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u360 deadzone

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TheShanMan:

Yeah, your point definitely wasn't coming across. But if that does work, it would be really cool! Too bad the UI apparently doesn't support it, but editing text files is better than nothing! :cheers:

Let us know how it goes, system01!

2600:

FYI, I'm not sure, but I don't think you can change the mapsize.  What you can change is the MapBorderLocations.

The MapBorderLocations are the spacing of that nice grid in the GUI.  Imagine if that grid was like a column in excel.  In Excel, You can change the size of the column with the mouse.  So imagine in the Ultramap gui if you could change the size of the of that those first cells to equal your deadzone.  You can pick whatever size you want.  Then you can use all the other cells for whatever you want.  Can't do it in the gui, but you can do it by editing the text file.  This is just one way editing the text file is useful.  I'm sure others may have other ideas.

AndyWarne:

Thats correct, the number of cells in the map cant be changed. But the locations of the cell borders can, so the cells can be made larger or smaller.
The maps were never intended to have a high resolution. For that you can use analog mode. Someone mentioned an 18 x 18 map, that would be impractical, 324 cells to set, and would exceed the capabilities of the microcontroller chip on the unit.
Adjusting the cell border locations should be a good way to increase the "switch" dead-zone by a fractional-cell amount.
Andy

TheShanMan:

Andy, I mentioned 18x18 and 12x12, and the reason I did is because with 9x9 you can't split the map into even quarters (for 4 way mode) without either using sticky cells (which are a less than ideal solution) or filling those border cells with one of the directions, thus shifting the border away slightly from where it should be. It may seem like a minor point, but don't we all take the time to precisely mount our joysticks to eliminate any rotation? That precision just gets canceled out by the "rotation" caused by shifting the borders.

I really think the product should handle this better. It handles 8 way great (because it's evenly divisible by 3) but not as great for 4 way (not evenly divisible by 2). Maybe a 12x12 map would be within the capabilities of the microcontroller? Heck, even if we could make maps of other sizes as long as they're 9x9 or less, I'd be happy!

Now that I've finished ranting, it seems like this could be overcome with the ability to adjust the cell borders (a poor workaround, but a workaround nonetheless). Hopefully that proves true.

system01:

Damn!  I just made this uber-bitchin XLS file that spits out UM files of 18 x 18.  I dont have 360s to play with at work so I thought id make this and go crazy when I got home.
 :censored:

I noticed that 8-way Eazy already contains this:

MapBorderLocations=30,58,86,114,142,170,198,226

What does this exactly change?
I see theres 256 gradations.  Does this mean 1st column is 30, 2nd, 3rd, 4th -  8th are 28 and the 9th being 30 again?  And then I assume that this is both for x & y.

Huh, I think I just answered my question...

Ill play around tonight.

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