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| RayB:
Something tells me this depends on the type of monitor....... |
| Ginsu Victim:
--- Quote from: RayB on July 09, 2008, 02:09:19 pm ---Something tells me this depends on the type of monitor....... --- End quote --- Yeah, because I was using those exact settings on mine and didn't get scanlines. My 19" PC CRT monitor has a max res of 1600x1200, set to 640x480 32-bit@60hz and it looks too clean. Had to go turn on some effects to make it look right. |
| Ummon:
--- Quote from: RayB on July 09, 2008, 02:09:19 pm ---Something tells me this depends on the type of monitor....... --- End quote --- I wondered about this, but I don't think so. I have two different Dell monitors, one a 17" non-trinitron style that only goes up to 1280x1024, though native is 1024x768; the other is a 21" trinitron style and goes up to 2048x1600 or whatever. Both display as mentioned in my initial post. Oh, I also have another 21", some brand called Hyama, which has the same specs as the trinitron. Same result. Ginsu: I'd have to see a close-up of your monitor to tell if you have it set up right. The scalines are very fine, but about the same fine-ness as using Aaron's 'real_scanline' effect. Prescale: I forgot that the default is now '1', though originally it was '0', so leave it at '1' (which, like the doc ahofle posted says, is it's 'zero point'). --- Quote from: Minwah on July 09, 2008, 08:20:16 am ---Isn't 640x480 with no effects pretty much the most basic setup for Mame anyway? That is what I always use with a PC monitor. No need to set your desktop to this tho (unless you want to)...just set mame's resolution to 640x480 and switchres 1. --- End quote --- Not on my computer - ie: setting DK to 640x480 within Mame makes it really small. Rotating it makes it bigger, but two issues: it still doesn't fill the screen; and though the hardware scanlines are very pronounced, the overall image is very pixelated. Windows at 640x480 isn't the same as a game run at 640x480. However, I'd forgotten you can get the same effect as mentioned in my original post by setting it as you said but with the inclusion of hwstretch (ie: DD+switchres(@640x480)+hwstretch.) D3D after the re-write automatically scales it to full screen - hence set to D3D+switchres (@640x480). So that solves the desktop issue. Of course, the geometry of 640x480 may not be set to the bounds of your monitor's display area, but Windows will be displaying full screen for the area covered. Set your geometry accordingly. |
| RandyT:
--- Quote from: GinsuVictim on July 09, 2008, 03:05:56 pm ---Yeah, because I was using those exact settings on mine and didn't get scanlines. My 19" PC CRT monitor has a max res of 1600x1200, set to 640x480 32-bit@60hz and it looks too clean. Had to go turn on some effects to make it look right. --- End quote --- As a side note, if your system can handle the additional processing requirements without slowing down, your image will look much better if you use a higher resolution, set the prescale value appropriately (varies based on the resolution) and then apply the effects. RandyT |
| Ginsu Victim:
--- Quote from: RandyT on July 11, 2008, 11:28:42 am --- --- Quote from: GinsuVictim on July 09, 2008, 03:05:56 pm ---Yeah, because I was using those exact settings on mine and didn't get scanlines. My 19" PC CRT monitor has a max res of 1600x1200, set to 640x480 32-bit@60hz and it looks too clean. Had to go turn on some effects to make it look right. --- End quote --- As a side note, if your system can handle the additional processing requirements without slowing down, your image will look much better if you use a higher resolution, set the prescale value appropriately (varies based on the resolution) and then apply the effects. RandyT --- End quote --- Thanks for the tip, but I've only got a 733mhz in my cab. |
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