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Author Topic: HiToText (Version 2010.11.4).  (Read 153671 times)

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Fyrecrypts

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Re: HiToText (Version 2010.11.4).
« Reply #520 on: January 22, 2011, 07:59:53 pm »
Apparently my notification e-mails weren't working for me very well. I have been very busy with personal life and another project, but I have no plans of stopping work on this one. Sorry if I worried anyone, there's just only so many ways to be pulled I guess. =)

I have an update with a lot of work from dna disturber, and a couple handlers via SourceForge. I have been meaning to get a particular update in that's a little complicated, but haven't found an elegant solution yet, so I may release with just the XML updates.

As for GHOST (Gaming Host for Online Score Tracking), it worked fairly well, but only under a very specific set of circumstances. It worked differently than HiScanner in that it read directly from memory to look for high scores instead of reading the file. This meant that high scores couldn't be manipulated from files, and it could save scores globally. Sort of a real-time Twin Galaxies with MAME. The problem I ran into that sort of stopped development was that depending on the version of MAME you used the memory "keys" that were used to track the actual scores while playing would or wouldn't exist. This meant I either had to force people to play a certain outdated version, or update the keys every time MAME changed for every single game, and then force everyone to only use the latest versions of MAME. It became a sort of impossible issue to resolve. =/

HiScanner read the .hi files and would import from other users as well, it was hard to configure, very user unfriendly, and has a very old code base now. It'd probably be smarter if I was going to startup HiScanner again to redo it. The code base for HiToText is open source, and I was hoping people would use it themselves to make other projects involving hi scores, but so far, only one team had. They were essentially making HiScanner using HiToText, but that was when I was working on GHOST. I think they abandoned the project when they heard about what GHOST was, which is too bad, I think we could have co-existed just fine.

Also, my daughter's doing fine, so is my son, thanks for asking. =) They are a handful though. Heh. =D
Help us crack more .hi files here:
http://forum.arcadecontrols.com/index.php?topic=83614.0
Generate the newest hiscore.dat here:
http://www.hitotext.com/HiScoreDat/index.php
Sourceforge project page:
https://sourceforge.net/projects/hitotext

secret80sman

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Re: HiToText (Version 2010.11.4).
« Reply #521 on: January 26, 2011, 09:24:18 am »
FireCrypts,
Many thanks for the update, it is greatly appreciated. Also glad to hear the family is doing well mine are a handful as well.

I don't know about the community at large but I know if I had an app that allowed me to connect to my personal friends somehow I would be happy. We are mostly concerned with beating people's scores we now not world champions I would think (most of us who aren't amazing at any one game in particular). Any thought on how to EASILY do something like this perhaps blending the different apps so far developed?

I'm not a coder so although I appreciate your efforts I have no real world idea what is involved with this so just putting it out there.

Thanks!

dna disturber

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Re: HiToText (Version 2010.11.4).
« Reply #522 on: January 31, 2011, 01:55:23 pm »
Instead of just randomly picking games maybe someone has a request ?
Is there a game in your favo list that doesn't have hitotext support.....and you want it to have.....

No nvram games please (because that's not gonna show up in hyperspin) and it must create  a .hi file (in other words it already has an entry in hiscore.dat)

Dna Disturber  :cheers:

Can't promise that i'll get it working but will do my best....  :angel:
When I do get it working it's gonna be in a future release of hitotext or you can add it manually to the xml of course (if you just can't wait  ;D )
« Last Edit: January 31, 2011, 01:59:00 pm by dna disturber »
Author of PINemHi..
Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

headkaze

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Re: HiToText (Version 2010.11.4).
« Reply #523 on: March 31, 2011, 11:47:41 am »
hiscore.dat-astic website is displaying an error when generating the file

Quote
Warning: mysql_connect() [function.mysql-connect]: Access denied for user 'fyrecryp_HiScore'@'localhost' (using password: YES) in /home/fyrecryp/public_html/HiScoreDat/connect.php on line 7
Can't connect to MySQL

Fyrecrypts

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Re: HiToText (Version 2010.11.4).
« Reply #524 on: March 31, 2011, 11:48:59 am »
Having some hosting issues. =/
Help us crack more .hi files here:
http://forum.arcadecontrols.com/index.php?topic=83614.0
Generate the newest hiscore.dat here:
http://www.hitotext.com/HiScoreDat/index.php
Sourceforge project page:
https://sourceforge.net/projects/hitotext

