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Author Topic: HiToText (Version 2010.11.4).  (Read 151549 times)

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Fyrecrypts

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Re: HiToText (Version 2009.6.19.0) and ???? Coming soon...
« Reply #320 on: June 24, 2009, 12:26:23 am »
I was just thinking about how cool it could be to have a program that could pull information from HitoText and post them to a database for online HighScore keeping.  I know that it would be nearly impossible to police as far as cheaters go, but it could be pretty cool especially for those of us with our own online communities.

I'd love to have something like this setup for the HyperSpin community... Have it setup to where people could play and HitoText could upload the score file to a specified place on our webserver and then be parsed into something that will be displayed on the site. 

Probably just a pipe dream, but it would be pretty cool...

HiScanner was exactly this. I removed it because it was unmanagable. ???? is its replacement... and then some.
Help us crack more .hi files here:
http://forum.arcadecontrols.com/index.php?topic=83614.0
Generate the newest hiscore.dat here:
http://www.hitotext.com/HiScoreDat/index.php
Sourceforge project page:
https://sourceforge.net/projects/hitotext

headkaze

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Re: HiToText (Version 2009.6.19.0) and ???? Coming soon...
« Reply #321 on: June 24, 2009, 12:31:00 am »
We were in talks with Tom about setting up a server for the GameEx community but nothing came of it. I don't see how you can prevent cheating.

HiScanner was being updated to improve security but I still can't see how it can prevent cheating. So I'm guessing you dropped development altogether Fyrecrypts?

Fyrecrypts

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Re: HiToText (Version 2009.6.19.0) and ???? Coming soon...
« Reply #322 on: June 24, 2009, 12:32:38 am »
We were in talks with Tom about setting up a server for the GameEx community but nothing came of it. I don't see how you can prevent cheating.

HiScanner was being updated to improve security but I still can't see how it can prevent cheating. So I'm guessing you dropped development altogether Fyrecrypts?

Yes, HiScanner will be completely obsoleted by ????. Alpha testing coming soon. Like this week soon (I hope).
Help us crack more .hi files here:
http://forum.arcadecontrols.com/index.php?topic=83614.0
Generate the newest hiscore.dat here:
http://www.hitotext.com/HiScoreDat/index.php
Sourceforge project page:
https://sourceforge.net/projects/hitotext

FrizzleFried

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Re: HiToText (Version 2009.6.19.0) and ???? Coming soon...
« Reply #323 on: June 24, 2009, 10:40:21 am »
Is there a way to incorporate HiToText in some fashion in to MAMEWAH?  I use MAMEWAH for my cabs...
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dna disturber

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Re: HiToText (Version 2009.6.19.0) and ???? Coming soon...
« Reply #324 on: June 24, 2009, 10:45:49 am »
Funny you should say that:

I don't believe they've integrated HiToText into Mala. Only Hyperspin, GameEx, and CPWizard have support for HiToText right now as far as I know.

Edit: However it is pretty FE friendly, all a developer has to do is send commands to the exe. I imagine if FE devs got enough requests to see it used, they'd incorporate it like Tom, Ben, and Bill have for their FEs.

I should probably have a look at this in Mamewah (although not had any requests). Presumably when you select a game it runs the .exe and retrieves the scores from a text file or something?
   ;D

Author of PINemHi..
Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

FrizzleFried

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Re: HiToText (Version 2009.6.19.0) and ???? Coming soon...
« Reply #325 on: June 24, 2009, 01:11:02 pm »
Anyone have a video of this program running in a front end.  I'd like to see how the info is presented,  etc...
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Fyrecrypts

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Re: HiToText (Version 2009.6.19.0) and ???? Coming soon...
« Reply #326 on: June 24, 2009, 01:15:34 pm »
Anyone have a video of this program running in a front end.  I'd like to see how the info is presented,  etc...

All I have is the pics on the front page, it's pretty easy to setup though if you already use any of the FEs that incorporate it. I suppose you wouldn't need a video though if you were already using them.
Help us crack more .hi files here:
http://forum.arcadecontrols.com/index.php?topic=83614.0
Generate the newest hiscore.dat here:
http://www.hitotext.com/HiScoreDat/index.php
Sourceforge project page:
https://sourceforge.net/projects/hitotext

Dazz

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Re: HiToText (Version 2009.6.19.0) and ???? Coming soon...
« Reply #327 on: June 24, 2009, 08:18:15 pm »
I was just thinking about how cool it could be to have a program that could pull information from HitoText and post them to a database for online HighScore keeping.  I know that it would be nearly impossible to police as far as cheaters go, but it could be pretty cool especially for those of us with our own online communities.

I'd love to have something like this setup for the HyperSpin community... Have it setup to where people could play and HitoText could upload the score file to a specified place on our webserver and then be parsed into something that will be displayed on the site. 

Probably just a pipe dream, but it would be pretty cool...

HiScanner was exactly this. I removed it because it was unmanagable. ???? is its replacement... and then some.
Now is ????, the replacement, going to be able to allow for each individual community to have/host their own high scores?  For instance make it configurable that people would input the URL or whatever required and it would only submit to that specific site.



Fyrecrypts

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Re: HiToText (Version 2009.6.19.0) and ???? Coming soon...
« Reply #328 on: June 24, 2009, 09:56:30 pm »
Now is ????, the replacement, going to be able to allow for each individual community to have/host their own high scores?  For instance make it configurable that people would input the URL or whatever required and it would only submit to that specific site.

