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Author Topic: HiToText (Version 2010.11.4).  (Read 151517 times)

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RetroBorg

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Re: HiToText (Version 2009.7.01.0) and GHOST Coming soon...
« Reply #360 on: July 03, 2009, 10:28:07 am »
River Patrol (rpatrol)

Score

4-9   score number 1
E-13   score number 2
18-1D   score number 3

each byte = 1 digit

e.g. 01 02 03 04 05 06 = score of 123,456

Initials

there are four initials to each score

0-3   initials number 1
A-D   initials number 2
14-17   initials number 3

Alphabet

A   0A
B   0B
C   0C
D   0D
E   0E
F   0F
G   10
H   11
I   12
J   13
K   14
L   15
M   16
N   17
O   18
P   19
Q   1A
R   1B
S   1C
T   1D
U   1E
V   1F
W   20
X   21
Y   22
Z   23
Space   24
.   26

Hope this is okay.



dna disturber

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Re: HiToText (Version 2009.7.01.0) and GHOST Coming soon...
« Reply #361 on: July 03, 2009, 10:59:30 am »
River Patrol (rpatrol)

Hope this is okay.


Perfect.......

I will add it to the spreadsheet  :cheers:
Author of PINemHi..
Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

Cananas

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Re: HiToText (Version 2009.7.01.0) and GHOST Coming soon...
« Reply #362 on: July 03, 2009, 03:34:18 pm »
River Patrol (rpatrol)

Great. I have finished to code it (and its clones)(it will be included in the next version).
Good work. One suggestion: there is no need to write all the alphabet. Just include the firts and the lasts if they are consecutives.

To avoid duplicated work, PM Fyrecrypts and he will give you access to the WIP games list and more:
Quote
A Google spreadsheet is listed here that shows information about what games are deciphered, what games people are working on, and what games we need help with to decipher.

http://spreadsheets.google.com/pub?key=r1aOWGSATauwVHbhlucsGWQ&output=html

If you'd like to have access to edit this spreadsheet, as you'd like to do work without someone duplicating it, or have information about a particularly difficult game to decipher, please post here or e-mail me and I will give you access to modify the spreadsheet.

Welcome aboard!!
« Last Edit: July 03, 2009, 03:42:03 pm by Cananas »

RetroBorg

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Re: HiToText (Version 2009.7.01.0) and GHOST Coming soon...
« Reply #363 on: July 04, 2009, 12:03:54 am »

RetroBorg

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Re: HiToText (Version 2009.7.01.0) and GHOST Coming soon...
« Reply #364 on: July 04, 2009, 12:05:58 am »
Can anybody get Crazy Rally (crzrally) to save scores, it says it's supported but doesn't work for me.

I wouldn't mind having a go at this one as my nephew and niece always play it when they come over.

Cananas

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Re: HiToText (Version 2009.7.01.0) and GHOST Coming soon...
« Reply #365 on: July 04, 2009, 06:25:58 am »
No problem. It will be in the next update.

For the moment, here you have the correct hiscore.dat data that saves the hi-scores:
Code: [Select]
crzrally:
crzrallg:
crzralla:
0:c200:01:ff:ff
0:c000:36:00:00

The order of the data is very important here to avoid mame crashes. The first byte is to control when mame must overwrite the other data.

9 entries
Score: 3 bytes
Names: 3 bytes ASCII Char
No special chars

Compiled and running!!
« Last Edit: July 04, 2009, 06:28:47 am by Cananas »

RetroBorg

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Re: HiToText (Version 2009.7.01.0) and GHOST Coming soon...
« Reply #366 on: July 04, 2009, 07:35:59 am »
No problem. It will be in the next update.

Thanks.

For the moment, here you have the correct hiscore.dat data that saves the hi-scores:
Code: [Select]
crzrally:
crzrallg:
crzralla:
0:c200:01:ff:ff
0:c000:36:00:00

Excellent, works a treat.


The order of the data is very important here to avoid mame crashes. The first byte is to control when mame must overwrite the other data.

