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Games with wacky controls

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DarkBubble:


--- Quote from: Darkstalker on April 03, 2006, 03:23:52 pm ---There's Mocap Boxing where you hold the two boxing gloves and swing towards the screen...

http://www.klov.com/game_detail.php?letter=&game_id=8724

--- End quote ---

Dodging and swinging with those gloves'll put you on your butt if you're not in the best of shape or have bad joints.  The "gloves" themselves are pretty heavy.

Konami's also got a police-themed lightgun game that uses the same hardware and motion sensing setup.  It's great to dodge behind scenery to avoid the slow enemy fire.  It's like Time Crisis without the pedal with real-time dodge and hide thrown in.  Been waiting for games like that for too long.

Don't forget The Grid, a Quake III Arena-style arcade FPS.  It used a trigger stick and a trackball. 

http://klov.com/game_detail.php?game_id=8010

I seem to recall another game that was either also by Midway or just used the same hardware, but in place of one of the controls (I can't remember which), it had PC-style keys.  Sound familiar to anyone?

Kremmit:

Beachead 2002 uses a nifty headset with trigger grips.  There's a screen inside the headset that the player looks at; the big monitor on the cab is just for onlookers.  Look up, look down, turn around, and the view moves with you.  Your view is down the barrel of a great big fricking gun emplacement, and when you pull those triggers, whatever you're looking at wishes you hadn't.

The old version just used a trackball. 

Gunstar Hero:

Forgotten Worlds with it's funky combo spinner/button... and was the up/down/spinner from Discs of Tron mentioned yet?

Oh yeah, kudos to the Crater Rader mention. I remember that game, not so much for the controls, but the screen had a freaky lens to make it feel "3D".

I used to rock that game too.

StuckInJapan:

Some of the weirdest control schemes I've seen have been on Japanese sports games...
The volleyball game "Ace Attacker" had a hand-shaped lever to simulate arm movement for serves/spikes, a rotary dial to set strategy, a "block" button, and a trackball for player movement.
Jumbo Ozaki Super Masters Golf had a dial to determine shot direction, two buttons for choosing your club and stance, and a spring-loaded thingy for actually hitting the ball, sort of like some baseball games.
Both are MAME'd, but I have no idea how they play.

cw:

this is a strange one...


http://www.klov.com/game_detail.php?letter=P&game_id=12775

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