Yes.
Help us crack more .hi files here:
http://forum.arcadecontrols.com/index.php?topic=83614.0
Generate the newest hiscore.dat here:
http://www.hitotext.com/HiScoreDat/index.php
Sourceforge project page:
https://sourceforge.net/projects/hitotext

Dazz

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Re: HiToText (Version 2009.6.19.0) and ???? Coming soon...
« Reply #329 on: June 24, 2009, 10:05:22 pm »
Now is ????, the replacement, going to be able to allow for each individual community to have/host their own high scores?  For instance make it configurable that people would input the URL or whatever required and it would only submit to that specific site.

Yes.
Yea!  Please put me down as a tester for the HyperSpin community. :D



headkaze

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Re: HiToText (Version 2009.6.19.0) and ???? Coming soon...
« Reply #330 on: June 25, 2009, 12:39:15 am »
Hey you know what would be cool as well? If we could have inter-community comps setup too  ;D

This could turn into alot of fun! I still have my reservations about the security issues though, I really hope you've found a way to solve that.

Fyrecrypts

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Re: HiToText (Version 2009.6.19.0) and ???? Coming soon...
« Reply #331 on: June 25, 2009, 12:44:05 am »
Hey you know what would be cool as well? If we could have inter-community comps setup too  ;D

This could turn into alot of fun! I still have my reservations about the security issues though, I really hope you've found a way to solve that.

Just wait, I think you'll be pleasantly surprised, on both of your comments. ;)
Help us crack more .hi files here:
http://forum.arcadecontrols.com/index.php?topic=83614.0
Generate the newest hiscore.dat here:
http://www.hitotext.com/HiScoreDat/index.php
Sourceforge project page:
https://sourceforge.net/projects/hitotext

dna disturber

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Re: HiToText (Version 2009.6.19.0) and ???? Coming soon...
« Reply #332 on: June 25, 2009, 12:24:59 pm »
I needed a challenge  :P
Here is Neo Turf masters

Quote
(turfmast)
uses nvram only

Things to extract:
*** TOP 5 ***
Score (as in Golf results)
Initials
Course
--------------------------
The Bytes:

805      score number 1 , see below for values   
804, 807, 806   initials number 1
809       course number 1 , see below for values

808      score number 2 , see below for values
811,810,813   initials number 2
812      course number 2 , see below for values

815      score number 3 , see below for values
814, 817,816   initials number 3
819      course number 3 , see below for values

818      score number 4 , see below for values
821,820,823   initials number 4
822      course number 4 , see below for values

825      score number 5 , see below for values
824,827,826   initials number 5
829      course number 5 , see below for values
         

----------------------------
Score values: (No need really to go beyond -25 or  +5 (above +4 you can't enter your
name)
...
E7 = -25
E8 = -24
..
EF = -17
F0 = -16
F1 = -15
...
FF = -1
00 = EVEN
01 = +1
02 = +2
...
09 = +9
0A = +10
0B = + 11
...

----------------------------
Course values:

00 = G.CANYON
01 = WOODY
02 = FUJIYAMA
03 = SEASIDE


The characters: (the values go up by 2)
00h = A
02h = B
...
0Eh = H
20h = I      *watch out it skips the whole 10-1F range.
22h = J
...
2Eh = P
40h = Q      *watch out it skips the whole 30-3F range.
42h = R
...
4Eh = X
60h = Y      *watch out it skips the whole 50-5F range.
62h = Z
64h = 1
66h = 2
..
6Eh = 6
80h = 7      *watch out it skips the whole 70-7F range.
82h = 8
84h = 9
86h = 0
88h = !
8Ah = ?
8Ch = $
E6h = (space)


Dna Disturber  :cheers:

P.S I'm sure I will get qbert and joust also off the difficult games list , I have looked into them and pretty much figured them out  :dizzy:
« Last Edit: June 26, 2009, 09:41:37 am by dna disturber »
Author of PINemHi..
Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

Wob

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Re: HiToText (Version 2009.6.19.0) and ???? Coming soon...
« Reply #333 on: June 25, 2009, 05:53:54 pm »
I needed a challenge  :P
Here is Neo Turf masters

Bravo, I think you have official qualified for your black belt in hi decoding :)  :applaud: :applaud: :applaud:

dna disturber

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Re: HiToText (Version 2009.6.19.0) and ???? Coming soon...
« Reply #334 on: June 25, 2009, 07:29:49 pm »
 ;D
Bravo, I think you have official qualified for your black belt in hi decoding :)  :applaud: :applaud: :applaud:

Thanks Wob......really appreciate it  :notworthy:

Must get the 1st Dan but.......hiscore.dat entries and debugging games are definitely not my thing  :banghead:

Thank God you guys know that stuff  :applaud:

 :cheers:

Author of PINemHi..
Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

dna disturber

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Re: HiToText (Version 2009.6.19.0) and ???? Coming soon...
« Reply #335 on: June 26, 2009, 09:38:54 am »
And here is Q*BERT  :angry: (except for the nose...it's q*bert with an M.J. nose)

Quote
(qbert , qberta , qbertjp , qberttst)
uses nvram only

Only the top 9 scores are saved , there is however a top 23.
Numbers 10 to 23 are reset on game start (exiting to mame and starting the game again).
To have all these scores saved there has to be an entry in hiscore.dat which contains
these values. (there isn't one at the moment)

The bytes:
******************************************
2562-2564    initials number 23
2565-2571    score number 23 , see the score explanation below
...
2692-2694   initials number 10
2695-2701   score number 10 , see the score explanation below
*******************************************
I wouldn't put the above in Hitotext (at least not yet)


