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A new Galaga!
erictrumpet:
Portal is the one game in the last 5 years that has made me say, wow there are still new things to be done out there. It is a brilliant game!
Eric.
Ummon:
--- Quote from: erictrumpet on July 25, 2008, 12:14:10 am ---Two issues with Xingiouoiaisio2's diatribe above:
1. sounds composed in the 60s/70s with analog synths were not created by "haphazard poking" -- they were created by carefully and purposefully modifying waveforms through specific patches on a wave generator. I have used some of this gear and believe me you don't get very far just goofing around. You learn the way a sawtooth sounds and what altering specific parameters will do to it, then you carefully compose accordingly.
2. game music composers are as talented and trained as ever, perhaps more than ever, but like in any profession there are those who are good and those who are mediocre/bad. I know two people who make their living composing game music and they do very well and their output is interesting and enjoyable. They put a lot of thought into their music and take it very seriously.
Eric.
--- End quote ---
1. I think it depends on the composers one's talking about. If you consider people like Vangelis composers, then X is right. Also, it seems many of those involved in game music before, say, the 90s, had a similar level of music instruction.
2. Perhaps trained - although I wouldn't be surprised if a lot of them are Berklee folks and such, which kinda doesn't count. I know there are some real composers out there doing pop art stuff, though I think many more either 'stay in school' or aren't working.
Loafmeister:
Everyone is allowed their opinion but calling Portal "another FPS" really indicates the poster didn't try it. Just because it has a 3d first person perspective doesn't make it "another FPS. To each is own...
Speaking of personal opinion, I like the new galaga. For those who haven't checked out the vids, please do so. You will note it's very faithful to something galaga brought to the forefront: enemy wave design. In an interesting twist, you get a preview of the enemy wave's flight path which compensates for the sensory overload and in turn it seems to add to the gameplay. Check it out to see for yourselves. I haven't tried the new Galaga, but I have played a bit of the Pacman Championship Edition and it's quality I feel has ensured the team deserves people try the new game minus the preconceived opinion that "it must sucks". Pacman CE is that good that respect has been earned imho.
erictrumpet:
Because of this thread, I fired up the Xbox360 last night and downloaded the demo of Pac Man: Championship Edition. It's not bad, I guess, but after playing it for a few minutes all I wanted to do was play the real thing on my cab. The Xbox is for games like Gears of War and Ninja Gaiden while laying sprawled out on my couch with 5.1 surround sound roaring. Pac Man belongs on a stand up cab!
Eric.
Xiaou2:
I could write up a long post about the details... but dont have too much time.
Maybe later.
However, the most basic answer is that a first or 3rd person perspective
severely limits playability and originality.
Out of all the new big commercial games in the last 10+ yrs for pc... its almost
always been FPS type of games. There has been very little originality at all.
Just because someone makes a Puzzle out of an FPS, means very little. Its
still a FPS, and plays the same as an FPS.. while also being even slower.
Personally, I like fast action that keeps you on your toes every
second... so FPS games pretty much put me to sleep.
I dont mind 1st and 3rd person Racing games.. as that is completely different.
Its very fast moving - and always forwards motion.
Most FPS games move slow.. and they are programmed to be easy on you, because they truely cant have tons of enemies come from behind you. Its simply woulnt be fair due to controllability, response times, and lack of the physical senses.. + no preferial vision that comes with real eyesight.
No matter how one dresses up Chess.. On a piece of paper... or a
highly detailed wood carved board with inlaid gems and gold...
it will always still be Chess. That is the "game engine". The entire
structure of playability.
2D games generally have greater difficulty, in that with 3D, one can simply
take a simple sidestep in Any direction to evade. However, with 2d, your options
are much more limited, and force you to need quicker reaction times, and
put you to a much greater test of skill.
As for the New pacman... it looks trippy.. but not really anything special.
Namco had already done a Remake version long ago in their collection series
that beats Microcraps version.
Personally, I always prefered the Speedup version of Ms Pacman.. and or a
game of Super Pacman. The original is too slow for my tastes. Also, one
cant play Pacman very well without a true 4 way (Physically limited) stick.