9 entries
Score: 3 bytes
Names: 3 bytes ASCII Char
No special chars

Compiled and running!!

Thanks again.

dna disturber

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Re: HiToText (Version 2009.7.01.0) and GHOST Coming soon...
« Reply #367 on: July 04, 2009, 10:35:11 am »
Here is  Metal Slug - Super Vehicle-001 :blowup: :blowup: :blowup:

Quote
(mslug)
uses nvram only

Things to extract:
*** TOP 10 ***
Rank
Score
Initials



The bytes:

802       rank 1 (in hex 01 = 1 , 0a = 10)
805,804,807,806 score 1
808-813   initials score 1
814      rank 2 (in hex 01 = 1 , 0a = 10)
817,816,819,818   score 2
820-825   initials score 2
...
...
910      rank 10 (in hex 01 = 1 , 0a = 10)
913,912,915,914   score 10
916-921   initials score 10



The characters (yet another variation I haven't come across) :  :dizzy:
One character is 2 bytes large.

40 0B = (space)
42 0B = !
4C 0C = . (period)
4E 0C = ?

60 0B = 0 (zero)
62 0B = 1
64 0B = 2
66 0B = 3
68 0B = 4
6A 0B = 5
6C 0B = 6
6E 0B = 7
60 0C = 8
62 0C = 9

82 0B = A
84 0B = B
86 0B = C
88 0B = D
8A 0B = E
8C 0B = F
8E 0B = G
80 0C = H
82 0C = I
84 0C = J
86 0C = K
88 0C = L
8A 0C = M
8C 0C = N
8E 0C = O
A0 0B = P
A2 0B = Q
A4 0B = R
A6 0B = S
A8 0B = T
AA 0B = U
AC 0B = V
AE 0B = W
A0 0C = X
A2 0C = Y
A4 0C = Z


Dna Disturber  :cheers:

« Last Edit: July 05, 2009, 02:02:21 pm by dna disturber »
Author of PINemHi..
Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

dna disturber

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Re: HiToText (Version 2009.7.01.0) and GHOST Coming soon...
« Reply #368 on: July 04, 2009, 10:15:40 pm »
Here is PENGO  :bump

Quote

(pengo , pengob , pengo2 , pengo2u , pengo3u , pengo4 , penta)
*clone penta needs to be added to hiscore.dat (same adresses as pengo)

Things to extract:
*** TOP 5 ***
Initials
Score
Act (round)



The Bytes:

01,00    score 5 (in hex, convert to decimal + add 0 at the back for real score)
02   act 5 (in hex , 01 = act 1 , 0a = act 10)
03-05   initials 5
07,06   score 4 (in hex, convert to decimal + add 0 at the back for real score)
08   act 4 (in hex , 01 = act 1 , 0a = act 10)
09-11   inititals 4
...
...
25,24   score 1 (in hex, convert to decimal + add 0 at the back for real score)
26   act 1 (in hex , 01 = act 1 , 0a = act 10)
27-29   initials 1

31,30   hiscore in game (in hex, convert to decimal + add 0 at the back for real score)



The characters (ASCII) :

20 = (space)
41 = A
42 = B
..
..
5A = Z

Special character (non ascii):

5B = . (period)


Dna Disturber  :cheers:
« Last Edit: July 05, 2009, 02:03:14 pm by dna disturber »
Author of PINemHi..
Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

dna disturber

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Re: HiToText (Version 2009.7.01.0) and GHOST Coming soon...
« Reply #369 on: July 05, 2009, 02:00:50 pm »
Here is Journey.... :w00t

Quote
(journey)
uses nvram only

Things to extract:
*** TOP 10 ***
initials
score



The bytes:

07-12   hiscore in game (every byte is a single digit , 00 04 06 05 00 00 = 46500)
There is a check to see if the hiscore is broken
This is at:
80-82   hiscore in game (in decimals)
If this is surpassed the bytes at 07-12 will change.
* If you manually alter 07-12 you will have the hiscore in game set. But the check at 80-82
will be lower. If someone beats that score the hiscore in game will be altered (even though
the hiscore in game was higher) !

