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HiToText (Version 2010.11.4).

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headkaze:
I just wanted to mention that anyone can help with this. If you read the tutorials on how to view Mame's memory in the debugger here and get yourself a copy of a nice Hex Editor like HxD all you need to do is find the offsets in the .hi file. Take a look at NOP's post on the format we need then zip up the ".hi" file along with a post with the offsets and me or Fyrecrypts can write the class to deal with the game.

If we don't get people to help do that then this project will probably die. That would be a shame because I think it's a great idea.

Fyrecrypts:
I agree with Headkaze completely, there are a tremendous amount of games out there, and it would simply be just too much for even just the two or three of us that have posted in this thread.

On another note, I am fairly close to finishing up the part that actively scans your hi score directory and compares it with an online database of scores. I will post that code as soon as I'm finished as well. When that's done, I will focus more on cracking individual games.

Fyrecrypts:
I've discovered a little more about 1942.hi, the scores in the file can basically be arranged in any order and the game uses what we call rank to determine the order.

The last 10 bytes correspond to the high score always displayed. The first of those 10 corresponds to "today's top %", the next 8 is the score, the last byte is the start stage?

In addition, the first of the 3 bytes that we deemed unknown corresponds to the start stage as well (the default scores were all 0).

Also, I have made a lot of progress on my webserver app, and was going to release it today, but after seeing this new info, I need to change some things.

In addition there are 25 scores saved, not 24.

retrometro:
Looking forward to the public beta.


headkaze:
Hey Fyrecrypts I was just thinking perhaps we should put out a request for people to post thier .hi files if they have a decent hiscore or progression in a game. If we get hiscores that are at higher levels it will probably help deduce what some bytes are for.

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