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HiToText (Version 2010.11.4).
Fyrecrypts:
Added a new version for HiToText, and HiScanner, made a lot of internal changes to HiScanner, and made it easier to add new games, so I'll probably stop updating the core code aside from some logging and exception handling.
I'll probably just start adding games' .cs files when I get them done, and the rest should be pretty easy. Maybe I'll make .exe files every week or so with new stuff.
headkaze:
Great work Fyrecrypts & NOP :cheers:
How hard are some of the games to decypher are some very difficult?
Fyrecrypts:
Not usually really, it's just a little time consuming to turn into a .cs file, or games that have a ton of valid characters for names.
DoDon Pachi is really weird... the last digit of the high scores are separated from the rest of the values, there are extra blank characters between used alpha characters which are always multiples of 4 (i.e. 'A' is 0x84, 'B' is 0x88), but didn't take more than an hour for me to completely decipher (coming soon). I've actually been spending more time trying to figure out how to add games to the hiscore.dat. In particular Klax and Mr. Driller. Both would be great games to have high scores for. =)
NOP:
sorry I've slipped behind in my conversions. I'll be back on the trolley soon.
I scanned all of my existing .hi files for my own high scores (18h,19h,20h == NOP) but didn't come up with any new ones. So either there aren't many more that have that commonly used alphabet, or my gameplaying sucks! I believe it to be the latter.
Fyrecrypts:
Hahahaha, no your gameplaying is fine =). I'm sure pretty much every game is different. Of the 12 game files we have done, only 2 pairs actually share the same basic a-z letters. No games share the additional punctuation or symbols allowable in names yet.
What I should do is allow other games that use the same memory mapping in the hiscore.dat file to be included in the same way that pacman and mspacman are done. I just don't want to go through all the extra clones, like mrlo and yankeedo for mrdo, and ensure that although they use the same memory range, it's not encoded differently, like bytes being reversed or something like that.
I imagine we could add around 40-50 more games, although they'd just be clones.
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