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HiToText (Version 2010.11.4).
Fyrecrypts:
New version out with lots of changes. First, a thank you to redhorse who contributed to one of the new games supported now: Slap Fight! He gave it to me before Christmas, but as I said in my previous post I've had some issues to work out. :) Other new games added are Space Invaders and some clones, 1943, Phoenix, Cadillacs and Dinosaurs, and Columns. Columns required a rewrite of what was in the hiscore.dat, so yet again for this version to work correctly you will need an updated hiscore.dat provided above in the hiscore.zip file attached to the main post. Again, this will mean deleting your current columns .hi file, so if you want to keep your Columns scores follow my instructions a few posts up when you had to do this for Tempest.
In addition to that, HiToText temporarily is only supporting looking for .hi or .nv files in your actual MAME directory, this shouldn't really affect anyone as most people only use HiToText for FEs, but I'm saying it should you encounter an expected error experimenting with HiToText. The next version of HiToText I'll ensure this issue is fixed. The reason this happened though is so that current FE's could see hi scores from .nv files without having to change a thing, so you can now see Nightmare in the Dark, and Defender scores.
I've also put in a change that will allow me to easily show scores from games where the hi scores are split between .nv and .hi files. Games like Centipede, which I'm hoping will be in the next release.
And finally, I've reorganized all the games to use a similar format, instead of basing the order on the order of the hi score table, I'm giving almost all games the RANK field (which now starts at 1 for every game), and that will always be followed by the SCORE and NAME fields, then whatever other fields are stored in the order they are displayed on the hi scores screen for each game. The only games that did not get a RANK field were games where only one score is kept like Pacman, Space Invaders, Elevator Action, Super Dodgeball, etc... They will continue to only show the SCORE field.
With headkaze's suggestion, I've also compiled the binary (what most of you care about) as a release in visual studio. This means less debug code in the executable and more optimizations so it'll work faster. As the list of games climb, I'll probably have to do more optimizations to ensure a quick speed.
Anyway, I think I covered everything, enjoy!
tspeirs:
Thanks Fyrecrypts. I will do my best to include the latest version in new releases of GameEx at all times.
Space Fractal:
Look like this is now a cool project and I need to add this to MultiFE. Is it any way I can port HiToText.exe to BlitzMax or Pure Basic, since MultiFE is used a diffecent language than most FE's? That is due I still looking forward to get this run in Linux, even it still a bit in the future, so I hope this is not a Windows only project.
BTW downloads did not work today, so I cant look how it really works now, but would do that soon. To start with I just think to add support for the exe directly which would got invoked if found after you have quit the game.
Fyrecrypts:
--- Quote from: tspeirs on January 07, 2009, 07:48:37 pm ---Thanks Fyrecrypts. I will do my best to include the latest version in new releases of GameEx at all times.
--- End quote ---
Thanks Tom, but don't feel obligated, it should be the user's responsibility to update HiToText, you've done your part. =)
--- Quote from: Space Fractal on January 08, 2009, 08:36:26 am ---Look like this is now a cool project and I need to add this to MultiFE. Is it any way I can port HiToText.exe to BlitzMax or Pure Basic, since MultiFE is used a diffecent language than most FE's? That is due I still looking forward to get this run in Linux, even it still a bit in the future, so I hope this is not a Windows only project.
BTW downloads did not work today, so I cant look how it really works now, but would do that soon. To start with I just think to add support for the exe directly which would got invoked if found after you have quit the game.
--- End quote ---
I'm not sure what exactly you're trying to say, but this application is programmed in C#, primarily because if it were in anything different I would not be able to spend as much time as I do on it. Some time in the future, making the Games files dlls is something I would like to do. The program is completely open source, so you can feel free to use the code in any way that would suit your application.
Space Fractal:
I could download today and check. # should could run in Linux too, without modification which I would check in one of these days. DLL's cannot been used in Linux, so I simply think this project should just continue to use C# as lanugage. Its a good chooice.
So keep working :D!
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