2702-2704   initials number 9
2705- 2711   score number 9 , see the score explanation below
2712-2714   initials number 8
2715-1721   score number 8 , see the score explanation below
...
2782-2784   initials number 1
2785-2791    score number 1 , see the score explanation below

-----------------------------
The score:
It's one digit per byte (7 bytes total)
05 00 03 00 24 24 24= 5030
The score is made up by 7 bytes, they get filled at the back with 24h (spaces)
other examples

800 would look like:
08 00 00 24 24 24 24

150.400 would look like:
01 05 00 04 00 00 24

2.750.300 would look like:
02 07 05 00 03 00 00
------------------------------

The characters:

0Ah = A
0Bh = B
...
23h = Z
24h = (space)
25h = . (period)


Dna Disturber  :cheers:

P.S next-up Joust
« Last Edit: June 26, 2009, 10:04:40 am by dna disturber »
Author of PINemHi..
Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

Dazz

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Re: HiToText (Version 2009.6.19.0) and GHOST Coming soon...
« Reply #336 on: June 26, 2009, 08:09:47 pm »
GHOST, eh?  Any more details yet? :D



Fyrecrypts

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Re: HiToText (Version 2009.6.19.0) and GHOST Coming soon...
« Reply #337 on: June 26, 2009, 08:29:21 pm »
GHOST, eh?  Any more details yet? :D

Soon. ;)
Help us crack more .hi files here:
http://forum.arcadecontrols.com/index.php?topic=83614.0
Generate the newest hiscore.dat here:
http://www.hitotext.com/HiScoreDat/index.php
Sourceforge project page:
https://sourceforge.net/projects/hitotext

dna disturber

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Re: HiToText (Version 2009.6.19.0) and GHOST Coming soon...
« Reply #338 on: June 28, 2009, 10:55:23 am »
Here is Joust  :P

Quote
(Joust , joustr, joustwr)
uses nvram + hi

Things to extract:
*** Top40 ***
score
initials
top 6 of the day scores (if the hiscore.dat entry works)
top 6 of the day initials (if the hiscore.dat entry works)

 
Daily buzzards :
This is the top 6 of the day. These are normally reset when exiting to mame and starting a new game.
However there is a hiscore.dat entry for this, so these scores will list the top 6 from the top 40 (when the initial "daily buzzards" score-board entries are surpassed ofcourse)
Unfortunately this didn't work for me , the daily scores aren't saved in the hi.

*** something wrong with the hiscore.dat entry perhaps ? ***
*** 0.95u3: Changed cpu1 roms addresses from $0-8000 to $10000-18000.?  ***



The bytes:
-------------------------------
Joust champions: (extract from nvram)

358-363       initials number 1
364       padding ?
365-371      score number 1
...
904-909      initials number 40
910       padding ?
911-917      score number 40

There is also a score and initials for 41 (not displayed in game)

918-923      initials number 41
924       padding ?
925-931      score number 41

--------------------------------

Daily buzzards (top 6) : (extract from hi file)

00-05   Initials score 1
06-13   Score 1 
14-19   Initials score 2
20-27   Score 2 
28-33   Initials score 3
34-41   Score 3 
42-47   Initials score 4
48-55   Score 4 
56-61   Initials score 5
62-69   Score 5 
70-75   Initials score 6
76-83   Score 6 
---------------------------------

The characters:

F0 FA = (space)       
F0 FB = A
F0 FC = B
..
F2 F4 = Z

Explanation:
2 bytes form 1 character.
Basically the first 4 bits of a byte are always F.
You can read it better by leaving the F's away.
0B = A
0C = B
..
24 = Z

But I think you need the full byte to work with Hitotext.

So the initials ABZ would look like : F0 FB F0 FC F2 F4 (6 bytes total)


The score:

The score consist of 1 digit per byte , the first 4 bits of a byte are always F
For example :
4.000 looks like : F0 F0 F0 F4 F0 F0 F0
123.450 looks like : F0 F1 F2 F3 F4 F5 F0


Hope this makes any sense.

Dna Disturber  :cheers:
« Last Edit: July 01, 2009, 04:55:10 am by dna disturber »
Author of PINemHi..
Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

Fyrecrypts

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Re: HiToText (Version 2009.6.29.0) and GHOST Coming soon...
« Reply #339 on: June 29, 2009, 10:46:01 am »
New version out, bug fixes (again), programming changes (again), AND new games (always)! I'm still behind (again) so not every game deciphered on this forum is in, but I got some.

Bug fixes:
Ladybug now displays names correctly. Thanks dna disturber!
Time Pilot and Gyruss clones were not displaying the default scores correctly, they are now. Thanks again dna disturber!
Track and Field has been updated to use the new nvram file format which was changed after 130u1. More information in the new functionality section below. Thanks wwwombat, and dna disturber!
Asterix now displays the character names, and not just 0 or 1. Thanks Cananas!
Asteroids has the new clone added (old parent). Thanks Cananas!
The Astyanax has an upgraded hiscore.dat to now show the top score screen on boot correctly, meaning the scores are overwritten on boot instead of waiting for the game to start. Thanks Cananas!

New functionality:
HiToText now tries to determine what the best decoding format is for the version of MAME you use. Currently, this is only useful for Track and Field. Pre-April 10th 2009 version will use the old nvram format, while anything newer will use the new nvram format. You can also specify a version (by date) if you already know what version you have and would like to speed things up a bit (although checking the version is not too slow). Detailed information can be found by running HiToText from the command line with no commands.