Hope this makes sense.....


20-22    initials 1
23-25   score 1 (in decimals)
26-28   initials 2
29-31   score 2
..
..
74-76   initals 10
77-79   score 10



The characters in ASCII :

20 = (space)
41 = A
42 = B
..
..
5A = Z

Special characters (non ASCII)

00

*** The initial score-board is filled up with 00 's (initials and scores).
In the game these scores are not displayed. So if  2 scores are set the score-board will only let us see 2.
My suggestions is to check whether initials and score are all 00 's . If the answer is yes then that is the end of the score-board. In that case they don't get displayed in HiToText (just as in the game).


Dna Disturber  :cheers:
Author of PINemHi..
Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

Wob

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Re: HiToText (Version 2009.7.01.0) and GHOST Coming soon...
« Reply #370 on: July 05, 2009, 08:17:13 pm »
Hey All, been out of the loop for a week and look at all the action.

Work has been fairly hectic, hoping to get some more time to do a few more games soon.

Retroborg: Welcome to the fold :) I'm a big fan of your HS themes.  Always good to seem another set of hands to help decipher games.

dna disturber: You are a machine, pumping out some hard ones there.  Also good to see you passing on the same wisdom that was passed on to you :)

Cheers,
Wob

dna disturber

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Re: HiToText (Version 2009.7.01.0) and GHOST Coming soon...
« Reply #371 on: July 05, 2009, 09:38:37 pm »
Hi Wob....

dna disturber: You are a machine, pumping out some hard ones there.  Also good to see you passing on the same wisdom that was passed on to you :)

Cheers,
Wob

Had to pass the wisdom on because the master wasn't home  :D
I became a bit worried.....no new deciphering data from you in a couple of days....never scare me like  that again.... ;)

 :cheers:
« Last Edit: July 05, 2009, 10:05:14 pm by dna disturber »
Author of PINemHi..
Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

dna disturber

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Re: HiToText (Version 2009.7.01.0) and GHOST Coming soon...
« Reply #372 on: July 06, 2009, 07:43:04 am »
Timber & Tapper
uses nvram only

(timber)
(tapper , rbtapper , sutapper , tappera)

These 2 games are identical to journey.
So you can use the deciphering data from journey and use them on these fun games.

(Never played timber before.......I found me a little gem)

Dna Disturber  :cheers:
« Last Edit: July 06, 2009, 07:45:57 am by dna disturber »
Author of PINemHi..
Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

zallax

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Re: HiToText (Version 2009.7.01.0) and GHOST Coming soon...
« Reply #373 on: July 06, 2009, 05:33:41 pm »
I have decoded Discs of Tron (Stand-up) and (Environmental).  The attached zip file includes the NV files from both dotron and dotrone as well as the C# games files to support them.

Fyrecrypts

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Re: HiToText (Version 2009.7.01.0) and GHOST Coming soon...
« Reply #374 on: July 06, 2009, 05:37:03 pm »
I have decoded Discs of Tron (Stand-up) and (Environmental).  The attached zip file includes the NV files from both dotron and dotrone as well as the C# games files to support them.

For some reason zip files do not work on this forum, I'll PM you with my e-mail address.
Help us crack more .hi files here:
http://forum.arcadecontrols.com/index.php?topic=83614.0
Generate the newest hiscore.dat here:
http://www.hitotext.com/HiScoreDat/index.php
Sourceforge project page:
https://sourceforge.net/projects/hitotext

Cananas

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Re: HiToText (Version 2009.7.01.0) and GHOST Coming soon...
« Reply #375 on: July 07, 2009, 02:59:53 am »
I have decoded Discs of Tron (Stand-up) and (Environmental).  The attached zip file includes the NV files from both dotron and dotrone as well as the C# games files to support them.

For some reason zip files do not work on this forum, I'll PM you with my e-mail address.

You can use Opera only to download the attachments.

zallax

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Re: HiToText (Version 2009.7.01.0) and GHOST Coming soon...
« Reply #376 on: July 07, 2009, 12:54:22 pm »
Just sent ya a C# file for Tron.  ;D

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Re: HiToText (Version 2009.7.01.0) and GHOST Coming soon...
« Reply #377 on: July 14, 2009, 04:13:07 pm »
I have 2 things.

