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Ultimarc UltraStik 360 Joystick

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Ummon:
I thought of Food Fight, but I don't really like that game. (Same theme and way better is Williams' SPLAT.) And I don't know as I've noticed much difference between using it and a digital stick. I actually can't imagine why this game was given an analog stick - especially as later on, the ice cream melts so quick, it kinda reminds me of the eventual banality of Leprechaun.

EPRM - right. Not one I've played much, but useful. Actually, probly the best game that comes to mind for the U360 is Sinistar. Then there's I, Robot. Starhawk if they ever get that done right. Could probly use it for 720. Of course, any analog flight stick game, but preferably with a flight stick on it. Well, there's Atari's Road Runner, too....but that game just kinda sucks anyways. (Neat idea, great graphics, dead game play after thirty seconds.)

Ginsu Victim:

--- Quote from: Ummon on October 30, 2009, 03:51:20 pm ---I thought of Food Fight, but I don't really like that game.
--- End quote ---

As a kid, I enjoyed the Atari 7800 version. The arcade....eh, not so much.

Timstuff:
So, for those of you who have gotten to use this game in 8-way mode, particularly with circle or octo gates, what is your opinion of diagonal sensitivity? One of the reasons I have been averse to jumping on the Japanese joystick bandwagon is because the only way to get sensitive diagonals is to use a square gate, which means that you now have the opposite problems of the X and Y directions being poorly defined. I liked the iL Competition / Euro sticks because the X, Y, and diagonal directions were all equally sensitive and accessible, making it feel like a true 8-way stick rather than a "4 way + diagonals."

The iL / Happ sticks have plenty of other problems like being too bouncy when released, causing unwanted inputs and the articulator getting twisted causing an irritating "crunch" during play, which is why I am looking into Japanese style sticks like all the pros are using, however I don't want to give up the wonderfully balanced 8-way sensitivity of the Competition sticks. The Ultrastick sounds promising, especially since you can choose between a long throw (no restrictor plate) or a short throw (8 way / circle plate) which could help me in my transition (especially with a harder spring installed), but it's the balance between diagonals and X/Y movement that I am most concerned about, since aside from the nostalgia of American-style parts that's the one thing that Competition sticks actually do better than JLFs.

I use mostly charge characters in Street Fighter so good diagonals are important, but I also need good X/Y directional movement since I'm also into Mortal Kombat. Would the Ultrastick 360 meet my needs as a fighting game enthusiast who plays a lot of Street Fighter, Mortal Kombat, MVC etc? How hard is it to get used to playing a fighter on a stick with no micro switches, and are there advantages / disadvantages I should be aware of before I consider investing it the U360, P360, Sanwa Flash, or any other switchless stick? I think am ready to graduate from the school Happ, but I don't want to dive in head first-- I want the familiarity of a long throw and equal responsiveness from all 8 directions, without the springiness, crunchiness, and all around decreased precision that comes with Happ / iL joysticks. Also, keep in mind that I would be using the U360 in 8-way mode, not analog, since it would be in a fightstick case for consoles rather than hooked up to Mame.

And out of curiousity, does anyone know if the U360 would fit inside a Madcatz TE fightstick, even if it means making some modification to the internals of the MCTE's housing? I have a buddy who is sick of opening up his to swap between his 8-way JLF and his 4-way Seimitsu every time he wants to go from Street Fighter to Tetris, and he is interested in the U360 too.

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