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What admin buttons do you have on your CP?
miles2912:
--- Quote from: erictrumpet on August 07, 2008, 11:49:25 am ---Thanks a lot for the replies guys.
I have used shift function for my previous panels but there are two downsides:
- explaining it to others (and now I have little kids old enough to play my cab); and
- kids/strangers (or even me!) accidentally activating a shift function while playing.
So, I wanted to stay away from shift functions this time.
I think this is what I will do:
- Coin will be a button on the backside of the "wing" of my CP. Also, using an actual coin in the coin door of course.
- Pause will be my pinball buttons. If playing pinball, sorry you can't pause. :)
- Enter/Select and Exit will be visible on the CP and labeled.
So, basically just two visible admin buttons.
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The p1 button is usually used to select a game. The 'enter' key is really only used (at least on my cab) when you have tabbed into a game's setup and need to select an option. The pinball/pause thing should work ok. I have a shifted exit on my game.. good so that adults have no problem learning how to exit (they pick up on it quick or get stuck w/ one game) and kids only get to play the games I want them to.
To each his own however ...
shmokes:
--- Quote from: TOK on August 07, 2008, 01:54:32 pm ---This is where I hid the small button for mine.
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Heh . . . that's kind of cool. My coin door has the standard, translucent rectangle coin-return button built into it, so I'm just going to hack a switch onto it so that pressing it will give a credit. I figure there's already a button there . . . might as well make use of it.
Paul Olson:
I have two coin buttons and a pause button on the bottom of the panel. They are shifted for Tab, ESC, and Enter.
Franco B:
--- Quote from: shmokes on August 07, 2008, 04:04:04 am ---I vote for none. They are unnecessary and ugly. Use the shift function or hide the buttons away.
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They don't have to look ugly, I agree that a load of standard 'happ' or larger admin buttons can look ugly but in fact I think they can make a cab look even better. Im either going to use some luminated anti-vandall switches with some Pongo vinyl cutouts like these:
Or use these 5v touch/proximity sensitive PCBs I traded with a friend (you know who you are) and mount them behind some plexi with vinyl graphics on the front. There wont be any button, you will just touch the graphic and it will perform the required task:
erictrumpet:
Wow, two great ideas from the last several posts:
1- wire the coin return button (or add a little button on the coin door) for credit. Somehow, "interacting" with the coin door -- even if not by dropping in a coin -- is so much more authentic.
2- forget the enter button, just use Player 1 start.
The only problem with the coin door located coin button is that on this particular cab I am converting (NBA Jam Extreme - 1996), the coin door is quite a bit down and "under" the CP, so this may not be very convenient, especially if seated on a stool with your knees under the CP. And that's how it came from the factory - the game was originally a 4-player CP, so I am retaining the exact dimensions of the original CP and instead of being 4-player it's just a typical 1/2-player Frankenpanel.
Thanks again - keep the ideas coming :)
Eric.