New games added: Rygar, Blood Brothers, Blue Print, Crush, Bomb Jack Twin, Steel Worker, 1941, Klax, Terra Cresta, Rolling Thunder, The Astyanax, Neo Turf Master

A special thanks to Cananas for coding Klax, Terra Cresta, Rolling Thunder, The Astyanax and Neo Turf Master. Klax especially was ridiculously difficult, and I know Cananas put a lot of time into deciphering and coding that one.

Enjoy!
« Last Edit: June 29, 2009, 12:18:01 pm by Fyrecrypts »
Help us crack more .hi files here:
http://forum.arcadecontrols.com/index.php?topic=83614.0
Generate the newest hiscore.dat here:
http://www.hitotext.com/HiScoreDat/index.php
Sourceforge project page:
https://sourceforge.net/projects/hitotext

Fyrecrypts

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Re: HiToText (Version 2009.6.19.0) and GHOST Coming soon...
« Reply #340 on: June 29, 2009, 10:48:47 am »
Here is Joust  :P

And here is Q*BERT  :angry: (except for the nose...it's q*bert with an M.J. nose)

I needed a challenge  :P
Here is Neo Turf masters

Way to knock the hard list out of the park! =D Thanks for all your work man, it's a real help to the project!
Help us crack more .hi files here:
http://forum.arcadecontrols.com/index.php?topic=83614.0
Generate the newest hiscore.dat here:
http://www.hitotext.com/HiScoreDat/index.php
Sourceforge project page:
https://sourceforge.net/projects/hitotext

dna disturber

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Re: HiToText (Version 2009.6.29.0) and GHOST Coming soon...
« Reply #341 on: June 29, 2009, 12:08:17 pm »

Way to knock the hard list out of the park! =D Thanks for all your work man, it's a real help to the project!

Thanks Fyrecrypts...

But everyone working on this project is doing a great job so
A big hand to the "crew"  :applaud: :applaud: :applaud: :notworthy:

P.S.  I started a bug report page on the spreadsheet.  (one entry already in  :( , it's neo turf masters)
Maybe we could also do a request page in it (if they post them in the thread we put them up there)

 :cheers:

 
 
Author of PINemHi..
Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

Fyrecrypts

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Re: HiToText (Version 2009.6.29.0) and GHOST Coming soon...
« Reply #342 on: June 29, 2009, 12:11:26 pm »
Thanks Fyrecrypts...

But everyone working on this project is doing a great job so
A big hand to the "crew"  :applaud: :applaud: :applaud: :notworthy:

P.S.  I started a bug report page on the spreadsheet.  (one entry already in  :( , it's neo turf masters)
Maybe we could also do a request page in it (if they post them in the thread we put them up there)

 :cheers:

Works for me actually. And I like the bug report area as well. It's good for documentation.
Help us crack more .hi files here:
http://forum.arcadecontrols.com/index.php?topic=83614.0
Generate the newest hiscore.dat here:
http://www.hitotext.com/HiScoreDat/index.php
Sourceforge project page:
https://sourceforge.net/projects/hitotext

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Re: HiToText (Version 2009.6.29.0) and GHOST Coming soon...
« Reply #343 on: June 29, 2009, 01:06:27 pm »
Future use of HiToText ?

Sometimes the text is too long to get nicely displayed in the FE.
Perhaps the solution is to allow text to be replaced by pictures (within the FE and using default displaypacks for games and some for common use)

Would be nice in games like the simpsons, captain america and the avengers and so on to replace the name of the character with an actual picture of that character.
Or with certain stuff that is displayed in graphics on the game score-board.
Or even the normal rank , instead of Rank: 1 you get a gold trophy with a 1 inside and so on.

I understand that this needs a change in the FE.
I posted someting about this in the hyperspin-board :
http://www.hyperspin-fe.com/forum/showthread.php?t=1525


It would be awesome for ghost as well I think , you could have a picture that would be displayed with certain initials. You could use your avatar or a mugshot. (maybe with a sort of exchange tool for the pictures that belong to the initials? with GHOST)
Trophy pictures instead of rank.

Here are 2 examples I made with the game the simpsons (with photoshop ofcourse)

 :cheers:

« Last Edit: June 29, 2009, 01:20:15 pm by dna disturber »
Author of PINemHi..
Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

Cananas

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Re: HiToText (Version 2009.6.19.0) and GHOST Coming soon...
« Reply #344 on: June 29, 2009, 04:31:03 pm »
(about Joust)
Daily buzzards :
This is the top 6 of the day. These are normally reset when exiting to mame and starting a new game.
However there is a hiscore.dat entry for this, so these scores will list the top 6 from the top 40 (when the initial "daily buzzards" score-board entries are surpassed ofcourse)
Unfortunately this didn't work for me , the daily scores aren't saved in the hi.

*** something wrong with the hiscore.dat entry perhaps ? ***
*** 0.95u3: Changed cpu1 roms addresses from $0-8000 to $10000-18000.?  ***

It does not work because it seems that this top6 is stored in the nvram, at offset 0x3a4 (932). I suppose there is a checksum, because if you try to change something, the games reset the scores.

Something like robotron and defender.
« Last Edit: June 29, 2009, 04:35:03 pm by Cananas »

dna disturber

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Re: HiToText (Version 2009.6.19.0) and GHOST Coming soon...
« Reply #345 on: June 29, 2009, 10:20:11 pm »

It does not work because it seems that this top6 is stored in the nvram, at offset 0x3a4 (932). I suppose there is a checksum, because if you try to change something, the games reset the scores.

Something like robotron and defender.

