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HiToText (Version 2010.11.4).

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FrizzleFried:

--- Quote from: Fyrecrypts on May 29, 2009, 11:51:30 am ---All right! New HiToText:

HiToText w/Source: http://the-elitists.com/HiToText/HiToText_2009.05.29.zip
HiToText.exe: http://the-elitists.com/HiToText/HiToText.exe
New hiscore.dat: http://the-elitists.com/HiToText/hiscore.dat_2009.05.29.zip

New games and clones in this release: Kung Fu Master, Circus Charlie, Double Dragon, Pacland, Mat Mania, Bank Panic, PunchOut, Super PunchOut, Kamikaze Cabbie, Rastan, Robocop, Black Tiger, World Rally, Vigilante, The Speed Rumbler, Wonderboy, Yie-Ar Kungfu, Vendetta, and Twin Cobra!

Big thanks to Cananas and Wob for deciphering these games!

Also, per a suggestion from Wob, I will be putting up an online spreadsheet shortly that contains the games in HiToText, and sections for people to put up suggestions, or to show what games are being worked on (to avoid duplication of work).

--- End quote ---

Is it strange this file has an exact same byte count as the highscore.dat from early March?

Fyrecrypts:

--- Quote from: FrizzleFried on May 29, 2009, 12:33:08 pm ---
--- Quote from: Fyrecrypts on May 29, 2009, 11:51:30 am ---All right! New HiToText:

HiToText w/Source: http://the-elitists.com/HiToText/HiToText_2009.05.29.zip
HiToText.exe: http://the-elitists.com/HiToText/HiToText.exe
New hiscore.dat: http://the-elitists.com/HiToText/hiscore.dat_2009.05.29.zip

New games and clones in this release: Kung Fu Master, Circus Charlie, Double Dragon, Pacland, Mat Mania, Bank Panic, PunchOut, Super PunchOut, Kamikaze Cabbie, Rastan, Robocop, Black Tiger, World Rally, Vigilante, The Speed Rumbler, Wonderboy, Yie-Ar Kungfu, Vendetta, and Twin Cobra!

Big thanks to Cananas and Wob for deciphering these games!

Also, per a suggestion from Wob, I will be putting up an online spreadsheet shortly that contains the games in HiToText, and sections for people to put up suggestions, or to show what games are being worked on (to avoid duplication of work).

--- End quote ---

Is it strange this file has an exact same byte count as the highscore.dat from early March?

--- End quote ---

It is strange, but I just downloaded it, and it's definitely the updated hiscore.dat.

Very weird coincidence.

Wob:
Just a note to everyone, if you have a .hi file for any of the games that needed changes to the hiscore.dat file you will need to delete them or you may end up with a corrupt high score table.

Cheers,
Wob

Wob:
Ok my next one is Popeye (popeye, popeyeu, popeyef, popeyebl)

No changes needed to the hiscore.dat

This is one that doesn't store the values in order, it starts with cell references that designate the order.


--- Quote ---We have 5 high scores in the game

Notes:
Maximum Valid Highscore Value is 999,999

- Byte 00 (00): Last Score position modified (01 - 05) starts as 00.

This is a reference to the start of the bytes containing the each score, for our reference it is the hex value - 5.  They start in order but change as the scores are added, the lowest score is overwritten and the references are changed.
- Byte 01 (0B): Location for top (#1) score (0B - 05) = 06 (Byte 06)
- Byte 02 (11): Location for 2nd (#2) score (11 - 05) = 0C (Byte 12)
- Byte 03 (17): Location for 3rd (#3) score (17 - 05) = 12 (Byte 18)
- Byte 04 (1D): Location for 4th (#4) score (1D - 05) = 18 (Byte 24)
- Byte 05 (23): Location for last (#5) score (23 - 05) = 1E (Byte 30

The Storage Slots, in no particular order
- Bytes 06-08 (10 0E 1D): Is slot #1 for name (3 characters), In this case GET
- Bytes 09-11 (00 26 03): Is slot #1 for score. In this case, 032,600 points (Stored in reverse Byte order)

- Bytes 12-14 (1D 13 12): Is slot #2 for name (3 characters), In this case TJI
- Bytes 15-17 (00 97 02): Is slot #2 for score. In this case, 029,700 points (Stored in reverse Byte order)

...

- Bytes 30-32 (22 18 14): Is slot #5 for name (3 characters), In this case YOK
- Bytes 33-35 (50 11 02): Is slot #5 for score. In this case, 021,150 points (Stored in reverse Byte order)

And finally the in game high score
- Bytes 36-38 (00 26 03): Is the in game high score, in this case 032,600 (Stored in reverse Byte order) Changes don't seem to have an effect in game.
- Bytes 39-44 (00 03 02 06 00 00): Is the in game high score, one byte per digit, in this case 032,600 (Changes to this one do have an effect in game)

This one is NON ASCII for the characters

The characters
0A: A
0B: B
...
23: Z
24: / (slash)
25: , (comma)
26: . (period)
27: * (Astrix)
28:   (square)
29:   (space)

--- End quote ---

Here is a pic of the special characters.


Cheers,
Wob

Fyrecrypts:
I've updated the hiscore.dat with the latest updates from Leezer.

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