| Main > Main Forum |
| LCD monitor choice |
| << < (7/9) > >> |
| Statsman1:
I've been reading this thread and trying to determine my best course of action. I'm about to replace my 22" CRT (hey, if you know anyone who wants one...) - it works perfectly, but it really increases the depth of the cabinet to the point where my wife wants me to build something that doesn't stick 42" out from the wall. So I was hoping to determine the merits of going LCD. This thread is fascinating, because it's too technical for me to fully comprehend the entire scope. Here's what I am getting so far... Wide-screen can distort the picture (because it doesn't hold the 4:3 ratio properly) or you get the black lanes showing along the sides. So trying to keep the 4:3 ratio is the best idea. A 2ms response time is optimal. I would like a nice big screen, and started thinking that maybe an LCD TV would be the way to go. What about something like this... http://support.dell.com/support/edocs/systems/3007WFP/EN/about.htm#Specifications ...as a screen option? I'm sorry to be such a noob, but I want to get this right. This machine isn't only for MAME, it's a dedicated game machine featuring MAME, a bunch of emulators, and a host of old DOS games. It will be used fairly often and probably ALWAYS powered on. Any tips or clarification would be great. |
| dkubarek:
I, too, am comparing CRT and LCD. This wiki has helpful comparisons, pros and cons that will help: http://en.wikipedia.org/wiki/Computer_display |
| nox771:
--- Quote ---I would like a nice big screen, and started thinking that maybe an LCD TV would be the way to go. --- End quote --- I haven't seen definitively if an LCD TV is a good option or not. Those would be 16:9 probably, which is widescreen, but I think the bigger concern would be the input lag that someone mentioned. If someone here has used one for this purpose perhaps they can comment on that. --- Quote ---What about something like this... http://support.dell.com/support/edocs/systems/3007WFP/EN/about.htm#Specifications ...as a screen option? --- End quote --- Well that's certainly an option, but it's not a TV, 4:3, or cheap ($1400). The resolution on that one is 2560:1600 which is 16:10. I think most all large computer LCD monitors you find will be 16:10. You can find 4:3 but only up to 21". When using a panel of that aspect the size of the playable screen will always be smaller than the panel (I can't think of any games that would utilize the screen area 100%), however it is not necessarily a complete waste of area. If you run MAME with properly cropped/scaled artwork, you can fill the black bands with bezel art. Normally the artwork is whatever aspect the original cab bezel was, but for myself I was going to rework it to make better use of the panel area. It's not hard, but purists would probably hate it since it involves cropping out chunks of artwork (but whatever, I think it looks better than black bands...) |
| Statsman1:
True, they'd be expensive, but there's one available on auction here in Toronto. No bids on it yet, and the starting bid is $100. I wouldn't pay $1,400 for it, that's for sure, but if the price is right, it's not a bad deal. The input lag - is that the same as response time? If so, you're right - 14ms is not acceptable for this sort of thing. Given that it's not going to be a dedicated MAME machine (there will be others emulators and DOS games played on it), I just want to make sure I pick the right screen. |
| Blanka:
--- Quote from: Statsman1 on November 11, 2008, 08:30:08 pm ---The input lag - is that the same as response time? --- End quote --- That's what I tried to say. Input lag ≠ response time Input lag is the time needed for the display driving processor to do upscaling, filtering, calibration and G2G overdrive prediction calculations prior to displaying the signal. (G2G) Response time is the time a pixel needs to get to the desired brightness. Strange thing is that going from 10% white to 5% white can take much more time than from 100% to 0%! Thats why some displays have overdrive, to give an extra boost to the pixel to get it faster to the desired brightness. But it needs two frames of info at least to do this right. |
| Navigation |
| Message Index |
| Next page |
| Previous page |