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A new Galaga!
RoomTenONine:
It does look like Geometry Wars, unfortunately. If it were "just another game" it would probably be decent (although I don't think much can top GW for what it is). However, being a Galaga sequel it seems as if it missed the mark. Although I'd never know until I actually played it.
erictrumpet:
I have both an Xbox360 and a MAME cab and I hate when the two overlap. I don't expect to play state-of-the-art games on my cab, and I don't want to play retro remakes on the Xbox. With the modern consoles amazing new capabilities, they should stick to creating brand new games from the ground up. Geometry Wars is a perfect example. That game has "arcade feel" in spades but it is fresh and new and looks and sounds awesome. I'm aware there is a cab-friendly version of Geo Wars, but I actually think it works better on a big TV with surround sound and those little analog sticks under your thumbs, just like Galaga works best standing up in front of a 20-something inch monitor relentlessly pounding away on a huge 1-inch button and shaking the whole machine as you wrestle the stick back and forth...
Eric.
leapinlew:
Rubbish...
What was Galaga: Destination Earth? Was it not a sequel? It sucked too, just like this will...
Heres some ideas I give them for free, and it could be better.
How about a multiplayer mode where it's split screen with my ship in the middle back to back with another players ship. Keeping the same left right movement, but giving you a feeling of being surrounded by the enemy. I've attached a picture to illustrate.
Or how about a multiplayer mode where your on opposite sides and the enemy in the middle, where you can shoot at the enemies and the other player? Still keeping the left right movement, but introducing a multiplayer aspect.
How about a good story line with an end goal, power ups, or multiple paths?
I mean, I'm fine with updated graphics, but the game play shouldn't change too much because it will alienate their biggest fans.
clok:
Well I must admit I'm really getting sick of the "throw as much crap at the player as possible and fill the screen so they cant tell WTH is going on" game style. Pretty is just fine, but when my game is like Wheres Waldo to see bullets I dont like it. And far to many games are doing this, sure it makes it hard, sure it takes ALOT of skill to play um, but they forgot that "FUN" thing. Pretty, hard and takes skill are all part of makeing good games, but haveing them dont mean its a good game. I sometimes think its my age (and honesly I'm almost sure it is) my reflexes are no where near what they where, games from the 80's i could play somewhat succesfully frustrate me quite often now (but I still enjoy um). I cant get throuhg 1/10th the screens I could in Robotron, heck i could do a few levels in defender in the old days, now 2-3 screens is a bonified miracle. Maybe its my frustration that makes me assume its going to be no fun. The last Remake i truley ejoyed as much or almost as much as the original was Tempest 2000, and that came out long enouhg ago I think i still had a reflex or two...
But as with anything, my unplayed opinion of it isnt good, but I will need to play it and see, maybe its more fun to play then to look at.
Clok
RayB:
It's called "Galaga Legends".
or "Legions"...
;D
maybe "Lager".