First I think I have the nv decoded for "narc". I don't have a cs file yet as I am still trying to understand all of the format. Would you want my analysis of the nv file, or wait until I have a cs file?

Second I have modified your code to add an "Erase" flag that will zero out the current scores and safe the file. This is needed if you wanted to rewrite the entire highscore table for a game instead of just adding a single new score entry. Would you like a patch, or just a description of the feature request that you can implement your own way?

Fyrecrypts

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Re: HiToText (Version 2009.7.01.0) and GHOST Coming soon...
« Reply #378 on: July 14, 2009, 04:55:18 pm »
I have 2 things.

First I think I have the nv decoded for "narc". I don't have a cs file yet as I am still trying to understand all of the format. Would you want my analysis of the nv file, or wait until I have a cs file?

Second I have modified your code to add an "Erase" flag that will zero out the current scores and safe the file. This is needed if you wanted to rewrite the entire highscore table for a game instead of just adding a single new score entry. Would you like a patch, or just a description of the feature request that you can implement your own way?

First, welcome to the forums!

Second, feel free to take your time, it sounds like you already know C# well enough that there won't be a huge learning curve to learning how to create a HiToText game class. So it shouldn't take too much longer, and even if it does, no big deal. The more people writing classes the better. =)

Thirdly, feel free to shoot me an e-mail with the changes for an erase flag, and I'll go ahead and put them in (as long as it works. ;) ). It sounds like a useful tool, so it belongs in HiToText.
Help us crack more .hi files here:
http://forum.arcadecontrols.com/index.php?topic=83614.0
Generate the newest hiscore.dat here:
http://www.hitotext.com/HiScoreDat/index.php
Sourceforge project page:
https://sourceforge.net/projects/hitotext

Fyrecrypts

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Re: HiToText (Version 2009.7.14.0) and GHOST Coming soon...
« Reply #379 on: July 14, 2009, 05:23:46 pm »
New version out!

Bug fixes:
1942 got a major overhaul to bring it inline with current games, i.e. work correctly when submitting scores. (Fyrecrypts)
Added clones ark1ball, amidars, bzonec and swimmerb in hiscore.dat. (Cananas)
swimmerb is also added to hitotext. (Cananas)
Added riverpatrol (rpatrol) and clones (also the deleted rpatrolo) to hiscore.dat. (Cananas)
Fixed a little bug in robotron. (Cananas)
exprrada now works correctly. (Fyrecrypts)
kangaroo fixed by adding dna disturber's change in hiscore.dat

New Games:
Joust, Joust2, River Patrol, Crazy Rally, Head On, Head On 2 (Coded by Cananas)
Tron, Discs of Tron (Coded by Zallax)
Pooyan, Cabal, Toki (Coded by Fyrecrypts)


And a small note, you can always see what's new in new versions via the link to the what's new in the first post.
Help us crack more .hi files here:
http://forum.arcadecontrols.com/index.php?topic=83614.0
Generate the newest hiscore.dat here:
http://www.hitotext.com/HiScoreDat/index.php
Sourceforge project page:
https://sourceforge.net/projects/hitotext

RetroBorg

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Re: HiToText (Version 2009.7.14.0) and GHOST Coming soon...
« Reply #380 on: July 14, 2009, 05:28:18 pm »
Excellent!

Wob

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Re: HiToText (Version 2009.7.14.0) and GHOST Coming soon...
« Reply #381 on: July 15, 2009, 04:21:55 am »
Good stuff, but the latest hiscore.dat file is missing on the server.

Cheers,
Wob

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Re: HiToText (Version 2009.7.14.0) and GHOST Coming soon...
« Reply #382 on: July 15, 2009, 09:55:58 am »
Good stuff, but the latest hiscore.dat file is missing on the server.

