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| What buttons are really necessary? |
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| miles2912:
It's all about how many 'admin' buttons you want on your cp. Some people like it clean and others don't mind extra buttons. I am in to practical over aesthetics and went with P1 and P2 start, pause, coin in and 2 mouse buttons. Exit is shifted on my cab. Just helped a few friends build their cabs last week and they had p1 and p2, exit, coin in and pause on their cab. As well as one mouse buttons. Bare minimum you could P1 and P2 + coin. Everything else can be shifted... although it always brings a smile to my face to drop in a quarter and hear the clunk! |
| javeryh:
In my experience, shifted buttons for necessary functions leads to a billion annoying questions from guests - even with instruction cards. Make it as user friendly as possible. |
| Ginsu Victim:
I keep the shifted functions simple for my guests, plus I have instruction cards explaining basic functions and button layouts for consoles. Though I have several shifted, none can be hit by accident (trust me, I've had kids test this!), and the only one they know is EXIT. (P1 Start + Pause) |
| protokatie:
I myself have done the "cardboard layout thing" and it is a great way to test out layout designs. But, before doing that a good way to get ideas is to use MAMEROOM's Control Panel Designer program. Awesome way to play around with layouts without even having to murder pizza boxes ;D BTW, anyone have a direct link to the mameroom DL? (I realise that it is somewhere on mameroom.com, but am too lazy to look :P ) |
| TalkingBull:
This thread got me thinking about something. Why do some folks have a 7th button on their 1 & 2 player positions? It looks like a thumb button or something. I haven't run across a game in MAME that requires 7 puttons... Just curious... also, why only 4 buttons for 3 & 4 players? I have a 2-player cab with 6 buttons on each and again... just curious. |
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