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6, 7 or 8 Buttons
Visitor Q:
Yes... I am pretty excite about it all. :laugh:
I am just trying to make the very best choices in all this before I put down the $$$.
solderguy1:
I went for a standard 7-button layout, but I made my 7th buttons TT2 spinners:
1. Dual spinners opens up more gaming options,
2. The CP doesn't look cluttered,
3. If I change my mind in the future, they can be changed to buttons without CP rework.
MrMojoZ:
7 buttons in a Japanese style curve. I'll get pictures once my Metal Guy is done with the panel.
cmoses:
--- Quote from: solderguy1 on October 07, 2008, 02:59:41 pm ---I went for a standard 7-button layout, but I made my 7th buttons TT2 spinners:
1. Dual spinners opens up more gaming options,
2. The CP doesn't look cluttered,
3. If I change my mind in the future, they can be changed to buttons without CP rework.
--- End quote ---
Can you post a picture of your your TT2 spinners in the 7th button position? Also if you have any info showing the measurements used for spacing. I am very interested in this idea, something I had not thought of. I am very interested in incorporating dual spinners in my cabinet for games like Super Sprint, Ivan Stewart's Off Road Racing, etc. How is the spacing?
shmokes:
I think the 7-button layout looks strange and is unnecessary. Neo Geo fighters use only four buttons. Last I checked four is less than six. I understand the positioning argument, but so what? There are a bajillion games in MAME that had button layouts that differed from the Street Fighter layout. We don't try to reproduce them all because the Street Fighter layout more or less covers them. It's not exactly the same, but it works just as well. So, yeah, the 7-button layout gives you a more authentic Neo Geo experience, I suppose. But the difference is negligible and it looks funny.