Fyrecrypts

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Re: HiToText (Version 2010.11.4).
« Reply #525 on: March 31, 2011, 12:42:48 pm »
It's back up. Sorry about the downtime. =(
Help us crack more .hi files here:
http://forum.arcadecontrols.com/index.php?topic=83614.0
Generate the newest hiscore.dat here:
http://www.hitotext.com/HiScoreDat/index.php
Sourceforge project page:
https://sourceforge.net/projects/hitotext

TheManuel

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Re: HiToText (Version 2010.11.4).
« Reply #526 on: May 25, 2011, 03:05:50 pm »
I meant to post this here, but posted it instead in the Hyperspin forum  :dizzy:.

Is there a way to get defender and robotron (maybe others) to display "Today's Top Scores", rather than "All-Time Top Scores" in HiToText?

Also, is the xml file available at sourcefourge, dated Nov 2010, the latest available?
"The Manuel"

dna disturber

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Re: HiToText (Version 2010.11.4).
« Reply #527 on: May 31, 2011, 01:34:56 am »
Hi TheManuel,

I'm afraid it's only the all-time topscores..... :-\
The date on the xml-file sounds about right...

I haven't seen Fyrecrypts around lately.....I think real life is getting in the way of this hobby
I sent him an update of the xml-file a while ago but it hasn't been published yet...(contained support for a lot of clones 100+ and some new games)


Dna Disturber    :cheers:

P.S. If you practise enough you don't even need the today top scores   >:D  
But maybe I have a solution to get to the all time top scores.....(if that is the problem ?)
You can also wipe and write scores using hitotext (commandline) , then you can set them to a lower score.....(use hitotext -? on the commandline for the commands )
Let me know if that works for you.......

 

 

« Last Edit: May 31, 2011, 10:27:18 am by dna disturber »
Author of PINemHi..
Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

TheManuel

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Re: HiToText (Version 2010.11.4).
« Reply #528 on: May 31, 2011, 08:34:37 am »
Thanks for your reply and your hard work on increasing compatibility of hitotext, dna.

I think you are right.  I simply have to get better at the game and "deserve" being on those top scores.  I'll go that route.

Too bad the project has slowed down but can't blame Fyrecrypts.  He's done a lot already and this is a hobby, like you said.  I'm personally on and off it all the time.

Regards!
"The Manuel"

dna disturber

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Re: HiToText (Version 2010.11.4).
« Reply #529 on: May 31, 2011, 10:25:47 am »
Too bad the project has slowed down but can't blame Fyrecrypts.  He's done a lot already and this is a hobby, like you said.  I'm personally on and off it all the time.
Regards!
I don't blame Fyrecrypts at all....
Some things are way more important than a hobby.....

It was just a comment on the date of the xml......definitely no intention of blaming anyone......

Dna Disturber      :cheers:
Author of PINemHi..
Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

TheManuel

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Re: HiToText (Version 2010.11.4).
« Reply #530 on: May 31, 2011, 10:29:07 am »
It was just a comment on the date of the xml......definitely no intention of blaming anyone......

It definitely did not come across that way.
"The Manuel"

dna disturber

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Re: HiToText (Version 2010.11.4).
« Reply #531 on: May 31, 2011, 11:34:31 am »
It was just a comment on the date of the xml......definitely no intention of blaming anyone......

It definitely did not come across that way.

Okay didn't realise it had that effect.... :-\

@Fyrecrypts  If you're reading this... I had no intentions of being disrespectful...if it came across that way...my apologies..   :cheers:
Author of PINemHi..
Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

TheManuel

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Re: HiToText (Version 2010.11.4).
« Reply #532 on: May 31, 2011, 11:37:42 am »
It was just a comment on the date of the xml......definitely no intention of blaming anyone......

It definitely did not come across that way.

Okay didn't realise it had that effect.... :-\

@Fyrecrypts  If you're reading this... I had no intentions of being disrespectful...if it came across that way...my apologies..   :cheers:

No, no, no.  Sorry!!!
It's my fault.
I meant to say that it did not sound in any way as if you were bashing Fyrecrypts.

