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RoadBlasters not as unique as thought...

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Minwah:

From the look of the manual at KLOV, Chase HQ is also an optics-based restricted wheel:

http://www.klov.com/game_detail.php?game_id=7318

See pages 11/12 - there is a bumper and also optics.

Also found this old thread, and the wheel is still optics based but different to the one in the manual - not sure if this has bumpers:

http://forum.arcadecontrols.com/index.php?topic=57611.0


Mame handles the input as if were a pot based wheel which seems to be incorrect. I would be interested to know if a pot wheel version of the cabinet/controls existed.

ahofle:

Hmmm are you sure?  It's been a while, but I was never able to get Roadblasters to work right in MAME with a 270 degree pot based wheel.  Works great with an optical spinner though.

u_rebelscum:


--- Quote from: Minwah on July 16, 2008, 09:31:53 am ---Mame handles the input as if were a pot based wheel which seems to be incorrect. I would be interested to know if a pot wheel version of the cabinet/controls existed.

--- End quote ---

I think I discussed something like this (road blaster only) over at the old mame.net forum.  IIRC, the short answer was, if the input doesn't exactly match the types mame has, the writer of the driver decides which of the close types to use.

Mame's paddle type implies limited turns (270 degrees) & POT based analog input.
Mame's dial type implies unlimited turn & optical based analog input.
Since there is no mame type that covers limited turn & optical, the original driver writer decided which of the two to use, and should only be changed if completely wrong (IOW, if half right, shouldn't be changed by someone like me).  So...

... just because chaseHQ uses paddle* & road blasters uses dial doesn't mean one is right and the other is wrong.  It would be nice if mame was totally consistent, but this controller appears to be on only two games out of ~3800 original games, so ... [shrug].


*OTOH, chaseHQ currently is using the (analog) stick type, which is more wronger (<-- intentional bad english) than either paddle or dial.

And included in the source comments for chaseHQ:

--- Code: ---Question: What hardware is used for steering and where is it connected? It doesn't seem to use
          a regular potentiometer for the steering??
--- End code ---
So the original coder seems to not have known that the input type wasn't a normal 270 degree wheel, so he didn't decide to use paddle over dial.

Maybe something to discuss at mametesters?



(Minwah, isn't it funny you posted on the thread you dug up? :) )

Minwah:


--- Quote from: ahofle on July 16, 2008, 10:24:53 am ---Hmmm are you sure?  It's been a while, but I was never able to get Roadblasters to work right in MAME with a 270 degree pot based wheel.  Works great with an optical spinner though.

--- End quote ---

Yes that is my point...technically Chase HQ seems to be the same as RoadBlasters.

Minwah:


--- Quote from: u_rebelscum on July 16, 2008, 12:52:40 pm ---Mame's paddle type implies limited turns (270 degrees) & POT based analog input.
Mame's dial type implies unlimited turn & optical based analog input.

--- End quote ---

I have to agree with the way RoadBlasters is handled, since although the wheel is limited, it uses optics which I think is the main point, technically.  Likewise a game which uses a pot-based wheel should be a 'paddle'.

Based on this it would be nice if Chase HQ were handled the same...as you say probably a bit of guess work was involved by the driver author. I just thought this was interesting as most people remember RoadBlasters uses optics but the usual assumption is that this is the only limited optics based wheel.


--- Quote ---(Minwah, isn't it funny you posted on the thread you dug up? :) )

--- End quote ---

Yes, that's what I thought!  :D

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