Cheers,
Wob

Oops, think I would've noticed that one. It's fixed now, thank you. =)
Help us crack more .hi files here:
http://forum.arcadecontrols.com/index.php?topic=83614.0
Generate the newest hiscore.dat here:
http://www.hitotext.com/HiScoreDat/index.php
Sourceforge project page:
https://sourceforge.net/projects/hitotext

Fyrecrypts

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Re: HiToText (Version 2009.7.14.0) and GHOST Coming soon...
« Reply #383 on: July 20, 2009, 06:51:24 pm »
Been a little side-tracked lately, as GHOST has started it's first alpha stage. It's not ready for a beta yet, but when it is, I'll be inviting the BYOAC crowd first. =)
Help us crack more .hi files here:
http://forum.arcadecontrols.com/index.php?topic=83614.0
Generate the newest hiscore.dat here:
http://www.hitotext.com/HiScoreDat/index.php
Sourceforge project page:
https://sourceforge.net/projects/hitotext

RetroBorg

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Re: HiToText (Version 2009.7.14.0) and GHOST Coming soon...
« Reply #384 on: July 21, 2009, 05:27:44 pm »
Been a little side-tracked lately, as GHOST has started it's first alpha stage. It's not ready for a beta yet, but when it is, I'll be inviting the BYOAC crowd first. =)

Tell us more about GHOST.

Fyrecrypts

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Re: HiToText (Version 2009.7.14.0) and GHOST Coming soon...
« Reply #385 on: July 21, 2009, 07:40:33 pm »
Tell us more about GHOST.

I suppose I can say a little. GHOST is like an evolved HiScanner. For those who may not remember, HiScanner enabled hi scores to be shared online, so your buddy could beat your Pacman score in Finland, and I, in Oregon, could see his score, and try and beat it myself. HiScanner, while good on paper, failed. It was too difficult to install, and frankly it was far too easy for people to cheat. GHOST takes care of both of these problems (mostly).

GHOST requires a simple online registration at our site: www.arcadehiscore.com (You can't register here, but you can see actual submitted scores.) Then you download GHOST and away you go, pretty painlessly. We hinder cheating, but haven't been able to completely stop it yet. We're close. I can't exactly say how we do it yet though. A little too early to say.

There's much more to GHOST, however it's in such an early stage I don't want to reveal too much that may change, or may be impossible. =D
Help us crack more .hi files here:
http://forum.arcadecontrols.com/index.php?topic=83614.0
Generate the newest hiscore.dat here:
http://www.hitotext.com/HiScoreDat/index.php
Sourceforge project page:
https://sourceforge.net/projects/hitotext

RetroBorg

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Re: HiToText (Version 2009.7.14.0) and GHOST in closed alpha.
« Reply #386 on: July 22, 2009, 05:23:57 am »
Sounds awesome Fyrecrypts.

Any chance any of these options will be available:

Produce a high score table where no initials are included twice.

Have the ability to form your own group, where just you and your friends can combine high score tables.

Thanks.

Retro

 

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Re: HiToText (Version 2009.7.14.0) and GHOST in closed alpha.
« Reply #387 on: July 22, 2009, 08:56:54 am »
Sounds awesome Fyrecrypts.

Any chance any of these options will be available:

Produce a high score table where no initials are included twice.

Have the ability to form your own group, where just you and your friends can combine high score tables.

Thanks.

Retro

I hadn't thought of the first option, however it's a great idea, and I'll implement it! So it will be available!

The second option is something I've thought about, and is deeply ingrained into what GHOST is. You can create any number of groups, and invite any number of people. While using GHOST you can tell it which groups' scores you wish to see, and it will only pull down scores from people in those groups. Scores are attached to people, so if you left a group, scores you made would no longer be seen by anyone else pulling scores from that group. Group creation is something I'm working on now actually and will be in the next iteration of the Alpha.
Help us crack more .hi files here:
http://forum.arcadecontrols.com/index.php?topic=83614.0
Generate the newest hiscore.dat here:
http://www.hitotext.com/HiScoreDat/index.php
Sourceforge project page:
https://sourceforge.net/projects/hitotext

RetroBorg

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Re: HiToText (Version 2009.7.14.0) and GHOST in closed alpha.
« Reply #388 on: July 22, 2009, 09:02:37 am »
Sounds awesome Fyrecrypts.