Sorry I messed up the wording there  :(
"The Manuel"

dna disturber

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Re: HiToText (Version 2010.11.4).
« Reply #533 on: May 31, 2011, 11:57:21 am »
It was just a comment on the date of the xml......definitely no intention of blaming anyone......

It definitely did not come across that way.

Okay didn't realise it had that effect.... :-\

@Fyrecrypts  If you're reading this... I had no intentions of being disrespectful...if it came across that way...my apologies..   :cheers:

No, no, no.  Sorry!!!
It's my fault.
I meant to say that it did not sound in any way as if you were bashing Fyrecrypts.

Sorry I messed up the wording there  :(

 :laugh2:  I thought it had something to do with the fact that english isn't my native language and that something came out wrong.....
It's rather funny....
no worries....it's all good.............. :cheers:
Author of PINemHi..
Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

TheManuel

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Re: HiToText (Version 2010.11.4).
« Reply #534 on: May 31, 2011, 11:59:22 am »
 ;D  English is not my native language either.

I did not notice it in your case until you told me, though.
"The Manuel"

spoot

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Re: HiToText (Version 2010.11.4).
« Reply #535 on: June 08, 2011, 03:16:08 pm »
The code base for HiToText is open source, and I was hoping people would use it themselves to make other projects involving hi scores, but so far, only one team had. They were essentially making HiScanner using HiToText, but that was when I was working on GHOST. I think they abandoned the project when they heard about what GHOST was, which is too bad, I think we could have co-existed just fine.

Well, I was bored the other day and started one.   :o   General idea so far is central server to store/host all scores/data.  Users would be identified by a unique key they/server generates.   If someone is flagged as a cheater the admin can check a tickbox and boom, that user's scores no longer get shared/displayed.   Users could setup their own groups as well so only those within the group get seen or shared data too.

Developing in Linux mainly atm..but will run on Windows and MacOSX when "done".....if I ever get done that is I spose.   :angel:

Oh well, off to look at code.......I better grab some brews first.   :cheers:

Dan_Dan_91_07

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Re: HiToText (Version 2010.11.4).
« Reply #536 on: July 10, 2011, 06:06:26 pm »
Post deleted - sorry


« Last Edit: July 10, 2011, 06:41:17 pm by Dan_Dan_91_07 »

Fyrecrypts

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Re: HiToText (Version 2010.11.4).
« Reply #537 on: August 09, 2011, 12:28:31 am »
It was just a comment on the date of the xml......definitely no intention of blaming anyone......

It definitely did not come across that way.

Okay didn't realise it had that effect.... :-\

@Fyrecrypts  If you're reading this... I had no intentions of being disrespectful...if it came across that way...my apologies..   :cheers:

I usually do get updates to this thread, but missed this. Don't see anything disrespectful. I have been MIA lately quite a bit. I should really integrate DNA's additions, I had some code changes I had wanted to make as well. I'll see what I can round up. =)
Help us crack more .hi files here:
http://forum.arcadecontrols.com/index.php?topic=83614.0
Generate the newest hiscore.dat here:
http://www.hitotext.com/HiScoreDat/index.php
Sourceforge project page:
https://sourceforge.net/projects/hitotext

dna disturber

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Re: HiToText (Version 2010.11.4).
« Reply #538 on: August 10, 2011, 03:59:58 am »
I see the restraining order from a certain Mr. Brand has been processed......     :laugh2:  (cool pic by the way)
Stalking the poor man has taken quite some MIA time here...              ;D

Welcome back man....   :cheers:

Quick question
Do you know how BBB's hyperspin 2.0  will display HitoText ?

Would also be great to know if nvram and multiple tables will work in the new version

 
Dna Disturber  :cheers:

 



 
Author of PINemHi..
Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

headkaze

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Re: HiToText (Version 2010.11.4).
« Reply #539 on: October 05, 2011, 12:22:18 pm »
I'm going to bump this thread as a few people have reported HiToText crashing recently.

If HiToText crashes please post as much information as you can about the error here.

Hunk_4TH

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Re: HiToText (Version 2010.11.4).
« Reply #540 on: October 05, 2011, 12:50:36 pm »
HiToText seems to be crashing for me in GameEx. I'm using Mame 143U6 that i compiled myself and applied the patch. This has been happening throughout 143 and it's U builds :( I could post my GameEx log if that would help?  :cheers:

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Re: HiToText (Version 2010.11.4).
« Reply #541 on: October 06, 2011, 05:29:05 pm »
Anyone?