Yes that's right the (daily) top6 scores begin at 932 , right behind the top41. But these scores get reset to default names every time you leave the game and start it up again (that's the reason I mentioned that these scores must come from the hi file and not from the nvram, otherwise they are always the same default names used by the program)
This is why you need to have a hi entry in order to keep those scores.

On the other hand , when you use a hi entry the only thing you gonna accomplish is that the daily top 6 will become the same as the first 6 in the top 40.

My 2cents: Keep the daily top 6 as it was designed for (no hi entry) so that lesser players can have a score put on the board as well (even if it is just for one sitting).
Because the hiscores from the top 40 are saved you're not going to miss out on anything.

 :cheers:
Author of PINemHi..
Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

dna disturber

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Re: HiToText (Version 2009.6.29.0) and GHOST Coming soon...
« Reply #346 on: June 30, 2009, 07:05:53 pm »
M :o rtal K :o mbat   

Quote
(mk , mkr4)
uses nvram only

Things to extract:
***top 15***
Initials
Wins in a row
Score


The Bytes:

6144,6146,6148      initials score 1
6150         score 1 winnings (in hex for instance 12H = 18 Wins)
6160,6158,6156,6154   score 1 (in hex , convert to decimals to get the score)
6162,6164,6166      initials score 2
6168         score 2 winnings (in hex for instance 0AH = 10 Wins)
6178,6176,6174,6172   score 2 (in hex , convert to decimals to get the score)
...
...
6396,6398,6400      initials score 15
6402         score 15 winnings (in hex for instance 04H = 4 Wins)
6412,6410,6408,6406   score 15 (in hex , convert to decimals to get the score)


The characters:

00h = A
01h = B
...
...
19h = Z



Other Clones *** the bytes begin 18432 further on then with the T-Unit models (mk , mkr4)
Perhaps you can use the parent with an if statement (if game=mkla1  address = adress +

18432 or something.....)

(mkla1 , mkla2 , mkla3 , mkla4 , mkprot8 , mkprot9, mkyawdim)
uses nvram only


The Bytes:

24576,24578,24580   initials score 1
24582         score 1 winnings (in hex for instance 12H = 18 Wins)
24592,24590,24588,24586   score 1 (in hex , convert to decimals to get the score)
24594,24596,24598   initials score 2
24600         score 2 winnings (in hex for instance 0AH = 10 Wins)
24610,24608,24606,24604   score 2 (in hex , convert to decimals to get the score)
...
...
24828,24830,24832   initials score 15
24834         score 15 winnings (in hex for instance 04H = 4 Wins)
24844,24842,24840,24838   score 15 (in hex , convert to decimals to get the score)


The characters:

00h = A
01h = B
...
...
19h = Z

I would suggest that you always use "wins" for the wins in a row because with just 1 win
you don't make it to the score-board (so no extra programming needed if value = 1 etc and
no need for win(s)   ).


Dna Disturber  :cheers:


 
« Last Edit: July 01, 2009, 04:51:30 am by dna disturber »
Author of PINemHi..
Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

dna disturber

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Re: HiToText (Version 2009.6.29.0) and GHOST Coming soon...
« Reply #347 on: July 01, 2009, 04:50:06 am »
Mortal kombat 2
Mortal kombat 3
Ultimate Mortal Kombat 3

Quote
(mk2 , mk2chal , mk2r14 , mk2r21 , mk2r32 , mk2r42 , mk2r91)
(mk3 , mk3r10 , mk3r20 , mk3p40)
(umk3 , umk3r10 , umk3r11)
uses nvram only

Things to extract:
***TOP 15***
Initials
Wins in a row
*Score (although not displayed in the game)


The Bytes:

6144,6146,6148      initials score 1
6150         score 1 winnings (in hex for instance 12H = 18 Wins)
6162,6164,6166      initials score 2
6168         score 2 winnings (in hex for instance 0AH = 10 Wins)
...
...
6396,6398,6400      initials score 15
6402         score 15 winnings (in hex for instance 04H = 4 Wins)



The Characters:

00h = A
01h = B
...
...
19h = Z

Characters only used in MK3 en UMK3 (on initial scoreboard, can't enter these characters within the initials entry):
F0h = 1
F1h = 2
F2h = 3
F3h = 4


Note:
Although in Mortal Kombat 2 and 3 ( *not in ultimate mortal kombat 3) the scores are taken out, the system is still intact.
In the nvram, scores can be found together with the initials and "wins in a row".
Upon testing, these scores are indeed changing and are the actual points you would have scored !

Here's the dilemma :
Should we put these scores in HiToText?
It's a nice thing to have but people who use it may be a bit confused when they suddenly see a score where there isn't any in the game.

My vote tends to go to a NO

*******************************
But to complete the info on this game I will put the scores down (mk2 , mk3):
6160,6158,6156,6154   score 1 (in hex , convert to decimals to get the score)
6178,6176,6174,6172   score 2 (in hex , convert to decimals to get the score)
...
...
6412,6410,6408,6406   score 15 (in hex , convert to decimals to get the score)

*If the score doesn't need four bytes , in this case (score 15) byte 6412 then the value of that byte will be set to FF
The maximum score with 3 bytes = 16.777.215
*******************************

By the way , the adresses of the bytes are the same as in (mk , mkr4).
The scores however are somewhat different , in mortal kombat the 4th byte of the score is not set to FF when it isn't needed. In mortal kombat the value would then just be 00.


