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HiToText (Version 2010.11.4).

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dna disturber:
(timeplt)

byte 00 = rank1 -> value 0
byte 03,02,01 = score
byte 04,05,06 = name

byte 08 = rank2 -> value 1
byte 11,10,09 = score
byte 12,13,14 = name

byte 16 = rank3 -> value 2
byte 19,18,17 = score
byte 20,21,22 = name

byte 24 = rank4 -> value 3
byte 27,26,25 = score
byte 28,29,30 = name

byte 32 = rank5 -> value 4
byte 35,34,33 = score
byte 36,37,38 = name

byte 41,40,39 = high-score

alphabet in HEX:
74h = A
b1h = B
cch = C
ech = D
5ch = E
16h = F
39h = G
50h = H
67h = I
21h = J
7ah = K
c5h = L
f7h = M
beh = N
54h = O
80h = P
2fh = Q
5fh = R
9fh = S
6dh = T
44h = U
b8h = V
e7h = W
bdh = X
89h = Y
59h = Z
1ah = .


name-values in initial high-score table are not from the alphabet in hex:
K.O    7ch,11h,68h   byte 04,05,06 = name
N.A    3bh,11h,a5h   byte 12,13,14 = name
M.I    38h,11h,fdh   byte 20,21,22 = name
O.O    68h,11h,68h   byte 28,29,30 = name
Y.A    bfh,11h,a5h   byte 36,37,38 = name



-------------
Dna Disturber
-------------

Wob:
Nice work dna disturber,

Good to see someone else joining the deciphering ranks.

I can't believe I didn't do Time Pilot earlier, it's one of my all time favourites.

Wob

dna disturber:
Thanks Wob,

I'm just picking up the somewhat easy ones....
The rest I leave to the pros like you , cananas and fyrecrypts........

Although I had to play a few games to get the alphabet on gyruss and timepilot.
I didn't see any pattern there.
(thank God the default highscores weren't high).
Wanted to do roc'n rope but I really suck at the game.....couldn't even get past the initial high-score for like 10 times.... :angry: turns out you can't even write your initials  :banghead:

 
:cheers:   

dna disturber:
Hmmm must find another hobby this is becoming addictive.  :P

(ladybug)

bytes 00-02 = highscore top
bytes 03-05 = highscore 2
bytes 06-08 = highscore 3
bytes 09-11 = highscore 4
bytes 12-14 = highscore 5
bytes 15-17 = highscore 6
bytes 18-20 = highscore 7
bytes 21-23 = highscore 8
bytes 24-26 = highscore 9
bytes 28-37 = name top
bytes 40-49 = name 2
bytes 52-61 = name 3
bytes 64-73 = name 4
bytes 76-85 = name 5
bytes 88-97 = name 6
bytes 100-109 = name 7
bytes 112-121 = name 8
bytes 124-133 = name 9

***Note : When not all places are used in the name (can be 10 characters) the byte(s) will fill up from the front with bytes FFh (hex)
For instance when you would put bill in top highscore:
bytes 28-33 should read FFh (hex)
byte 34 0bh
byte 35 12h
byte 36 15h
byte 37 15h



The alphabet/numbers/characters (hex):
00h = 0
01h = 1
02h = 2
03h = 3
04h = 4
05h = 5
06h = 6
07h = 7
08h = 8
09h = 9
0ah = A
0bh = B
0ch = C
0dh = D
0eh = E
0fh = F
10h = G
11h = H
12h = I
13h = J
14h = K
15h = L
16h = M
17h = N
18h = O
19h = P
1ah = Q
1bh = R
1ch = S
1dh = T
1eh = U
1fh = V
20h = W
21h = X
22h = Y
23h = Z
24h = &
27h = ?
28h = !
29h = (heartshape)
2dh = .
ffh = (space)


--------------
Dna Disturber
--------------

Wob:
They are some strange looking character sets, most of the ones I have hit so far, even when they are non ASCII are at least sequential :)

It is very addictive when you start doing them, it is rewarding once Fyercyrpts has updated HiToText and you see the games you deciphered working. Keep up the good work.

Just a couple of tips that might save you some time.

1. When you get a ASCII set make sure you test all the special (non alpha) characters as I have found they are more often than not non ASCII standard.

2. When you get a sequential set of alpha characters like your last one, you can just list them like this;
     0ah = A
     0bh = B
     ...
     23h = Z

3. It might just be me, I'll let fyrecrypts comment on this one, but I like to account for all the bytes, so if there is padding (like in time pilot) just list it as Byte 07 - padding

4. If you get a game that is really hard to get a high score (I have had a few) and you can see the scores in the high table, then just set them lower in the hi file, then they are easier to beat :)

Cheers,
Wob

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