Hunk_4TH

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Re: HiToText (Version 2010.11.4).
« Reply #542 on: October 13, 2011, 10:04:44 pm »
This crashes in Hyperspin as well :(

Hunk_4TH

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Re: HiToText (Version 2010.11.4).
« Reply #543 on: October 15, 2011, 02:26:56 pm »
I guess this is a dead project?  :(

headkaze

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Re: HiToText (Version 2010.11.4).
« Reply #544 on: October 15, 2011, 08:47:49 pm »
Have you tried to track down Fyrecrypts e-mail? It might be best to try and contact him that way.

BTW Are you using a hiscore.dat generated using hiscore.dat-astic?

Hunk_4TH

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Re: HiToText (Version 2010.11.4).
« Reply #545 on: October 15, 2011, 09:34:22 pm »
Thanks for the link headkaze, I forgot about checking that link. Looks mine is from 2009 :( I should have checked there before. I haven't tried yet. I'll try in a little while. If it doesn't work I'll try tracking down his email. Sorry for all the bumping. Thanks for your help!  :cheers:

dezblack

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Re: HiToText (Version 2010.11.4).
« Reply #546 on: November 06, 2011, 06:11:40 pm »
I have constant crashes in 143u9 as well. I have tried a few different compiles with different settings, all using the official hi_143u9.diff . I also tried deleting the .hi file for various games and seeing if it will work after. Nope. Can anyone with a working 143u9 verify what settings were used to compile to make this work? If not, I guess my next compile will just be without the hitotext support, sadly =\.  It is getting annoying having an error popup on all my favorite games.

I do hope all is well with anyone involved in making this project what it is..

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Re: HiToText (Version 2010.11.4).
« Reply #547 on: November 13, 2011, 06:08:16 pm »
Sorry for the late post. But it doesn't look like this project is is being worked on anymore. The dev hasn't been around in awhile :(

dna disturber

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Re: HiToText (Version 2010.11.4).
« Reply #548 on: December 12, 2011, 10:25:37 am »
There have been earlier troubles with people using the u-versions....
When they used the official release and compiled that one it all worked (again).

So my advice would be only to use the official releases.....

Dna Disturber  :cheers:

P.S. Can't help otherwise I'm afraid , Fyrecrypts is not really active anymore on the forum....
Just one thing I can remember is that people had stuff from old versions of hitotext in their folder and that caused crashes.....
Author of PINemHi..
Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

dezblack

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Re: HiToText (Version 2010.11.4).
« Reply #549 on: December 12, 2011, 09:48:40 pm »
Thanks for the info, I can unfortunately confirm it does not work with 144.

headkaze

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Re: HiToText (Version 2010.11.4).
« Reply #550 on: December 05, 2012, 10:46:41 pm »
Does anyone know what version of MAME the hiscore.dat generated using hiscore.dat-astic is based on? It doesn't actually say in the file what version.

Fyrecrypts

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Re: HiToText (Version 2010.11.4).
« Reply #551 on: January 16, 2013, 03:38:49 pm »
Does anyone know what version of MAME the hiscore.dat generated using hiscore.dat-astic is based on? It doesn't actually say in the file what version.

I believe I stopped development after 0.139.

Edit:
I very much enjoyed working on this project, but as time went on my interest faded, and the work became repetitive. After having my second child, taking on new responsibilities at work, and a separate project taking over my interest I decided to put HiToText on the back burner. Fast forward to now, and I have a new and more demanding job, a third kid, and that side project I'm working on has blown up within that community and taken over what little spare time I actually still have. My interest in MAME has waned severely as well, which hasn't helped.

I would like to apologize for not giving any updates or information for the past few years, and honestly, I didn't really know it was missed. It's such a small drop in the vast MAME community bucket, and everything was open-sourced (free-sourced, you can even make commercial projects out of the code if you wanted) I kind of assumed people would use it and augment it how they needed, or continue to contribute to the hiscore.dat and HiToText.xml file. If I've forgotten some piece of code, I do still have all my older project folders and stuff in the cloud, but I'm fairly sure it's all there on sourceforge or even the arcadecontrols forum link. Should have everything.