Dna Disturber  :cheers:
« Last Edit: July 01, 2009, 04:53:31 am by dna disturber »
Author of PINemHi..
Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

wwwombat

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Re: HiToText (Version 2009.6.29.0) and GHOST Coming soon...
« Reply #348 on: July 01, 2009, 06:20:34 am »
Track and Field has been updated to use the new nvram file format which was changed after 130u1.

Okay... thought I'd revisit this again after the latest update... certainly a hitotext -ra trackfld.nv on the 132 version seems to read the records. So (to be sure) I deleted the trackfld.nv, reset it in mame to the default and exited (checked the hitotext read again to see it looked like the default scores in mame...it did) and then set about re-entering my paper-stored high scores.

Interesting to note that there seems to be some internal validation in hitotext? i.e. my son's top 3 Long Jump scores are 9.09m, 8.77m and 8.37m. Entering the first one (hitotext -wa trackfld.nv "LONG JUMP WORLD RECORD" 1 9.09m NTW) seems to store okay. Entering the other 2 don't seem to take effect as they aren't better than the default scores - the third distance in this case is 8.77m (although I thought in the game if you tied a world record then you took precedence?). That's a slight pity if such validation does take place as I was hoping to alter all 3 JAVELIN scores (only the 3rd place of which we've managed to claim so far) initially to something we could beat more readily.

Where we hold all 3 top scores (hitotext -wa trackfld.nv "HIGH JUMP WORLD RECORD" 2.42m WOM & ditto for 2.41m/WOM 2.40m/WOM and hitotext -wa trackfld.nv "HAMMER TOSS WORLD RECORD" 93.36m WOM & ditto for 92.76m/NTW 90.50m/NTW) then they seemed to store and display okay under hitotext.

Wondering about this possible validation I decided to mess around and didn't seem to matter what I put in the rank field i.e. if I put in originally hitotext -wa trackfld.nv "LONG JUMP WORLD RECORD" 3 9.09m NTW then it would still correctly be placed in first place. This is intentional Firecrypts?

With this in mind I then proceeded to reverse-write the score hi score table i.e. hitotext -w trackfld.nv 1 67680 NTW and then hitotext -w trackfld.nv 1 75910 WOM and then hitotext -w trackfld.nv 1 99640 NTW.

However it appears that each time I write out one of these records what appears in that section of the tale instead of my score is RANK|900000|NLA so that after I done these three entries and did a hitotext -r trackfld.nv again I had

1|900000|NLA
2|900000|NLA
3|900000|NLA
4|10000|...
5|10000|...

etc.


103|10000|...
104|10000|...
105|0|...
106|0|...

etc.

160|0|...

Some..my scores don't exist at all and I'm filling the tables with scores I couldn't possibly beat in my dreams.

Could someone else validate this for me and confirm as something for Firecrypts to look at? (after backing up their trackfld.nv first of course for later restoration)

Fyrecrypts

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Re: HiToText (Version 2009.6.29.0) and GHOST Coming soon...
« Reply #349 on: July 01, 2009, 08:55:03 am »
Track and Field has been updated to use the new nvram file format which was changed after 130u1.

Okay... thought I'd revisit this again after the latest update... certainly a hitotext -ra trackfld.nv on the 132 version seems to read the records. So (to be sure) I deleted the trackfld.nv, reset it in mame to the default and exited (checked the hitotext read again to see it looked like the default scores in mame...it did) and then set about re-entering my paper-stored high scores.

Interesting to note that there seems to be some internal validation in hitotext? i.e. my son's top 3 Long Jump scores are 9.09m, 8.77m and 8.37m. Entering the first one (hitotext -wa trackfld.nv "LONG JUMP WORLD RECORD" 1 9.09m NTW) seems to store okay. Entering the other 2 don't seem to take effect as they aren't better than the default scores - the third distance in this case is 8.77m (although I thought in the game if you tied a world record then you took precedence?). That's a slight pity if such validation does take place as I was hoping to alter all 3 JAVELIN scores (only the 3rd place of which we've managed to claim so far) initially to something we could beat more readily.

Where we hold all 3 top scores (hitotext -wa trackfld.nv "HIGH JUMP WORLD RECORD" 2.42m WOM & ditto for 2.41m/WOM 2.40m/WOM and hitotext -wa trackfld.nv "HAMMER TOSS WORLD RECORD" 93.36m WOM & ditto for 92.76m/NTW 90.50m/NTW) then they seemed to store and display okay under hitotext.

Wondering about this possible validation I decided to mess around and didn't seem to matter what I put in the rank field i.e. if I put in originally hitotext -wa trackfld.nv "LONG JUMP WORLD RECORD" 3 9.09m NTW then it would still correctly be placed in first place. This is intentional Firecrypts?

With this in mind I then proceeded to reverse-write the score hi score table i.e. hitotext -w trackfld.nv 1 67680 NTW and then hitotext -w trackfld.nv 1 75910 WOM and then hitotext -w trackfld.nv 1 99640 NTW.

However it appears that each time I write out one of these records what appears in that section of the tale instead of my score is RANK|900000|NLA so that after I done these three entries and did a hitotext -r trackfld.nv again I had

1|900000|NLA
2|900000|NLA
3|900000|NLA
4|10000|...
5|10000|...

etc.


103|10000|...
104|10000|...
105|0|...
106|0|...

etc.

160|0|...

Some..my scores don't exist at all and I'm filling the tables with scores I couldn't possibly beat in my dreams.

