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6 buttons per player?? player 2?
SavannahLion:
--- Quote from: AndyWarne on October 01, 2008, 06:09:53 am ---The defaults are not ideal, its a shame they chose Shift as this invokes StickyKeys and also ALT and CTRL are not ideal but probably too late to change those at this time. Guess those data right back to DOS days where it didnt matter.
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I don't know why they're so adverse to changing that. MAMEDev seems to like breaking everything else with their updates.
u_rebelscum:
--- Quote from: SavannahLion on October 01, 2008, 06:11:32 pm ---
--- Quote from: AndyWarne on October 01, 2008, 06:09:53 am ---The defaults are not ideal, its a shame they chose Shift as this invokes StickyKeys and also ALT and CTRL are not ideal but probably too late to change those at this time. Guess those data right back to DOS days where it didnt matter.
--- End quote ---
I don't know why they're so adverse to changing that. MAMEDev seems to like breaking everything else with their updates.
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Back when most games were DOS & keyboard (and maybe mouse too), the keys to use were ctrl, shift, alt, and the arrow keys. That's why they were chosen, I'm guessing. I've been trained; my fingers still go to them when I think keyboard game play.
As to why doesn't mame change, why?
- All other breaks are for easier or better coding, emulation, or testing. Changing the default inputs won't help those. Mame isn't about easy use.
- Just use a ctrlr file and set to your content. (And if you bring up the in driver source remapped inputs, you're going to have to remap them anyway just like you currently do without using the ctrlr file.)
Now, if mame started today, I'd agree using the alt & ctrl keys might not be a good idea because microsoft & windows screwed them up for game play (including adding the stupid windows key). However, I don't see any good replacement AFA standard keyboard location (no look finding, easy right hand reach) and simultaneous press. AFA encoders like ipac, these don't matter, but AFAIK most mameDev and mame coders use standard keyboards. And since ipac, keywiz, & mame are remappable (and u-hid, u360, and gpwiz aren't keyboards), IMO what's "default" doesn't matter for the BYOAC community.
Jack Burton:
You know, I'm curious about how the MAMEdev team goes about playing their games anyway. Do they have cabs? Do they use a joystick? Do they use a controller? Or do they just stick to keyboards?
Does anybody have a link to some info?
u_rebelscum:
--- Quote from: Jack Burton on October 01, 2008, 07:31:29 pm ---Or do they just stick to keyboards?
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Most just use the keyboard, especially when coding or debugging. But like trying to group "MameDev" into one mold, this a general outline, and not a fixed rule.
Can't find the post I'm thinking about, but I think it was Arbee posting at mameworld who said something of that sort.
Jack Burton:
Yeah, the mame development team is a lot of people spread across the globe, so they aren't really a tightly focused group.
Yeah, for debugging and testing the keyboard is obvious. But what about for fun? Or maybe the guys who program emulators get their fun from the development process, and playing the games is just gravy. It's kinda like the guys on this board who prefer building cabs to playing them. I'll admit, I have just as much fun tinkering around with the settings on my monitors and controllers as I do playing the games.