Sorry all, but I don't have plans to continue working on HiToText, and I'm sorry for not informing everyone at the time of my decision years ago. =(
« Last Edit: January 16, 2013, 03:43:29 pm by Fyrecrypts »
Help us crack more .hi files here:
http://forum.arcadecontrols.com/index.php?topic=83614.0
Generate the newest hiscore.dat here:
http://www.hitotext.com/HiScoreDat/index.php
Sourceforge project page:
https://sourceforge.net/projects/hitotext

secret80sman

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HiToText (Version 2010.11.4).
« Reply #552 on: January 16, 2013, 10:02:51 pm »
Does anyone know what version of MAME the hiscore.dat generated using hiscore.dat-astic is based on? It doesn't actually say in the file what version.

I believe I stopped development after 0.139.

Edit:
I very much enjoyed working on this project, but as time went on my interest faded, and the work became repetitive. After having my second child, taking on new responsibilities at work, and a separate project taking over my interest I decided to put HiToText on the back burner. Fast forward to now, and I have a new and more demanding job, a third kid, and that side project I'm working on has blown up within that community and taken over what little spare time I actually still have. My interest in MAME has waned severely as well, which hasn't helped.

I would like to apologize for not giving any updates or information for the past few years, and honestly, I didn't really know it was missed. It's such a small drop in the vast MAME community bucket, and everything was open-sourced (free-sourced, you can even make commercial projects out of the code if you wanted) I kind of assumed people would use it and augment it how they needed, or continue to contribute to the hiscore.dat and HiToText.xml file. If I've forgotten some piece of code, I do still have all my older project folders and stuff in the cloud, but I'm fairly sure it's all there on sourceforge or even the arcadecontrols forum link. Should have everything.

Sorry all, but I don't have plans to continue working on HiToText, and I'm sorry for not informing everyone at the time of my decision years ago. =(
thanks so much Fyrecrypts. Does anyone have the know how and time to resume development and start this back up?

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Re: HiToText (Version 2010.11.4).
« Reply #553 on: September 25, 2013, 08:39:43 am »
I'd love to see support for this project continue, its a great little app and has some seriously useful features. Maybe we should get the ball rolling with more supported games first though?

Edit - Am I correct in saying that as the rom files change per version of mame the hitotext application would need updating or are we only talking adding things into the XML file?
« Last Edit: September 25, 2013, 11:04:16 am by Funkoid »

GreatStone

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Re: HiToText (Version 2010.11.4).
« Reply #554 on: July 31, 2014, 01:57:43 am »
Hi guys,

I am currently spending some time on hitotext to decode high-score files as text.
I am rewriting it from scratch (code+xml+mame 0.153 compatibility=>"new" hi2txt utility), as a hobby and for my personal purpose (learning Java, XML modelization, manipulations at byte level), as it seems to be no more maintained.
I am sharing it now, as perhaps it can raise some interest for other people.
Feel free to use it, read the doc, give some improvements idea: contributions to add more games are also are welcome! :)
Huge thanks for Fyrecrypts and all contributors of original hitotext!
Note: perhaps I need to make a new thread as this one is somewhat old?
Home of hi2txt: http://greatstone.free.fr/hi2txt/hi2txt.html

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Re: HiToText (Version 2010.11.4).
« Reply #555 on: August 03, 2014, 12:27:52 pm »
 Hi GreatStone,

Nice to see you working on this.
It's a nice feature and hopefully people can enjoy it again.
I saw a big percentage of games supported , does this mean all the code is already in from the old hitotext?
If not maybe there are a couple you can use in this thread.

I really enjoyed working on decoding the games, countless hours finding the right bytes and such.
Some were really tough to crack...

After hitotext i decided to make somewhat similar for pinmame.
Pinemhi and an online scoringboard as well (pinemhi leaderboard). Never would have existed without hitotext  :applaud:
I left out the writing part to the nvrams , checksums are not my thing :'(

Luckily the roms and nvrams don't change very much with pinmame, as that was the biggest problem with hitotext.
With another mamerelease a number of games had to be fixed..