Could someone else validate this for me and confirm as something for Firecrypts to look at? (after backing up their trackfld.nv first of course for later restoration)

There is a validation, yes. It was built that way because the first application I created was HiScanner which saved scores, so per-game to know whether a score was better or not entering a score forced the validation first. It's currently not easy to replace scores with lower scores unless you delete the entire nvram/hi file and place in the scores you want to be placed. However, it appears that my debugging code got into this version of HiToText and so all those writes you are seeing are getting my debugging info instead of what you actually put in there. I'll put out a hot fix in a few hours.
Help us crack more .hi files here:
http://forum.arcadecontrols.com/index.php?topic=83614.0
Generate the newest hiscore.dat here:
http://www.hitotext.com/HiScoreDat/index.php
Sourceforge project page:
https://sourceforge.net/projects/hitotext

Fyrecrypts

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Re: HiToText (Version 2009.7.01.0) and GHOST Coming soon...
« Reply #350 on: July 01, 2009, 10:35:50 am »
A quick hot fix is the reason for the new version to deal with the issue with debugging info replacing -w commands. Sorry about that.

In addition, a few bug fixes to The Astyanax were fixed regarding new scores. aquajckj has been added to the hiscore.dat. aliensy5 has been added as a clone in HiToText.

Also, some games were added: 1944, Express Raider, Kangaroo, Swimmer, and Tropical Angel.
Help us crack more .hi files here:
http://forum.arcadecontrols.com/index.php?topic=83614.0
Generate the newest hiscore.dat here:
http://www.hitotext.com/HiScoreDat/index.php
Sourceforge project page:
https://sourceforge.net/projects/hitotext

Cananas

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Re: HiToText (Version 2009.7.01.0) and GHOST Coming soon...
« Reply #351 on: July 01, 2009, 11:51:47 am »
A quick hot fix is the reason for the new version to deal with the issue with debugging info replacing -w commands. Sorry about that.

In addition, a few bug fixes to The Astyanax were fixed regarding new scores. aquajckj has been added to the hiscore.dat. aliensy5 has been added as a clone in HiToText.

Also, some games were added: 1944, Express Raider, Kangaroo, Swimmer, and Tropical Angel.

Great. Thank you for the fixes (I have discovered a new tool: Winmerge...)

About you debugging information... Yes. But you don't need to add this lines for debugging. You can edit the properties of the proyect and add the debug data in the commnad line options. (I'm now at work, but if you don't find this option, I will post a screen.)

Fyrecrypts

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Re: HiToText (Version 2009.7.01.0) and GHOST Coming soon...
« Reply #352 on: July 01, 2009, 12:01:05 pm »
A quick hot fix is the reason for the new version to deal with the issue with debugging info replacing -w commands. Sorry about that.

In addition, a few bug fixes to The Astyanax were fixed regarding new scores. aquajckj has been added to the hiscore.dat. aliensy5 has been added as a clone in HiToText.

Also, some games were added: 1944, Express Raider, Kangaroo, Swimmer, and Tropical Angel.

Great. Thank you for the fixes (I have discovered a new tool: Winmerge...)

About you debugging information... Yes. But you don't need to add this lines for debugging. You can edit the properties of the proyect and add the debug data in the commnad line options. (I'm now at work, but if you don't find this option, I will post a screen.)

I have command line options for both reading and writing based on if I'm doing a Release or Debug. "-ra "E:\Stuff\Nick Test\hi\%r.hi"" for release, and "-w "E:\Stuff\Nick Test\hi\%r.hi" 1 70.00m NLA" for debug. %r is a variable I replace with a romname of whatever I'm debugging. However, if debug it just replaces everything after .hi with a variable I have in program.cs. This just makes it easier for me to swap games in and out for testing purposes. My problem was setting a flag that was enabled for both debug and release versions, instead of just debug versions. Since the exe I create is a release version the debug flag isn't active and the debug variables I have don't get used.
Help us crack more .hi files here:
http://forum.arcadecontrols.com/index.php?topic=83614.0
Generate the newest hiscore.dat here:
http://www.hitotext.com/HiScoreDat/index.php
Sourceforge project page:
https://sourceforge.net/projects/hitotext

Cananas

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Re: HiToText (Version 2009.7.01.0) and GHOST Coming soon...
« Reply #353 on: July 01, 2009, 02:47:25 pm »
I said that you could do that:

Fyrecrypts

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Re: HiToText (Version 2009.7.01.0) and GHOST Coming soon...
« Reply #354 on: July 01, 2009, 03:24:34 pm »
I said that you could do that:

I am doing that. =) I just also have a couple of variables in program.cs that I use, mostly because it's much much quicker to save and change things there. The command line still goes for debugging purposes, and instead of always having to change the value in the properties, I can just modify the text of the variable, after I test a couple dozen times it's just so much quicker to change the text of a few string variables. I just was stupid and set a few flags incorrectly and they seeped into the release build, that problem's solved and I still have my debugging working just fine. =D
Help us crack more .hi files here:
http://forum.arcadecontrols.com/index.php?topic=83614.0
Generate the newest hiscore.dat here:
http://www.hitotext.com/HiScoreDat/index.php
Sourceforge project page:
https://sourceforge.net/projects/hitotext

RetroBorg

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Re: HiToText (Version 2009.7.01.0) and GHOST Coming soon...
« Reply #355 on: July 02, 2009, 09:08:14 am »
Okay, I don't really know exactly what I'm doing.  :dizzy:

Berzerk

Scoring

  0-3     score number 1
  6-8     score number 2
  c-e     score number 3
12-14 score number 4
18-1a score number 5
1e-20 score number 6
24-26 score number 7
2a-2c score number 8
30-32 score number 9
36-38 score number 10

