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Bionic Commando Rearmed
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MrMojoZ:
Yeah I can't agree with you there. Games are made for as wide an audience as possible but there has to be a point where they have to cut thier losses. For a low cost game, building a new rendering engine to work on outdated hardware didn't make sense dollar wise. Big budget games are more likely to have the man power and resources to do this, ie CoD4. The first 9.0c cards hit the market 4 years ago, it isn't like they are requiring cutting edge equipment.
shmokes:
They wouldn't have had to build a new rendering engine for the outdated hardware.  Build it for 9.0 vanilla in the first place and it will work perfectly fine on all 9.0c cards (as well as 10 cards, of course).  It doesn't make sense to build for 9.0c when you're making a low-tech game that can run perfectly on much older hardware.  It artificially limits your market.  Use pixel shader 2 and a game like that is going to look just as good, run just well, and you have a much bigger market.

Or not.  I'm not a doctor.
ahofle:

--- Quote from: MrMojoZ on August 28, 2008, 10:09:30 am ---building a new rendering engine to work on outdated hardware didn't make sense dollar wise.

--- End quote ---

LOL   
Why would they have to develop a 'new rendering engine' for 'outdated hardware' when there have been rendering engines for '4 years' for that hardware (according to you)? 
AtomSmasher:
While I agree it would make much more sense to make a low cost game available to the widest of markets, but I think it's pretty obvious why it only supports shader model 3.0.  They developed the game mainly for the 360 and PS3 (both of which use shader model 3.0) and when they realized how easy it was to port a 360 game to the pc, they decided to do so with the least amount of effort.  They must of figured the extra cost to change the game to shader 2.0 wouldn't increase the sales enough to justify the cost.
massive88:

--- Quote from: AtomSmasher on August 28, 2008, 11:14:11 am ---While I agree it would make much more sense to make a low cost game available to the widest of markets, but I think it's pretty obvious why it only supports shader model 3.0.  They developed the game mainly for the 360 and PS3 (both of which use shader model 3.0) and when they realized how easy it was to port a 360 game to the pc, they decided to do so with the least amount of effort.  They must of figured the extra cost to change the game to shader 2.0 wouldn't increase the sales enough to justify the cost.

--- End quote ---

Exactly.  I didnt even know they were planning on bringing it to PC at all, I thought it was going to be a console only game.  Consoles are the main market for this game, anything else is gravy.
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