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| Game competition #5: Mame - Robotron 2084 |
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| kegger:
Here is my best for tonight. I did this using a batch file to launch mame and record without mala running so I can get full speed because my arcade box only has 512 meg of ram in it. If you watch the recording you will see how fast I went down the tubes it is pretty funny but one of the brain waves I don't know how I got away without losing a guy. For joysticks I use U360's and they are awesome. Anyway enjoy. :cheers: |
| Ummon:
Proximity relative to speed of enemy fire: I wondered about this but I'm not that methodical in my playing so never pinned it down. I have found a good strategy in getting most of the tanks to be in a vertical line in the center and then I can just slide back and forth and dice 'em. Proximity relative to degree of enemy fire: I just noticed this last night before reading about it here. I started charging the spheriods and really doing 'em in. Last month, I watched that 13 million game of the top scorer over at MARP. Insane kung fu there, like watching a bird move its head. I have to re-aquaint myself with the Mikey bug. I forget how it works. Anyways, here's a new score for me. Not my all-time highest, but pretty good. I was actually kickin some pretty good ass up till about 800k or so. |
| (+_+):
--- Quote from: DaveStall on October 24, 2008, 02:44:48 pm --- --- Quote from: (+_+) on October 23, 2008, 02:29:25 pm --- You should try a tank wave on level 10. They can eat up your men in no time if you screw up. When you compare playing on level 10 vs factory settings, it's like going to work vs a stroll in the park. Put it this way, if you persist at level 10 and improve and then fall back to level 3 or 5, you should be rolling the game in no time. When you can roll the game on level 10/30,000 per free man you're there. Where there is, I'm not quite sure. ;) After that, there's always playing one hand each with a buddy. It's a whole new experience. Be the mover, it's more fun. With a good partner on level 5, you can roll the game too. --- End quote --- Playing at a higher level is a good way to get better, but you will end up at level 10 eventually anyhow if you get good enough. I believe the game increases the difficulty level by one at every tank wave, so once you hit that seventh one you should be at level 10 regardless. Dave --- End quote --- The game does get progressively tougher due to the amount of enemies you face as well as the assortment (tanks,brains,grunts,enforcers,hulks) all on the same level. But no way would level 47 (difficulty 5) be anything like even level 7 on difficulty 10. Perform a test. Let a lot of tanks spawn on level 7 difficulty 10 and then try to fight them off. The balls come at you like rockets. Try the same on a higher level on an easier D.L. and you'll see. --- Quote from: RayB on October 24, 2008, 03:38:55 pm ---Anyone try the Brain tip he talks about in video 2? --- End quote --- We used to refer to that as "Save Mikey". Completing that wave flawlessly (ie. Completing the wave in one man, saving all humans and saving mikey for last) was called "A one man wave with style" We even named a wave 24, 44, 64, 84 etc (the wave before every Lady Brain wave except for the first one) as Jimmy's wave because every time he played it, he'd say, "I Love this wave". Bless Eugene Jarvis and Larry DeMar for this game. :notworthy: |
| RayB:
Does something else trigger the Brains to attack the moms? A time limit perhaps? I swear I had Mikey alive and then all of a sudden they were attacking the moms anyways... |
| Havok:
Nice scores so far! I have only gotten around 525K as my best, but I think I can break 1 million if I just stop making stupid mistakes. I'll get on a roll, and then I lose a guy. and then I always seem to lose 3 or 4 in a row after that. I'm glad we're having this little competition, I am starting to more consistently score better. Last night I played a few games, and got 400K. Hopefully I can get really going by the deadline and see if I can at least score in the top three... :applaud: |
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