well that maybe true, but testing the pads before hacking i seen no "lag" i know this can be a problem on hacked keyboards, but i honestly dont see this being a problem on these pads.
if im wrong i'll come back and eat crow.
"Lag" tends to be one of those things you don't notice until you notice it
. That may sound funny, but it's true. It depends on the game you are playing, and so on. When you tend to see it is when you have been using a cheap hack for a while, and then upgrade to a "real" interface. I can absolutely tell the difference between the two when playing. My first panel used hacks, btw.
you are right about why they would use a matrix setup in the first place.. but lets look at this.. we know it's naively supporting 2 out of 4 directions, correct? you can't press more then 2 at a time, like i said the computer would'nt understand an axis being both + and - from center at the same time, thats illogical in the first place.
Correct, and it's a perfectly reasonable thing for the manufacturer to do. But it adds processing steps to implement it, and believe me when I tell you that the processors used on these dirt cheap controllers are the "bottom of the barrel". It
can make a difference. Whether it does to any one individual will depend on them and the types of games they like to play.
also the pads you have i assume that they still represent the dpad to the computer as X/Y axis. so what happens if you press left + right at the same time? or up and down?
im guessing it either 1. dont work, or simply registers right blocking left,
or 2. causes a fault that requires you to remove/reinsert the usb connector.
so you'ed still be forced to use it as the joystick, i can't see what you possibly gain other then a little simpler to wire, of course there is the possible buffer or que overflow but it think that possibility is rather remote even on these cheap matrixed pads.
Heh. None of what you are saying would be likely on any of these. There is always some rule by which the programmer handles this situation. On the pads from our store, it first goes back to center, and when pressed again, it goes that direction. They would never "overflow" or cause a "USB fault".
btw im curious how many button presses can the ones you're selling handle per second? i ask this because not having a matrix pad can still leads to that lag you was talking about if it has a small buffer, and no offense but those look like cheap chinese pads as well.. perhaps a better cheap chinese pad but still a cheap chinese pad.
They are. But the fact that the processor has more direct inputs probably indicates a better processor. At minimum, it is one which does not need extra routines to de-multiplex input, possibly using cycles not easily spared.
BTW, I don't really care where folks purchase their gamepads from. It's not even worth talking about in a "business" sense, for the 10 a year we seem to sell
. But folks need to know that they are
not all created equal, and that they do
not perform nearly as well as real interface. Sometimes the money is better spared elsewhere, but this will depend on individual needs and expectations.
RandyT