Any chance any of these options will be available:

Produce a high score table where no initials are included twice.

Have the ability to form your own group, where just you and your friends can combine high score tables.

Thanks.

Retro

I hadn't thought of the first option, however it's a great idea, and I'll implement it! So it will be available!

The second option is something I've thought about, and is deeply ingrained into what GHOST is. You can create any number of groups, and invite any number of people. While using GHOST you can tell it which groups' scores you wish to see, and it will only pull down scores from people in those groups. Scores are attached to people, so if you left a group, scores you made would no longer be seen by anyone else pulling scores from that group. Group creation is something I'm working on now actually and will be in the next iteration of the Alpha.

Excellent.

MKChamp

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Re: HiToText (Version 2009.7.14.0) and GHOST in closed alpha.
« Reply #389 on: July 28, 2009, 05:14:59 pm »
I figured I'd post here since there is a lot of work also done to get the hiscore.dat file in shape. I made a change to the hiscore.c file to get the cinemat.c games working. Not sure how much of an interest there is to get those supported, but they work now with the current hiscore.dat file. I re-uploaded hi_133 with the change...
Great work, btw!

Cananas

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Re: HiToText (Version 2009.7.14.0) and GHOST in closed alpha.
« Reply #390 on: July 28, 2009, 05:33:00 pm »
Uau!!! that's speed... Thank you MKChamp.

Not the best games, but... they are part of the history of arcade games.

I will check this weekend.

I have emailed to Leezer and Firecrypts.
« Last Edit: July 28, 2009, 05:36:43 pm by Cananas »

Fyrecrypts

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Re: HiToText (Version 2009.7.14.0) and GHOST in closed alpha.
« Reply #391 on: July 28, 2009, 07:02:49 pm »
I figured I'd post here since there is a lot of work also done to get the hiscore.dat file in shape. I made a change to the hiscore.c file to get the cinemat.c games working. Not sure how much of an interest there is to get those supported, but they work now with the current hiscore.dat file. I re-uploaded hi_133 with the change...
Great work, btw!

Very nice, thank you!
Help us crack more .hi files here:
http://forum.arcadecontrols.com/index.php?topic=83614.0
Generate the newest hiscore.dat here:
http://www.hitotext.com/HiScoreDat/index.php
Sourceforge project page:
https://sourceforge.net/projects/hitotext

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Re: HiToText (Version 2009.7.14.0) and GHOST in closed alpha.
« Reply #392 on: July 30, 2009, 06:40:35 am »
I figured I'd post here since there is a lot of work also done to get the hiscore.dat file in shape. I made a change to the hiscore.c file to get the cinemat.c games working. Not sure how much of an interest there is to get those supported, but they work now with the current hiscore.dat file. I re-uploaded hi_133 with the change...
Great work, btw!

Tested and it works OK for me.

Fyrecrypts

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Re: HiToText (Version 2009.7.14.0) and GHOST in closed alpha.
« Reply #393 on: July 31, 2009, 05:21:26 pm »
I'm looking for a few more testers for GHOST, if you'd like to try it out, send me a PM.
Help us crack more .hi files here:
http://forum.arcadecontrols.com/index.php?topic=83614.0
Generate the newest hiscore.dat here:
http://www.hitotext.com/HiScoreDat/index.php
Sourceforge project page:
https://sourceforge.net/projects/hitotext

Fyrecrypts

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Re: HiToText (Version 2009.8.4.0) and GHOST in closed alpha.
« Reply #394 on: August 04, 2009, 10:53:20 am »
-------------------
Version 2009.8.4
-------------------
Bug fixes:
Mappy was fixed so that the top hi score code would display correctly in-game. (Fyrecrypts)
Marble madness was also fixed to work correctly when submitting scores. (Fyrecrypts)
Crazy Kong had some minor tweaks to work correctly with blank spaces in the name fields. (Fyrecrypts)
Games using the cinemat.c driver were fixed to work with hiscore.dat again, you need MKChamp's hiscore patch from 0.133 or later to use (Cananas/MKChamp)

