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HiToText (Version 2010.11.4).

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Fyrecrypts:
A quick hot fix is the reason for the new version to deal with the issue with debugging info replacing -w commands. Sorry about that.

In addition, a few bug fixes to The Astyanax were fixed regarding new scores. aquajckj has been added to the hiscore.dat. aliensy5 has been added as a clone in HiToText.

Also, some games were added: 1944, Express Raider, Kangaroo, Swimmer, and Tropical Angel.

Cananas:

--- Quote from: Fyrecrypts on July 01, 2009, 10:35:50 am ---A quick hot fix is the reason for the new version to deal with the issue with debugging info replacing -w commands. Sorry about that.

In addition, a few bug fixes to The Astyanax were fixed regarding new scores. aquajckj has been added to the hiscore.dat. aliensy5 has been added as a clone in HiToText.

Also, some games were added: 1944, Express Raider, Kangaroo, Swimmer, and Tropical Angel.

--- End quote ---

Great. Thank you for the fixes (I have discovered a new tool: Winmerge...)

About you debugging information... Yes. But you don't need to add this lines for debugging. You can edit the properties of the proyect and add the debug data in the commnad line options. (I'm now at work, but if you don't find this option, I will post a screen.)

Fyrecrypts:

--- Quote from: Cananas on July 01, 2009, 11:51:47 am ---
--- Quote from: Fyrecrypts on July 01, 2009, 10:35:50 am ---A quick hot fix is the reason for the new version to deal with the issue with debugging info replacing -w commands. Sorry about that.

In addition, a few bug fixes to The Astyanax were fixed regarding new scores. aquajckj has been added to the hiscore.dat. aliensy5 has been added as a clone in HiToText.

Also, some games were added: 1944, Express Raider, Kangaroo, Swimmer, and Tropical Angel.

--- End quote ---

Great. Thank you for the fixes (I have discovered a new tool: Winmerge...)

About you debugging information... Yes. But you don't need to add this lines for debugging. You can edit the properties of the proyect and add the debug data in the commnad line options. (I'm now at work, but if you don't find this option, I will post a screen.)

--- End quote ---

I have command line options for both reading and writing based on if I'm doing a Release or Debug. "-ra "E:\Stuff\Nick Test\hi\%r.hi"" for release, and "-w "E:\Stuff\Nick Test\hi\%r.hi" 1 70.00m NLA" for debug. %r is a variable I replace with a romname of whatever I'm debugging. However, if debug it just replaces everything after .hi with a variable I have in program.cs. This just makes it easier for me to swap games in and out for testing purposes. My problem was setting a flag that was enabled for both debug and release versions, instead of just debug versions. Since the exe I create is a release version the debug flag isn't active and the debug variables I have don't get used.

Cananas:
I said that you could do that:

Fyrecrypts:

--- Quote from: Cananas on July 01, 2009, 02:47:25 pm ---I said that you could do that:

--- End quote ---

I am doing that. =) I just also have a couple of variables in program.cs that I use, mostly because it's much much quicker to save and change things there. The command line still goes for debugging purposes, and instead of always having to change the value in the properties, I can just modify the text of the variable, after I test a couple dozen times it's just so much quicker to change the text of a few string variables. I just was stupid and set a few flags incorrectly and they seeped into the release build, that problem's solved and I still have my debugging working just fine. =D

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