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| Probably been asked before --- PS\2 or USB Ipac? |
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| Tiger-Heli:
--- Quote from: rampy on June 16, 2003, 05:02:48 pm ---Just to screw with hoagie some more... what about the mk64 encoder? It would be good if you ever planned on using mechanical rotary sticks i.e. ikari warriors sticks =P rampy --- End quote --- Yeah, I didn't mention it, because I put it in the class with the Tangerines (I-PAC/4). It's about the same price as the I-PAC/4 and you could buy an I-PAC/2 or KeyWiz and Druin's interface for the same price, but you wouldn't have as many inputs as the MK64. |
| Lilwolf:
Definately consider the MK64! The rotary joysticks support is GREAT! Having all the extra leads is also great if you have a 4 player cab. |
| Tiger-Heli:
--- Quote from: Lilwolf on June 17, 2003, 07:55:31 am ---Definately consider the MK64! The rotary joysticks support is GREAT! Having all the extra leads is also great if you have a 4 player cab. --- End quote --- Hey, Lilwolf: Just for general knowledge (on my part), I know the MK64 support requires six inputs per stick (not sure how). So does that mean you have 52 inputs with two SNK sticks, or can the MK64 inputs do "dual duty", I.E. could an MK64 input be used for both the SNK stick and some other button? |
| nighthawk2099:
:o WOW !!!!!!!!! :o My head is spinning from all this Info flying around...... lol |
| Xochi:
I thought the only difference between the USB and PS/2 was the cable? i.e. The base hardware is the same. Anyway, I went with I-PAC PS/2 for the standardization/DOS benefits. USB I/O devices can confuse some boxes with screwball BIOSes. Heck, my DELL P4 that came with a USB mouse still gets confused about whether it exists or not in Win2K safe mode. Thankfully I didn't get a USB KB too. :P Plus, I'm a cheapskate. ;) |
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