New features:
Erase feature which will erase all scores from that game's .hi file. This makes it much easier to replace scores when the scores you want to replace are less than existing scores. (RoadRunn)

New Games:
Narc, U.N. Squadron/Area 88 (Coded by RoadRunn)
Ajax, Q*Bert, Mortal Kombat, Armor Attack, Boxing Bugs, Rip Off, Speed Freak, Star Castle, Tailgunner (Coded by Cananas)
Help us crack more .hi files here:
http://forum.arcadecontrols.com/index.php?topic=83614.0
Generate the newest hiscore.dat here:
http://www.hitotext.com/HiScoreDat/index.php
Sourceforge project page:
https://sourceforge.net/projects/hitotext

Fyrecrypts

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Re: HiToText (Version 2009.8.5.0) and GHOST in closed alpha.
« Reply #395 on: August 05, 2009, 11:13:39 am »
-------------------
Version 2009.8.5
-------------------
New Games: Barrier, Batsugun, Battlecry, Chase H.Q., Demon, Pengo, QB-3, Solar Quest, Sundance, War of the Worlds (Coded by Cananas)
Help us crack more .hi files here:
http://forum.arcadecontrols.com/index.php?topic=83614.0
Generate the newest hiscore.dat here:
http://www.hitotext.com/HiScoreDat/index.php
Sourceforge project page:
https://sourceforge.net/projects/hitotext

Cananas

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Re: HiToText (Version 2009.8.5.0) and GHOST in closed alpha.
« Reply #396 on: August 05, 2009, 12:08:47 pm »
-------------------
Version 2009.8.5
-------------------
New Games: Barrier, Batsugun, Battlecry, Chase H.Q., Demon, Pengo, QB-3, Solar Quest, Sundance, War of the Worlds (Coded by Cananas)


If you have one of these games, please, first, make a copy of the hi-scores during the game  before you update the hiscore.dat. All those games have changes in the hiscore.dat file so the previous hi file is not valid.

Cananas

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Re: HiToText (Version 2009.8.5.0) and GHOST in closed alpha.
« Reply #397 on: August 07, 2009, 12:34:25 pm »
I want to ask all of you how we are going to manage all those renames done in 0.133u1 version of Mame.

I would prefer delete the old ones to preserve a clean source code in HiTotext and hiscore.dat, even if that means that people not using the last mame version can't save hi scores on some clone games.


Fyrecrypts

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Re: HiToText (Version 2009.8.5.0) and GHOST in closed alpha.
« Reply #398 on: August 07, 2009, 12:48:06 pm »
I want to ask all of you how we are going to manage all those renames done in 0.133u1 version of Mame.

I would prefer delete the old ones to preserve a clean source code in HiTotext and hiscore.dat, even if that means that people not using the last mame version can't save hi scores on some clone games.

I thought about this, and while it's not clean, it would allow the most people to continue to save hi scores, and use HiToText. Just adding all the new names to the existing games would solve the problem. Yeah you'll have trackfldc in addition to the old trackflc, but it's minor IMO to allowing people to use older versions of MAME. I think I probably will wait until 0.134 though to do it, as these names are liable to change.
Help us crack more .hi files here:
http://forum.arcadecontrols.com/index.php?topic=83614.0
Generate the newest hiscore.dat here:
http://www.hitotext.com/HiScoreDat/index.php
Sourceforge project page:
https://sourceforge.net/projects/hitotext

Invincer

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Re: HiToText (Version 2009.8.5.0) and GHOST in closed alpha.
« Reply #399 on: August 07, 2009, 02:31:51 pm »
I have been trying to figure this out, but I keep running into something weird and even Firecrypt had no idea why this happens. When Hi scores enabled and the exe in HS folder, This pops up on my wheel when I scroll to a Hi score related game. Funny thing is I installed on a second computer and have the exact same problem... ??? Any one have any ideas on how to fix this? Noone else has had this problem?