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HiToText (Version 2010.11.4).
Fyrecrypts:
--- Quote from: dna disturber on November 17, 2010, 04:55:36 pm ---5 new (not entirely because violence fight is already present in hitotext) games to add to the hitotext.xml :
Victory Road + clone(s) -hiscore.dat : added clone dogosokj ;old
Violence Fight (xml conversion) + clone(s) -hiscore.dat : added clones viofightj , viofightu (and old ones viofighj , viofighu)
Wanted -hiscore.dat : 5 bytes were missing for the scores/names so added these to the entry
Warp & Warp + clone(s) -hiscore.dat : added clones warpwarpr , warpwarpr2 (and old ones warpwarr , warpwar2)
Wiggie Waggie + clones(s) -hiscore.dat : added clone superbar
Dna Disturber :cheers:
P.S. : 342 games (clones) are missing from hitotext versus mame 0.140
I'm going to try to update the hitotext.xml to get a lot of them in (easy to do but takes some time -adjusting hiscore.dat and hitotext.xml and check if they work-).
A large number is however linked to the legacy driver but still hoping to get 200+ games in (xml). :P
That would mean that the hitotext.xml is up to par with mameversion 0.140 clone-wise ! :applaud:
--- End quote ---
Very nice! I'll be putting an update on Friday with your additions (and legacy subtractions =D ), and hopefully the DetermineRank issue we discussed earlier. Great work man!
snatex:
I was hoping someone could help me out with Hitotext.
This is what I have done:
1 - Compiled MAME 0.140u1 with latest hiscore diff
2 - Downloaded latest hitotext w xml and put in hyperspin folder with hyperspin.exe
3 - Downloaded latest hiscore.dat and put in MAME folder with MAME.exe
4 - Edited Hyperlaunch MAME portion with Autohotkey to remove "Hotkey, %exitEmulatorKey%, CloseProcess" then recompiled.
5 - Made sure that hyperpin's setting.ini had HiScore section, Active = true
After editing hyperlaunch I am now getting .hi files to generate but when I achieve an actual hiscore it is crashing MAME. I played Donkey Kong and got a hiscore. When I exited I got a crash error box from MAME. Next time I tried to play Donkey Kong it was all messed up and DK was invisible, etc. So I deleted the .hi file and played again. It was now fine but when I got another hiscore and tried to exit it crashed again.
Can you help me get this setup properly?
Thanks.
PsychoMikey:
My advise would be to first try without hyperspin to see if hiscore support is working properly. Maybe something went wrong during your compile of mame. Also try a few different games so you know if it is game specific. I'm running 138 and DK works perfect over here.
snatex:
Just tested and it works perfect outside of hyperspin. I'm thinking it has to be something with the way hyperspin is exiting MAME.
dna disturber:
@snatex
Perhaps after editing there's a typo in the autohotkey ?
u-versions aren't the most reliable verions of mame by the way....I'm agreeing with PsychoMikey that it could also be a mame-thing
Just tested dkong with mame 0.140 with newest hiscore.dat (using hyperspin) and it worked.
Dna Disturber :cheers:
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