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HiToText (Version 2010.11.4).
TheShanMan:
--- Quote from: NOP on September 03, 2008, 02:54:44 pm ---joust didn't seem to have one either-it does have an nvram file though, so I suspect defender and stargate, probably robotron will be similar.
--- End quote ---
Defender does indeed have nvram (the batteries are a big source of problems for defender boards!), so I'm sure the others do as well.
NOP:
mspacman.hi
my hi score = 40920
shows up as:
byte 04=00
byte 05=02
byte 06=09
byte 07=00
byte 08=04
the entire file (11 bytes) is:
20 09 04 00 00 02 09 00 04 40 48
so it's possible that the score is also in bytes 0-2
------------
Looks like pacman.hi has the exact same layout.
Think we can assume that all clones are also using the same layout? We may have just nailed about 12 more games if puckman=pacman=pacman(hearts)=hangly man...
NOP:
mrdo.hi
bytes 0-2 = score #1, so a score of 16300 appears as: 01 63 00 (not sure about higher scores)
bytes 3-5 are initials, same alphabet as 1942. 29h=space character
byte 6 = scene #
byte 7,8 = time, so 1'34" appears as: 01 34
byte 9 = ?
repeat for all 10 scores.
NOP:
mappy.hi
bytes 0-3 = score, score of 19870 = 00, 19, 87, 00
bytes 4 = round #
bytes 5-7 = initials.
repeat for next highest
5 scores total are stored.
alphabet starts at 41h = 'A' --> 5A = 'Z'
Fyrecrypts:
Here's Donkey Kong, it works, but I have a feeling we're missing something.
While working on Ms. Pac-man, I noticed that the game uses 0x40 for it's blanks for scores less than 5 digits. in bytes 4-8. Bytes 0-2 is also the score in a different format. I have no idea what byte 3, and the last two bytes are used for.
Edit: Removing attachments, dkong.cs can be found in the attachment on the first post.
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