Keep up the great work , will surely be following your project (in this thread or another)

 Dna Disturber :cheers:

-edit- i really need to change the percentages in my signature.... :)


« Last Edit: August 03, 2014, 12:38:35 pm by dna disturber »
Author of PINemHi..
Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

GreatStone

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Re: HiToText (Version 2010.11.4).
« Reply #556 on: August 09, 2014, 07:59:13 am »
Hello Dna Disturber,

> Nice to see you working on this.
Thanks! I have seen that you were a big contributor in the old hitotext. Perhaps you will join the new one, one day?

> I saw a big percentage of games supported , does this mean all the code is already in from the old hitotext?
All the games supported by the old hitotext have been ported, updated and tested versus mame 148/153, using the new proposed XML format.
No code has been used from hitotext in the new tool, and all hard-coded parts have been also migrated into the new XML format, providing something -I hope- flexible enough to handle any situation.

> Pinemhi and an online scoringboard as well (pinemhi leaderboard)
I am still dreaming about a mame leaderboard, allowing to easily share at least scores with a group of friends...

> Keep up the great work , will surely be following your project (in this thread or another)
I have also dropped the 'write' feature of the old tool, mainly because checksum reverse engineering will take me too much time. If I want this project to be sustainable, I should have a raisonnable target first :)
Again, seeing your past involvment, feel free to give some help if such stuff still motivates you, obviously.

Best regards,
G.


GreatStone

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Re: HiToText (Version 2010.11.4).
« Reply #557 on: August 09, 2014, 08:04:15 am »
A new release (1.1@20140809) today for hi2txt  ;D
=> huge focus on toaplan games and a contribution from William L. (Pang).

What's new?
    new games supported:
         V-Five, Grind Stormer, Vimana, Vanguard II, The Amazing Adventures of Mr. F. Lea
         Jin, Metal Soldier Isaac II, Vapor Trail, Kuhga, Spac Force, Meteoroids,
         Armed Police Batrider, Battle Bakraid, Battle Garegga, 1945 Part-2, Dogyuun,
         FixEight, Ghox, Knuckle Bash, Kingdom Grandprix, Shippu Mahou Daisakusen,
         Sorcer Striker, Mahou Daisakusen, Pipi & Bibis, Whoopee, Teki Paki, Truxton II, Demon's World
         Pang, Pomping World, Buster Bros. [XML from William L. => Thanks!]
    better format@formatter possibilities
    new 'txt' element for better XML readibility
    minor fixes

Grab it here: http://greatstone.free.fr/hi2txt/hi2txt.html

Regards,
G.

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'hi' files to text => hi2txt v1.2220140901 [Re: HiToText (Version 2010.11.4).]
« Reply #558 on: September 04, 2014, 02:12:38 pm »
A new release of hi2txt (1.2@20140901), a little bit shmup oriented...

What's new?

    new games supported:
         Guwange, DonPachi, Fever SOS / Dangun Feveron, Fire Shark,
         Hellfire, Same! Same! Same!, Rally Bike, Truxton / Tatsujin,
         Zero Wing, Battle K-Road, Gunbird, Gunbird 2, Samurai Aces / Sengoku Ace
         Tengai, Strikers 1945, Strikers 1945 III / Strikers 1999, Space Bomber
         Sol Divide, Tetris The Absolute The Grand Master 2/+, Gunbarich
         note: for guwange, it was a great pleasure to learn sokuon, youon, dakuten,
               handakuten, Hepburn romanization and the Iroha poem :)

    games updated for hiscore.dat 2014-08-22:
          Espgaluda, Nightmare in the dark, Major Havoc, Ketsui, Dazzler, V-Five

    XML engine improved, for easier 'hi/nvram' files description:
          japanese Hiragana defined as entities
          add pre-defined charset for number
          new operation 'uppercase' is supported for format
          new operation 'shift' is supported for format
          new attribute 'skip-first-bytes' and 'skip-last-bytes' for loop
          different groups of 'case' are supported inside the same format definition
          new attribute 'empty' and 'consume' for prefix and suffix operations
          minor fixes

Grab it here: http://greatstone.free.fr/hi2txt/hi2txt.html

Have a happy scoring time!!
GreatStone
« Last Edit: September 04, 2014, 02:31:50 pm by GreatStone »

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Re: HiToText (Version 2010.11.4).
« Reply #559 on: September 10, 2014, 04:04:32 pm »
Very very nice man! Thanks so much for working on this GreatStone!:D