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What buttons are really necessary?

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Diewrecked:


--- Quote from: protokatie on July 25, 2008, 01:42:11 am ---
BTW, anyone have a direct link to the mameroom DL? (I realise that it is somewhere on mameroom.com, but am too lazy to look :P )

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http://www.mameroom.com/files/cpd_setup.zip




TOK:


--- Quote from: TalkingBull on July 25, 2008, 02:51:09 am ---This thread got me thinking about something.  Why do some folks have a 7th button on their 1 & 2 player positions?  It looks like a thumb button or something.  I haven't run across a game in MAME that requires 7 puttons...  Just curious... also, why only 4 buttons for 3 & 4 players?  I have a 2-player cab with 6 buttons on each and again... just curious.

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If you do that, your bottom row of buttons mimics the default Neo Geo layout. I have that setup, but like the thumb button more for Defender than anything.

I have no admin buttons on the panel. Coin up uses either coins or a hidden button in the player 2 coin return, the other stuff is hidden below the panel.


cmoses:


--- Quote from: TOK on July 25, 2008, 07:08:21 am ---
--- Quote from: TalkingBull on July 25, 2008, 02:51:09 am ---This thread got me thinking about something.  Why do some folks have a 7th button on their 1 & 2 player positions?  It looks like a thumb button or something.  I haven't run across a game in MAME that requires 7 puttons...  Just curious... also, why only 4 buttons for 3 & 4 players?  I have a 2-player cab with 6 buttons on each and again... just curious.

--- End quote ---

If you do that, your bottom row of buttons mimics the default Neo Geo layout. I have that setup, but like the thumb button more for Defender than anything.

I have no admin buttons on the panel. Coin up uses either coins or a hidden button in the player 2 coin return, the other stuff is hidden below the panel.


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Can you show us some pictures of how this is setup?


TOK:


--- Quote from: cmoses on July 25, 2008, 07:28:13 am ---
--- Quote from: TOK on July 25, 2008, 07:08:21 am ---
--- Quote from: TalkingBull on July 25, 2008, 02:51:09 am ---This thread got me thinking about something.  Why do some folks have a 7th button on their 1 & 2 player positions?  It looks like a thumb button or something.  I haven't run across a game in MAME that requires 7 puttons...  Just curious... also, why only 4 buttons for 3 & 4 players?  I have a 2-player cab with 6 buttons on each and again... just curious.

--- End quote ---

If you do that, your bottom row of buttons mimics the default Neo Geo layout. I have that setup, but like the thumb button more for Defender than anything.

I have no admin buttons on the panel. Coin up uses either coins or a hidden button in the player 2 coin return, the other stuff is hidden below the panel.


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Can you show us some pictures of how this is setup?

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Sure... Here is the coin button inside the player 2 coin return. I wanted to be able to quickly coin up the game without quarters if necessary. This is nice if you're playing something that you know is going to need lots of continues, or if I just want to rack up 30 credits and leave the game running for company. This is just a small momentary button. I drilled a small hole in the base of the return and put it through. It doesn't affect the operation of the coin return itself. Some people also just rig the return reject mechanism so hitting it puts up a credit.


Here is the back. This can be tied right in at the coin door, but I took it straight up to the IPAC.


Here is an example of the admin buttons hidden under a panel. This is on another cab, just because they're easiest to see. On my bartop, I have them recessed into the side. Every panel after my first attempt has been clean, with no indications the game isn't authentic. Just a personal preference.





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