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What buttons are really necessary?
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johnmartin:
Again.  Another good idea to use some old cardboard.  I have a pile in my garage.  Here is a quick layout of the CP. Buttons are spaced at 1.5".  Along the top is:

P1, Pause, Spinner, Button, Button, Exit, P2

Next row is:

8 way, 6 buttons, 4 way, 8 way, 4 buttons

I already have the joysticks so I am going to use them.  If I find that I do not like them I will upgrade to something like the Ultimarcs
Ginsu Victim:
You mention foregoing the trackball for now, but it appears as though you have room. If you're going to do it later, you might as well do it now, and just move the spinner to the top.
johnmartin:

--- Quote from: GinsuVictim on July 24, 2008, 02:24:28 pm ---You mention foregoing the trackball for now, but it appears as though you have room. If you're going to do it later, you might as well do it now, and just move the spinner to the top.

--- End quote ---

I'd not sure i will ever want one.  The only games I can remember playing with one that I liked were Missile Command and Marble Madness.  I really do not like Centipede and have never played Golden Tee.  What I may do is to make the dedicated 4-way a removable panel so that I can swap out if need be once I get the money to buy a new trackball.
Ginsu Victim:
Mostly I was going by your use of the words "for now," which made it sound as though you'd install one in the future. I gotcha now, though...
Jack Burton:
If you're not worried about fighting games then I would go with three buttons per player, two start buttons and  one extra button for coin.  The second player coin isn't neccesary in most games and can always be set to a shift funtion if neccesary.  The less buttons the you have on a control panel the cleaner it looks and just feels better to me. 
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