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u360 deadzone

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system01:

Ive searched, but still have not found help for this.

I have two u360s and am having a hell of a time with the deadzone.  Namely Mr Do's Castle.  I have the problem (mentioned in other threads) where if I let go and return to center, it seems to click to the opposite direction.  Its a rebound issue.  I have the small circular restrictor and (the current) hard springs.

Ive played with the mame.ini deadzone all the way to 1.0 but it still happens.

I know I could edit the ustick file for a wider zone, but Im hoping for a better way to open it up a bit.  I dont want a wider ustick zone on all games, and I dont feel like adding a wider map for each specific game.  I will if I have to, but dont wanna.

BTW: this is a vertical-only cab, so analog and quick kung-fu moves are not necessary.  Mostly older games.

TIA

TheShanMan:

I think dead zone only applies if you're using the u360 in analog mode. If you're using 2/4/8 way maps then I don't think dead zone will come into play at all. You'll have to alter your maps. That's what I've been in the process of doing as well, because the default dead zone (3x3 cells) is barely larger than the slop of the joystick. I've been playing with either 5x5 dead zones or 6x6 dead zones. Haven't decided between the two yet, but that definitely makes it better.

If you're looking for different behavior for just a few games and you use mala as your FE, you could use fatfinger's u360 plugin to set the maps. You can have basic rules for applying maps but override with game-specific maps.

system01:


--- Quote from: TheShanMan on October 26, 2008, 03:06:32 am ---
If you're looking for different behavior for just a few games and you use mala as your FE, you could use fatfinger's u360 plugin to set the maps. You can have basic rules for applying maps but override with game-specific maps.

--- End quote ---

Right.  Im using the plugin and the maps are working properly (in mala), I was hoping for a way to "fine tune" it open a little; ex: mame.ini to .4.  I didnt want to alter the u360 maps cos the resolution seems so low.  Like you said, 3x3 is small, but 5x5 seems soooo much larger.  Almost... too large.  I havent played with the maps yet - at least in normal cab operation - , but I like your suggestions.

Have you opened deadzone in all maps, minus analog and 49 way?  Im using all the OE maps cept a corrected qbert map.  And did you mean 5x5 and 7x7 deadzones?

Like I said, these are a lot of older games so precision from center isnt a huge deal.

Thanks

TheShanMan:

I wish resolution on maps was larger too actually. For 4 way and 4 way diagonal for instance, you have to have those sticky cells at the "dividing lines", but it would be better if the grid was 18x18 (twice the resolution) so you could actually change those sticky cells into the 2 directions. Sticky cells to me seem like a hack to solve a problem that should have been solved by increasing the map resolution.

Yes, I meant 5x5 and 7x7 dead zones (in other words, increase the "radius" by 1 or 2, respectively, leaving "active" zones with a thickness of 2 or 1). Yeah, it does seem huge when you look at the map and gives you kind of a vague feeling of disappointment in the u360 (as I kind of mentioned in another thread), but functionally it is a lot better.

By the way, I should clarify that I have circular restrictors installed, so if you have no restrictors then YMMV.

2600:

There is plenty of resolution on the U360.  What you want to do is change where the "zones" are located.  There is nothing forcing you to keep the grids where they are currently located

You could also try using a stronger spring

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