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HiToText (Version 2010.11.4).
Fyrecrypts:
Edit: Post removed (it had bad/old information)
Fyrecrypts:
Did a little more research on the way the hiscore.dat file is used, and the future looks bleak or long depending on how you look at it.
Every game can store the hi scores and all the other information any way they please, and every game will be different... To the amount of characters allowed for names, to the way the score is stored.
In order to do this correctly, I will need to break down how every single game in hiscore.dat stores it's hi scores in memory.
I'd probably need some help, as there's no way I could do all this on my own.
Fyrecrypts:
Thank you NOP, I've got 1942 working. =)
Now to create a 1942.hi file programmatically, and I'm one step closer to my master plan.
By the way, I'm more than willing to share my code when it becomes more useful, right now it's just a few very hardcoded functions.
When it actually starts actively scanning the hi score directory, submitting scores to an online MySQL database, retrieving scores from the same database, and creating new .hi scores on it's own, it'll be worth releasing.
NOP:
bummer that all the files are different.
Not surprising at all, but disappointing for sure. I'd think that some games from the same era, manufacturer should be the same.
This is a really cool idea, sorta like having your own private twin galaxies between your friends, all online. It would be great if not only could a web based scoreboard be displayed for a given game, but having a way for the .hi file to be copied directly to a player's machine whenever there is a new entry. that way you could be offline, still play to win, then upload your scores/.hi files and have the web server sort and maintain the highest.
I wonder if you could also have just a central repository of .hi files and have MAME itself load/save the file across the network? That won't get you the online display you want, but it would provide for everyone having the latest scores available...
MKChamp:
FYI...Headkaze had pinged me about a month ago with this exact same idea for a program he was pondering on making. I think the issue is that even if you parse the hiscore.dat file for each game, you don't know how that game then in turn interprets the data internally to make sense of it.
Maybe he can chim in with what he's discovered.
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