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Sega Genesis - We Bring The Arcade Experience Home

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Martijn:

From Wiki

Ports of Ghouls 'n Ghosts were released in Europe in 1989 for the Amstrad CPC, Commodore Amiga, Atari ST, Commodore 64 and ZX Spectrum. These ports were all handled by Software Creations and all omit a great deal of detail from the arcade version even on very capable 16-Bit machines like the Amiga (smaller sprites with chopped animation and color rendition, inferior quality background graphics with no parallax scrolling, reduced gameplay area, stuttering frame-rate, and much more).

A Mega Drive/Genesis port of Ghouls 'n Ghosts was also released by Sega in 1989 in Japan, North America and Europe. Programmed by Yuji Naka, the Mega Drive /Genesis version omits color and background graphic detail from the arcade version, as well as the the opening intro. This version was re-released as a handheld TV game with Street Fighter II ': Special Champion Edition in 2005 and as a downloadable Virtual Console game for the Wii in 2007 .

Sega also released a Master System port in 1990. This 8-bit version features an exclusive power-up system that allows player to enter secret areas and upgrade parts of their armor. This includes helmets which gives the player access to new weapons and magic spells; chest armor which extends the player's energy points; and boots which increases the player's speed.

The Supergrafx port of Daimakaimura released by NEC Avenue in 1990 was one of the five games released for the short-lived system.

A pixel perfect version of Daimakaimura was released by Capcom in 1994 for the Sharp X68000.

In 1998, Capcom released Capcom Generation 2 for the PlayStation and Saturn in Japan, a compilation which included Ghouls 'n Ghosts along with Ghosts 'n Goblins and Super Ghouls 'n Ghosts.

The PlayStation version of this compilation was released as a bundle in Europe with three other volumes titled Capcom Generations (in plural) under the title of Capcom Generations: Chronicles of Arthur. Capcom later released in North America Capcom Classics Collection Vol. 1 for the PlayStation 2 and Xbox in 2005 and Capcom Classics Collection: Reloaded for the PlayStation Portable in 2006, which includes all the Capcom Generations titles.


DaveMMR:


--- Quote from: Martijn on October 29, 2008, 08:47:14 am ---is it true that the genesis games are arcade perfect. titles like ghouls and ghosts and golden axe, hang on

like in the commercial?

--- End quote ---

They were always missing something.  It's always the little things.  Even later in the Genesis (Mega Drive) cycle, the port of After Burner II was missing scaling and the parts where you land on the runway. 

Malenko:

the only arcade games I can think of that were arcade perfect in the home were the NeoGeo games, because well...it was the same hardware AND software.

I remember the Street Fighters and Mortal Kombats were damn close on SNES though

Martijn:

no blood in snes though

genesis was without blood by default but with a key combination during startup logo enabled blood

Ginsu Victim:

Only MK1 was missing blood. The rest of the series had it on SNES.

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