Software Support > controls.dat
Controls.dat
SirPoonga:
I'm not sure when you guys will see any changes. I'm still pretty busy until middle of november. I am going to do the really simple stuff first. The stuff that requires a new database field and a simple addition to the forms. This is stuff like adding a flag to indicate the game's controls were verified as accurate.
I will probably add colors but I might not make the form changes right away.
After that I plan on creating the interface to upload data from headkaze's program. This will allow people to add clones and colors. Those two will cause the most changes in the forms so I am putting those off incase I want to update the site to Silverlight - I have to found out if that is supported on that server.
I'll start a thread on the controls.dat forum to discuss the new features controls.dat should have. It'll be easier to discuss it there than here.
SirPoonga:
http://fe.donkeyfly.com/forum/index.php?topic=316.0
headkaze:
I just tried joining up on the Controls.Dat forum, it sent me an e-mail and I clicked the link to activate my account where it prompted me for an activation code. I pasted the activation code in the e-mail and it was not accepted. Some bug in the forum software methinks.
Anyway arzoo brought it to my attention recently that colors.ini quite often uses different colors for different players when Controls.Dat uses mirrored controls. I don't know why I didn't realize this when I was writing the ControlsDat app. So I think I should probably remove that from the program then or come up with a way to have the different colors for different players without needing to repeat mirrored controls. It's a shame because I think it was a good idea to be able to do the colors at the same time.
SirPoonga:
you are activated.
One of my goals this weekend is to update the forum and SQL sever.
arzoo:
--- Quote from: headkaze on December 04, 2008, 09:44:37 pm ---Anyway arzoo brought it to my attention recently that colors.ini quite often uses different colors for different players when Controls.Dat uses mirrored controls. I don't know why I didn't realize this when I was writing the ControlsDat app. So I think I should probably remove that from the program then or come up with a way to have the different colors for different players without needing to repeat mirrored controls. It's a shame because I think it was a good idea to be able to do the colors at the same time.
--- End quote ---
For LEDBlinky's non-mame emulator data (which uses a schema similar to controls.xml), I just decided to duplicate the controls even when they are mirrored.
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