Main > Main Forum
Push/ Pull Spinners
<< < (12/25) > >>
u_rebelscum:

--- Quote from: erictrumpet on October 09, 2008, 05:25:27 pm ---Rebelscum I've played Forgotten Worlds and I don't see how it works any differently than, say, Discs of Tron with regard to pushing/pulling while simultaneously turning the wheel. Like DoT, you push or pull it - like a button - a quick bump down, or tug up - you don't push/pull and HOLD, and then while holding the "button," also turn (which as I said above is not physically possible as far as I can tell)....

--- End quote ---

FW needs to press and hold and turn.  When not pressed, the satellite spins around you as well as change direction shooting.  When pressed, the satellite says where it is relative to you, but still changes direction it's shooting.  Sure, much of the time you want the satellite in front of you (the same dirrection you're shooting.  However there are times you want the satellite next to you or behind you.  There are times you want the satellite to stay on the left or right (screen side-wise) of you while changing direction you shot.  Sometimes the satellite gets out of line when you want it directly in front of you, so you need to adjust it back in the heat of battle. 
(Just to clearify: "front" = direction you're shooting, "side" = side of direction shooting, "left" = satellite on left side of the screen compared to you no matter which direction you're shooting, etc)

Example: look up FW at MAWs and look at the CT: in game picture.  The satellite is to right of the character, but they are shooting diagonally up.

I repeat, FW needs to be able to hold and turn, and press (and then hold) while already turning, and release while turning.  Needs, needs, needs. :hissy:  (Of course IMO ;D)

The original controller was only push, not push/pull, though.

(If people can't tell, FW was one of my favorite games. :))
RandyT:

--- Quote from: erictrumpet on October 09, 2008, 05:25:27 pm ---Only sustained pushing/pulling with simultaneous turning of the knob (an awkward two-handed maneuver) does it.

--- End quote ---

I just want to clarify something additionally.  I can't speak for other controls, but the TTHL does not require some "awkward two-handed maneuver" in order to push or pull and turn at the same time.  It's a precise and natural motion that is easy to perform.  I'd have had it no other way.

RandyT
erictrumpet:
LOL

Ummon:
I'd think an up/down spinner that didn't spin while being pushed or pulled would be kinda clunky, in a way perhaps similar to a 4-way stick that has to center before going a direction adjacent to the current direction pressed.

Also, having a rudimentary grasp of how controls work and why is very helpful in understanding how a product works and how it will work for you.
shmokes:
Well . . . both spinners in question spin just fine while pushed or pulled.  One just does it silently, while the other generates what I gather is a fairly innocuous noise while it spins.
Navigation
Message Index
Next page
Previous page

Go to full version