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UPDATED! *New Design* UAII - Critique My Control Panel

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arzoo:
As an owner of a two-deck cp, I'm definitely a fan. I really liked the look of your first design, but it's best if the p1 and p2 controls are not angled. One thing you could do is swap out the sticks on the top deck for a single u360 (which can be programmed as a 4-way diag for Qbert). Then you'll have room for a spinner which I would definitely include.

web.geek:
Here is a new design for your viewing pleasure. All  :censored: comments welcome

Edit: I also have a question about encoders for this layout over here

DaveMMR:
Woo-Hoo, it looks like a bra!  Just kidding - it has the shape, yes, but it'll look different when the controls are on it. 

It looks good.  Maybe put a button on either side of the trackball (for ambidextrous play) or take them off entirely (for more room).   Also, if you want buttons by the trackball, keep in mind that one of the few dual-trackball games is Cabal and it has two action buttons (fire and grenade).   

web.geek:

--- Quote from: DaveMMR on October 28, 2008, 08:50:53 am ---Woo-Hoo, it looks like a bra!  Just kidding - it has the shape, yes, but it'll look different when the controls are on it. 

--- End quote ---

Oh my god, you are right! Must have been a Freudian thing, but now that's all I see.  :hissy:


--- Quote from: DaveMMR on October 28, 2008, 08:50:53 am ---It looks good.  Maybe put a button on either side of the trackball (for ambidextrous play) or take them off entirely (for more room).   Also, if you want buttons by the trackball, keep in mind that one of the few dual-trackball games is Cabal and it has two action buttons (fire and grenade).   

--- End quote ---

Great advice. I have been crawling through MAWS trying to maximize options while minimizing controls. Thanks for the catch.

DeLuSioNal29:
Love the multi-tiered design.

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