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| U360 joysticks, to map or not to map? |
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| TheShanMan:
All you have to do is edit the 8 way map within Ultramap, and set all cells except the outermost ones to "center". It only takes a moment. |
| u_rebelscum:
Just to complecate things.... ;D IMO, "map" isn't clear answer. There's mame automap, mame manual map, u360 automap with plugin with default maps, u360 automap with plugin with manual maps, and u360 manual map. I think everyone who posted above likes one the middle ones (either of the u360 automap with plugin ones). I'll give a different answer. First try mame's automap and see if you like it. Just set u360 in analog mode and play games. By far the easiest way to go, and might work for you. (It's what I use 95% of the time, the other 5% split between the mame manual and u360 manual maps.) The only one that mame doesn't automap ATM is diagonal 4-way. Since you mentioned this, though, you can skip my advice and just do what the others said. If you're still thinking of doing what I do, all you need for qbert is a qbert.ini file in the ini folder with one line: joystick_map 4444s8888..444458888.444555888.ss5.222555666.222256666.2222s6666.2222s6666 If you're going to do a bunch of manual mapping, ultramap is easier to learn than mame's manual remapping (as shown in the qbert manual remap, above). Once you understand mame's it's not bad, but ultramap is more intuitive. And if you're using ultramap, then u360 automapping with plugin is the way to go. |
| isucamper:
--- Quote from: u_rebelscum on November 04, 2008, 04:34:37 pm ---I think everyone who posted above likes one the middle ones (either of the u360 automap with plugin ones). --- End quote --- Yeah, it's a bit confusing. Just to clarify my above post: I tried both MAME's automap (with the U360 is in analog mode) and the Ultrastik 8-way map, and the Ultrastik map felt more authentic to me. Using the MAME map, it seemed like I had to exaggerate my quarter circles and do them slower in order to pull off fireballs. Shanman, rereading your posts, I think your "extreme dead zone" maps will make it very hard to do certain moves in Street Fighter, especially dragon punches. This might be what was giving your buddy a hard time. |
| TheShanMan:
Isu, you could be right, but could you explain how you think it could be making it hard? I'm quite open to doing SF-specific maps, but I'd kind of like to understand why it's not working well with my current maps first, especially since I'm an SF novice. |
| headkaze:
--- Quote from: u_rebelscum on November 04, 2008, 04:34:37 pm ---If you're going to do a bunch of manual mapping, ultramap is easier to learn than mame's manual remapping (as shown in the qbert manual remap, above). Once you understand mame's it's not bad, but ultramap is more intuitive. And if you're using ultramap, then u360 automapping with plugin is the way to go. --- End quote --- You inspired me to knock up a little utility for editing Mame joystick maps. You can check it out here :) |
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