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Help me build the ULTIMATE 2 PLAYER CONTROL PANEL! Opinions Please. =]

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CheffoJeffo:

I prefer less clutter -- makes it easier to play.

knievel, in addition to having style, is painstaking in his details (so he thought out his design), has built many a cab and is widely copied.

FWIW, I prefer javery's layout above to knievel's standard.

Visitor Q:

I guess I am worried about not having enough to play what I want. I don't want to cut myself short and say, I wish I would have done that or I wish I would have added one more button. I do understand what you are saying though. I don't want to sit down to play something and not have room for my hands or be pushing something cause it is in the way...

It's really a lot to consider and I really appericate any opinions you guys have on this so please keep them coming.

I really like this layout here, thoughts?

javeryh:


--- Quote from: Visitor Q on August 19, 2008, 08:27:38 am ---The layout seems simple and that maybe good but it does seem limiting, very clean looking though...

I guess these big as you say "frakenpanels" are not all they are cracked up to be? Seems like you guys are kinda steering me away from them to a more simple layout?
--- End quote ---

In what way is it limiting?  You can play just about every 4-way, 8-way, spinner and trackball game.  There's not much that is left out.  You can even configure two-joystick games to work (1 player only though).  Maybe a modular panel is what you are looking for?  Believe me, after you've built your first cab and you have a bunch of people over to drink some beers and play some games there's nothing worse than a million questions from your friends that could have been easily avoided with an elegant layout.  Do you really want to explain to everyone that you use joystick 3 and buttons 7, 8 and 9 to play Punch-Out, joystick 1 and buttons 1-5 to play Mortal Kombat, the trackball and button 17 to play Golden Tee, etc..??


--- Quote from: CheffoJeffo on August 19, 2008, 08:44:19 am ---FWIW, I prefer javery's layout above to knievel's standard.
--- End quote ---

Thanks!  I really just copied Knievel's CP though and just tweaked the button layout and got rid of the 4-way (because I'm using the U360s).  The overall dimensions are identical to Knievel's.  I don't think you can go wrong with his layout as a starting (or ending) point.   :cheers:

leapinlew:


--- Quote from: Visitor Q on August 19, 2008, 08:51:28 am ---I really like this layout here, thoughts?

--- End quote ---

I agree 100% with Javery. People won't be able to figure out that control panel. If your the only one playing it - you'll be fine. But if anyone else wants to play - they'll be asking you questions.

If there was a perfect/ultimate 2 player control panel - we'd all be building them. There isn't a "perfect" 2 player control panel, there is only perfect for you. It doesn't make sense to build the control panel first. First you should decide which games you want to play, cause I'll tell you now - you won't be able to play them all. Once you decide which games are for you, building becomes a lot easier.

This is like building a vehicle without knowing what the purpose of the vehicle is. Is it a bus? car? tank?

Malenko:

javery and  knievel have the best overall layout, mines pretty much the same but I dont have a trackball,spinner, or 4way since there arent anygames I want to play that use them.  I have considered adding a spinner to mine, but then again Ive also considered building a little box that has a spinner and trackball that I can sit on my CP when I feel like playing those games.

Frankenpanels sound great in theory but theres just too much there. the only "good" frankenpanel I saw was the classy split level style on that is in the hall of fame on the wiki.  with the advent of the U360s the need for dedicated 4 way is gone.

Personally speaking 2 U360s with 6 (SFII layout)or 7 (SFII+NG hybrid) buttons per player is ideal

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