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| What admin buttons do you have on your CP? |
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| erictrumpet:
Hi guys - Just wondering what others do for admin buttons. I have always believed in a minimum of admin buttons on the CP. Which ones do you think are essential? Besides Player 1/Player 2 start buttons, what else must be on the CP? Coin, Pause, Exit... any others? (And even coin could be left off if you either hide the button on the back/underside of the CP or just use your coin door every time.) I'm looking for ideas about this for my next project. Confession: I have never used a front end. I've always just used Mame32. But for this new cab project I definitely want to use a front end, and perhaps even conceal the Windows environment entirely. So, what do I need to include on the CP, without cluttering it with too many admin buttons? (P.S. Not to hijack my own topic, but I welcome front end recommendations. I am not a MAME newbie by any stretch, but I am definitely a front end newbie and the numerous options are somewhat overwhelming.) Thanks! Eric. |
| erictrumpet:
Just found this in another thread and thought it was interesting enough to post it in my own topic. :) The pinball buttons would make good pause buttons. (Except in pinball, obviously.) This eliminates one of the admin buttons from the CP top and keeps pause easily accessible -- and sort of "hidden" since pause is, after all, a form of cheating. :) Eric. |
| Dazz:
All I have is a hidden pause/tab button and just added an EXIT/ESC button. The hidden pause/tab button pauses the game and also goes into the MAME button config and brings up my CPWizard info. |
| G1zm0:
just use the shift function and shift your admin keys like hold player one and press player 2 and get tab, player one press joy up and get exit and so forth. any combo you want, or add a extra button and use that to trigger shift saves adding extra buttons and cp clutter |
| shmokes:
I vote for none. They are unnecessary and ugly. Use the shift function or hide the buttons away. |
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