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| A new Galaga! |
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| Mr Kray:
You guys will not be satisfied with anything they bring out! For a game to succeed today it will have to have awesome graphics otherwise the only people that will buy it will be retro fanboys and there aren't enough of us to make a company like Microsoft make a new Galaga with old graphics. So basically awesome graphics area requirement, as for game play if it was not in the style of Galaga then you would all be up in arms saying that it's not Galaga and shouldn't use it's name. The Galaga format is very restricted and really there isn't much you can do with the game play whilst still keeping it similar enough to call it Galaga. Whether I would play this game I'm not sure but I think they've done a pretty damn good job considering the limitations they have to work with. |
| patrickl:
At least it's not so lame as the new Galaga version they included in Namco Museum for the Wii. |
| Blanka:
Looks like they gonna use it to promote DirectX 10.1 when it comes to the PC. Even when these visual were possible on a 286 already if you look at the Unreal demo from Future Crew in 1992. |
| Level42:
Looks like any modern style scrolling shooter. Too many f-ing things moving on screen at the same time, you aimlessly fire at will in the hope to hit something (what, you don't know) and crazy moving about in the hope you're missing any attacking fire. No skill required. At least, that's what it looks like.... |
| Malenko:
I wont judge it until I play it, looking at that movie... I dont think I'll ever have to judge it? |
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