop to think if they should."
Games like (for example) Tempest isn't strictly a gameplay experience. Each component that makes up the game, the controls, the X-Y monitor, the noise/music, etc all come together to create a unique experience. Take one of those elements away and you lose a part of the game that's integral to the total gaming experience. How many arcade to console ports/translations end up being a shady copy of the original arcade experience? What existed on the arcade version that was lost on the console port?
So, can a Tempest game be created that runs on a 224x256 raster? Yes. Should a Tempest game be created that runs on a 224x256 raster? :dunno
ChadTower:
--- Quote from: Ummon on November 18, 2008, 10:56:42 pm ---
--- Quote from: SavannahLion on November 17, 2008, 01:25:07 pm ---
--- Quote from: Ummon on November 15, 2008, 01:59:13 am ---Might be something you switch on the game board, because a few years ago I saw a STUN Runner cab running Star Wars on a CGA raster monitor.
--- End quote ---
Uh.. there might be some minor confusion there.
--- End quote ---
How so?
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There is no raster mode for the vector Star Wars game. It runs in vectors, purely, and with no raster generation whatsoever. That is where the confusion must be. You either saw something else or it was running an emulator/alternate version that was never licensed for arcade use.