Alphabet

A   41
B   42
C   43
D   44
E   45
F   46
G   47
H   48
I   49
J   4A
K   4B
L   4C
M   4D
N   4E
O   4F
P   50
Q   51
R   52
S   53
T   54
U   55
V   56
W   57
X   58
Y   59
Z   5A

Hopefully this helps.






dna disturber

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Re: HiToText (Version 2009.7.01.0) and GHOST Coming soon...
« Reply #356 on: July 02, 2009, 11:10:00 am »
Hi RetroBorg,

Nice to see that you're joining the deciphering disco.  :applaud:

Okay, I don't really know exactly what I'm doing.  :dizzy:

Berzerk

Scoring

  0-3     score number 1
  6-8     score number 2
  c-e     score number 3
12-14 score number 4
18-1a score number 5
1e-20 score number 6
24-26 score number 7
2a-2c score number 8
30-32 score number 9
36-38 score number 10

Alphabet

A   41
B   42
C   43
D   44
E   45
F   46
G   47
H   48
I   49
J   4A
K   4B
L   4C
M   4D
N   4E
O   4F
P   50
Q   51
R   52
S   53
T   54
U   55
V   56
W   57
X   58
Y   59
Z   5A

Hopefully this helps.







You've got the scores covered.... score number 1 was a typo probably.
That should be 0-2 (3 bytes for each score).

You've got the characters (alphabet) right.
Although there is one other character, when you get a hiscore and enter only 1 or 2 initial(s) and let the timer run out , the ones not entered get filled with a (space) that's 20 in Hex.

You only forgot to mention where the adresses are for the initials, they are right behind the scores :
03-05 Initials number 1
09-b  Initials number 2
etc.

When all that typing is becoming a bit annoying here is a little tip
If there is a recognizable pattern you can short things , for instance with the alphabet

A 41
B 42
..
..
Z 5A

And you can do the same for the locations of the bytes:

00-02 score number 1
03-05 initials number 1
06-08 score number 2
09-0b initials number 2
...
...
36-38 score number 10
39-3b initals number 10

Great work.

Soon you can admire your own work when this gets implemented in HiToText  :cheers:
I'm curious what your next game will be   :)

P.S. I put it on the HiToText spreadsheet
« Last Edit: July 02, 2009, 11:18:53 am by dna disturber »
Author of PINemHi..
Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

RetroBorg

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Re: HiToText (Version 2009.7.01.0) and GHOST Coming soon...
« Reply #357 on: July 02, 2009, 09:41:50 pm »
Thanks dna disturber for your tips, that's exactly what I needed.

I was going to do River Patrol (rpatrolo) next but I can't seem to get high scores to save for that game even though it's supported in highscore.dat. Does anybody else have that trouble?

As far as what other games I might do, I hadn't given it too much thought. I've made a few themes for HyperSpin so I might go through and see which one of them don't have HiToText support yet and do those.

Here's a link to my themes: http://www.hyperspin-fe.com/forum/album.php?albumid=23

I guess other than that, any favourites I play that aren't supported yet as well, I prefer old school games, early to mid eighties.

dna disturber

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Re: HiToText (Version 2009.7.01.0) and GHOST Coming soon...
« Reply #358 on: July 03, 2009, 01:52:00 am »
Thanks dna disturber for your tips, that's exactly what I needed.

I was going to do River Patrol (rpatrolo) next but I can't seem to get high scores to save for that game even though it's supported in highscore.dat. Does anybody else have that trouble?

As far as what other games I might do, I hadn't given it too much thought. I've made a few themes for HyperSpin so I might go through and see which one of them don't have HiToText support yet and do those.

Here's a link to my themes: http://www.hyperspin-fe.com/forum/album.php?albumid=23

I guess other than that, any favourites I play that aren't supported yet as well, I prefer old school games, early to mid eighties.

Dude , you rock....   :notworthy: :notworthy: :notworthy:
Definitely recognize the themes  ;D.....awesome work !
A lot of people see those every time they want to play a game :cheers:

By the way River patrol was renamed:
0.122u8: River Patrol (Orca) is now the parent set. Renamed (rpatrolo) to (rpatrol).
So if you rename rpatrolo to rpatrol in hiscore.dat then the Hi will be created.
I will put this one in the bug-report so that with the next release the hiscore.dat will have that gamename as well (we'll want to keep rpatrolo as well for the people that use a mame before 0.122u8

I found the rename info on http://maws.mameworld.info/maws/ (every info on the games you can find here)

Have fun deciphering this one  :dizzy:

Author of PINemHi..
Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

RetroBorg

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Re: HiToText (Version 2009.7.01.0) and GHOST Coming soon...
« Reply #359 on: July 03, 2009, 09:36:24 am »
Dude , you rock....   :notworthy: :notworthy: :notworthy:
Definitely recognize the themes  ;D.....awesome work !
A lot of people see those every time they want to play a game :cheers:

Thanks for the compliments, I hope people enjoy them.

By the way River patrol was renamed:
0.122u8: River Patrol (Orca) is now the parent set. Renamed (rpatrolo) to (rpatrol).
So if you rename rpatrolo to rpatrol in hiscore.dat then the Hi will be created.
I will put this one in the bug-report so that with the next release the hiscore.dat will have that gamename as well (we'll want to keep rpatrolo as well for the people that use a mame before 0.122u8

I found the rename info on http://maws.mameworld.info/maws/ (every info on the games you can find here)

Have fun deciphering this one  :dizzy:

Thanks for the info on River Patrol, I was getting frustrated that my scores weren't saving.

I'll give it a go.