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HiToText (Version 2010.11.4).

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Fyrecrypts:

--- Quote from: dna disturber on June 12, 2009, 11:21:38 am ---Fyrecrypts,

I totally agree that we should leave the hiscore.dat the way it is (leezer's version that is).
Just extract what we need and don't worry about extra data.
If we find an error (!) in an entry we could inform leezer and he could do the fix/update.

That way we don't get sidetracked by maintaining a hiscore.dat as well.

And for the scores.....all that is displayed in the game(s) is good enough for me.
Just as Wob said earlier if you're 11th and didn't make it to the first 10 you're not worth mentioning even if there is a (hidden) 11th place.

Dna Disturber

Keep up the good work.


--- End quote ---

We'll still be maintaining a hiscore.dat, since Leezer's version does not come out as often as HiToText (well, it might now). We also have entries that are already different. Leezer did not approve of the latest Phoenix changes, however I do like them. So some splitting is going to happen, and really isn't that big of a deal. I incorporate the changes Leezer makes so if you use HiToText, use the version of the hiscore.dat we put out. If you have old .hi files and you don't want to mess with adding them one by one in HiToText for the new version, use Leezer's version.

Edit: Also, thank you very much for all of your decoding dna disturber! I have a lot of catching up to do now though. Hehehe. Don't stop/slow though if you don't want to, one of us will get to it sooner or later. =)

dna disturber:

--- Quote --- Don't stop/slow though if you don't want to
--- End quote ---
Maybe you're gonna regret those words  :P
What can I say....I like to puzzle..

(1944 ,1944j,1944d)

This was one #@$#@ tough cookie..to crack  :dizzy:
This game has also nvram but everything we need can be found in the hi.

There are 5 things to extract:
1 scores
2 stagenrs. achieved
3 stagenrs. started from
4 destroy-rate
5 initials

Presenting to you the stars of this evening ..theeeee Bytesssssssss (yep .. I've lost it)
---------
00-03 highscore in game

04-07 number 1 score
08-11 number 2 score
...
...
40-43 number 10 score
---------
44-46 padding
---------
47    stage-nr. achieved number 1 - value in hex  for instance 0ah = level 11 (00h=level 1)
48    started at stage-nr. number 1 - value in hex for instance 0bh = started at level 12 (00h=level 1)    *** for continue buy-ins
49-50 padding
51    stage-nr. achieved number 2
52    started at stage-nr. number 2
53-54 padding
...
...
83    stage-nr. achieved number 10
84    started at stage-nr. number 10
---------
85-87 destroy-rate number 1 - each byte has 1 digit 100% would be 01 00 00 , 92% would be 00 09 02
88       padding
89-91 destroy-rate number 2
92       padding
...
...
121-123 destroy-rate number 10
---------
124     padding
---------
125     1st character of initials number 1
126     padding
127     2nd character of initials number 1
128     padding
129     3rd character of initials number 1
130     padding
131     1st character of initials number 2
132     padding
133     2nd character of initials number 2
134     padding
135     3rd character of initials number 2
136     padding
...
...
181     1st character of initials number 10
182     padding
183     2nd character of initials number 10
184     padding
185     3rd character of initials number 10     
---------

The characters (you have to add 2 to get the next character starting with 00h):
00h = A
02h = B
..
32h = Z

Special characters:
34h = !
36h = &
38h = . (period)
3Ah = @ (at)
3Ch = (male icon)
3Eh = (female icon)
40h = (heartshape)
42h = (smilie)
44h = (space)

Hope you can understand all this....Had to shorten everything , but I hope you see the patterns correctly.

-------------
Dna Disturber
-------------

And now I'm gonna have myself a beer  :cheers:   

dna disturber:
(troangel ,newtangl)


The bytes:
00-02   score number 5
03-05   initials number 5
06-08   score number 4
09-11   initials number 4
12-14   score number 3
15-17   initials number 3
18-20   score number 2
21-23   initials number 2
24-26   score number 1
27-29   initials number 1
30-32   hi-score in game

Characters ASCII:
41h = A
42h = B
...
5Ah = Z
2Eh = . (period)
20h - (space)  *** only sets them when you let the initials entry time-out

-------------------
Dna Disturber
-------------------

FrizzleFried:
I can confirm the PHOENIX issue I reported above was rectified by deleting the Phoenix .hs file...

Cananas:

--- Quote from: FrizzleFried on June 14, 2009, 12:21:45 pm ---I can confirm the PHOENIX issue I reported above was rectified by deleting the Phoenix .hs file...

--- End quote ---

Great!! Remember that now, there is no need to start a new game to save the hi score.

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